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State 677 — Events & Guides Created by ICESurvivor ❤️

Volcano War #1 — WIN (Sept 19, 2026)

Battle fought September 19, 2026, 12:00 Apocalypse Time, inside State 687.

Group / mode Group B · Normal Mode (defenders did not choose Hard Mode)
Attackers (us) #677 · #678 (678 invited by 677 during the Invitation phase)
Defenders #687 (home state, battle fought here) + #676
Spoil split 50% to 677 / 50% to 678, locked before the invitation deadline (Sept 17, 23:55)
Pool multipliers earned ×2 for a successful invite · ×2 for attacker victory
Timeline Publicity Sept 14 · Comms Sept 15 · Invitations Sept 16–17 · System allocation Sept 17 23:55 · Battle prep Sept 18 · Battle Sept 19 · President distribution Sept 20–21 · Alliance distribution Sept 22–23
Camp States Camp Points Share
Attacker (us) #677 + #678 2,516,394 87%
Defender #687 + #676 379,605 13%

A 6.6× margin. With ≈750 camp points per second available across the whole map for 3,600 seconds (≈2.7M theoretical maximum), our 2.52M means we held roughly 93% of the map-seconds available — the defenders never established a foothold.

Attacker camp ranking — top 10 alliances

Section titled “Attacker camp ranking — top 10 alliances”

All ten of the top ten were State 677 alliances. The remaining 1,131,130 points (45% of the camp total) came from 678’s alliances and 677 alliances outside the top ten.

Rank Alliance Camp Points % of camp total Planned squad / building
1 #677 [AOD0] Army of Dawn 791,168 31.4% Squad 1 · Blackridge Volcano (with LUXA)
2 #677 [DOJ] Dept of Justice 235,224 9.3% Squad 3 · Radiation Warehouse (with COTC)
3 #677 [MPLY] 167,598 6.7% Not in the 8 planned squads (overflow / free)
4 #677 [ELNo] Elite Novas 103,578 4.1% Squad 6 · Lava Pool B (with V1PS)
5 #677 [SBA0] Spartan Blood 42,006 1.7% Squad 5 · Lava Pool A (with DUCA)
6 #677 [LPS1] 30,522 1.2% Not in the 8 planned squads (overflow / free)
7 #677 [APEx] Ascend Prev Ext 12,408 0.5% Squad 2 · Energy Tower (with FoMo)
8 #677 [IVCT] INVICTUS 677 2,760 0.1% Squad 7 · Lava Pool C (with EFML)
9 #677 [EaGL] 0 0% Not in the 8 planned squads
10 #677 [Zhj] 0 0% Not in the 8 planned squads
— All other attacker alliances (678 + rest of 677) 1,131,130 44.9% Squads 2–8 partners, Pools E/F, overflow

Where the camp ranking shows an alliance’s points, that is the sum of what its members earned; 678’s alliances appear on 678’s own ranking screen.

Total prize pool (distributed by the two presidents, 50/50):

Chest Quantity
Gold chest 40
Silver chest 80
Bronze chest 120
Cyan chest 200

That is 440 chests in total, so 220 shares to 677 and 220 to 678. Each alliance can receive at most 100 shares and each survivor can claim only one — so the president has to spread 220 shares across at least three alliances.

Camp rewards (every member of the winning camp, automatic):

Item Quantity
S2 gold resource chest 20
LV3 blue chest 20
Wood crate 20
Food crate 20

Squads — one 677 alliance + one 678 alliance, paired by rank

Section titled “Squads — one 677 alliance + one 678 alliance, paired by rank”

Alliances in each state were ranked by power and paired rank-for-rank, so every squad had one leader from each state and a real top-10 from both. Buildings were assigned by value.

Squad 677 alliance 678 alliance Combined power Building
1 [AOD0] Army of Dawn — 20.76B [LUXA] Lux Æterna — 17.64B 38.4B Blackridge Volcano (150/s)
2 [APEx] Ascend Prev Ext — 17.92B [FoMo] 嘎抓house — 16.43B 34.4B Energy Tower (80/s, +10% camp points)
3 [DOJ] Dept of Justice — 17.43B [COTC] COTC — 16.07B 33.5B Radiation Warehouse (80/s, +50% destruction)
4 [2AOD] AOD 2 — 15.84B [mood] mood together — 15.44B 31.3B Lava Furnace (80/s, +20% damage)
5 [SBA0] Spartan Blood — 15.01B [DUCA] Blood of Sparta — 15.23B 30.2B Lava Pool A (60/s)
6 [ELNo] Elite Novas — 14.86B [V1PS] We Are Friends — 15.15B 30.0B Lava Pool B (60/s)
7 [IVCT] INVICTUS 677 — 13.21B [EFML] 今晚去哪浪 — 14.34B 27.6B Lava Pool C (60/s)
8 [ALGD] ArMy oF Legends — 13.01B [1JOY] RemVN — 13.76B 26.8B Lava Pool D (60/s)
Overflow All other 677 alliances All other 678 alliances — Lava Pools E and F, then reinforce the nearest held building
  1. Before 12:00 — online, strongest march healed, troops topped up.
  2. 12:00 — teleport into 687 beside your assigned building (free, no teleporter). Squad 1 lands beside the Energy Tower and walks into the volcano, which cannot be teleported into.
  3. 12:00–12:05 — every squad sends its 10 strongest marches into its own building. Take all eight before contesting anything.
  4. 12:05–12:55 — garrison and hold. Hunters roam. Overflow alliances take Pools E and F, then reinforce.
  5. Last 10 minutes — no new attacks on losing fights; keep every held building garrisoned to the buzzer.
  • Move as clusters. Teleport as close to each other as possible and follow the warlord; nobody lands alone.
  • Protect the strong players. Reinforce the top players’ HQs and marches so they stay alive to hold the building.
  • Volcano first, always. Holding the structure earns more points and an easier win than burning troops on HQs. Weaker formations may hit enemy tanks and HQs nearby, but never at the expense of the garrison.
  • Exclusive ownership. A building belongs to its squad; nobody outside the squad sends a march to it. Inside a squad, whoever captures first holds and the partner reinforces.
  • Hunters: a named roster of the 10–20 strongest fighters from both states, tied to no building, hitting the enemy’s top-10 teams wherever they sit (knocking those out flips capture priority; 120 personal points per 10,000 enemy power killed).
  • Friendly fire is on. Read the tag before you hit anything. Never attack: AOD0, APEx, DOJ, 2AOD, SBA0, ELNo, IVCT, ALGD, LUXA, FoMo, COTC, mood, DUCA, V1PS, EFML, 1JOY or any other 677/678 alliance.
  • If the defenders stack the volcano, don’t bleed on it. Volcano = 150/s; three lava pools = 180/s. Hold the outer ring plus two ring-2 buildings and we win on total.
  • The plan held. 87–13 with a 6.6× margin means the defenders never contested for long; taking all buildings in the first five minutes and garrisoning them decided it.
  • Scoring did not follow the power ranking. AOD0 (rank 1 by power) delivered 31% of the camp alone, and DOJ (rank 3) was second. But MPLY and LPS1 — neither in the top-8 power list — finished 3rd and 6th, while APEx (rank 2 by power) scored only 12,408 and 2AOD / ALGD did not make the top ten. Points reward alliances that actually garrison a building for the full hour; power on paper doesn’t.
  • Next time: rank alliances for squad assignment by expected turnout at 12:00 Apocalypse Time, not by alliance power alone, and give the ring-2 buildings to the alliances that proved they show up (AOD0, DOJ, MPLY, ELNo).