Volcano War #1 — WIN (Sept 19, 2026)
Battle fought September 19, 2026, 12:00 Apocalypse Time, inside State 687.
| Group / mode | Group B · Normal Mode (defenders did not choose Hard Mode) |
| Attackers (us) | #677 · #678 (678 invited by 677 during the Invitation phase) |
| Defenders | #687 (home state, battle fought here) + #676 |
| Spoil split | 50% to 677 / 50% to 678, locked before the invitation deadline (Sept 17, 23:55) |
| Pool multipliers earned | ×2 for a successful invite · ×2 for attacker victory |
| Timeline | Publicity Sept 14 · Comms Sept 15 · Invitations Sept 16–17 · System allocation Sept 17 23:55 · Battle prep Sept 18 · Battle Sept 19 · President distribution Sept 20–21 · Alliance distribution Sept 22–23 |
Final score
Section titled “Final score”| Camp | States | Camp Points | Share |
|---|---|---|---|
| Attacker (us) | #677 + #678 | 2,516,394 | 87% |
| Defender | #687 + #676 | 379,605 | 13% |
A 6.6× margin. With ≈750 camp points per second available across the whole map for 3,600 seconds (≈2.7M theoretical maximum), our 2.52M means we held roughly 93% of the map-seconds available — the defenders never established a foothold.
Attacker camp ranking — top 10 alliances
Section titled “Attacker camp ranking — top 10 alliances”All ten of the top ten were State 677 alliances. The remaining 1,131,130 points (45% of the camp total) came from 678’s alliances and 677 alliances outside the top ten.
| Rank | Alliance | Camp Points | % of camp total | Planned squad / building |
|---|---|---|---|---|
| 1 | #677 [AOD0] Army of Dawn | 791,168 | 31.4% | Squad 1 · Blackridge Volcano (with LUXA) |
| 2 | #677 [DOJ] Dept of Justice | 235,224 | 9.3% | Squad 3 · Radiation Warehouse (with COTC) |
| 3 | #677 [MPLY] | 167,598 | 6.7% | Not in the 8 planned squads (overflow / free) |
| 4 | #677 [ELNo] Elite Novas | 103,578 | 4.1% | Squad 6 · Lava Pool B (with V1PS) |
| 5 | #677 [SBA0] Spartan Blood | 42,006 | 1.7% | Squad 5 · Lava Pool A (with DUCA) |
| 6 | #677 [LPS1] | 30,522 | 1.2% | Not in the 8 planned squads (overflow / free) |
| 7 | #677 [APEx] Ascend Prev Ext | 12,408 | 0.5% | Squad 2 · Energy Tower (with FoMo) |
| 8 | #677 [IVCT] INVICTUS 677 | 2,760 | 0.1% | Squad 7 · Lava Pool C (with EFML) |
| 9 | #677 [EaGL] | 0 | 0% | Not in the 8 planned squads |
| 10 | #677 [Zhj] | 0 | 0% | Not in the 8 planned squads |
| — | All other attacker alliances (678 + rest of 677) | 1,131,130 | 44.9% | Squads 2–8 partners, Pools E/F, overflow |
Where the camp ranking shows an alliance’s points, that is the sum of what its members earned; 678’s alliances appear on 678’s own ranking screen.
Rewards
Section titled “Rewards”Total prize pool (distributed by the two presidents, 50/50):
| Chest | Quantity |
|---|---|
| Gold chest | 40 |
| Silver chest | 80 |
| Bronze chest | 120 |
| Cyan chest | 200 |
That is 440 chests in total, so 220 shares to 677 and 220 to 678. Each alliance can receive at most 100 shares and each survivor can claim only one — so the president has to spread 220 shares across at least three alliances.
Camp rewards (every member of the winning camp, automatic):
| Item | Quantity |
|---|---|
| S2 gold resource chest | 20 |
| LV3 blue chest | 20 |
| Wood crate | 20 |
| Food crate | 20 |
Strategy we used
Section titled “Strategy we used”Squads — one 677 alliance + one 678 alliance, paired by rank
Section titled “Squads — one 677 alliance + one 678 alliance, paired by rank”Alliances in each state were ranked by power and paired rank-for-rank, so every squad had one leader from each state and a real top-10 from both. Buildings were assigned by value.
| Squad | 677 alliance | 678 alliance | Combined power | Building |
|---|---|---|---|---|
| 1 | [AOD0] Army of Dawn — 20.76B | [LUXA] Lux Æterna — 17.64B | 38.4B | Blackridge Volcano (150/s) |
| 2 | [APEx] Ascend Prev Ext — 17.92B | [FoMo] 嘎抓house — 16.43B | 34.4B | Energy Tower (80/s, +10% camp points) |
| 3 | [DOJ] Dept of Justice — 17.43B | [COTC] COTC — 16.07B | 33.5B | Radiation Warehouse (80/s, +50% destruction) |
| 4 | [2AOD] AOD 2 — 15.84B | [mood] mood together — 15.44B | 31.3B | Lava Furnace (80/s, +20% damage) |
| 5 | [SBA0] Spartan Blood — 15.01B | [DUCA] Blood of Sparta — 15.23B | 30.2B | Lava Pool A (60/s) |
| 6 | [ELNo] Elite Novas — 14.86B | [V1PS] We Are Friends — 15.15B | 30.0B | Lava Pool B (60/s) |
| 7 | [IVCT] INVICTUS 677 — 13.21B | [EFML] 今晚去哪浪 — 14.34B | 27.6B | Lava Pool C (60/s) |
| 8 | [ALGD] ArMy oF Legends — 13.01B | [1JOY] RemVN — 13.76B | 26.8B | Lava Pool D (60/s) |
| Overflow | All other 677 alliances | All other 678 alliances | — | Lava Pools E and F, then reinforce the nearest held building |
Battle-day timeline
Section titled “Battle-day timeline”- Before 12:00 — online, strongest march healed, troops topped up.
- 12:00 — teleport into 687 beside your assigned building (free, no teleporter). Squad 1 lands beside the Energy Tower and walks into the volcano, which cannot be teleported into.
- 12:00–12:05 — every squad sends its 10 strongest marches into its own building. Take all eight before contesting anything.
- 12:05–12:55 — garrison and hold. Hunters roam. Overflow alliances take Pools E and F, then reinforce.
- Last 10 minutes — no new attacks on losing fights; keep every held building garrisoned to the buzzer.
Standing orders
Section titled “Standing orders”- Move as clusters. Teleport as close to each other as possible and follow the warlord; nobody lands alone.
- Protect the strong players. Reinforce the top players’ HQs and marches so they stay alive to hold the building.
- Volcano first, always. Holding the structure earns more points and an easier win than burning troops on HQs. Weaker formations may hit enemy tanks and HQs nearby, but never at the expense of the garrison.
- Exclusive ownership. A building belongs to its squad; nobody outside the squad sends a march to it. Inside a squad, whoever captures first holds and the partner reinforces.
- Hunters: a named roster of the 10–20 strongest fighters from both states, tied to no building, hitting the enemy’s top-10 teams wherever they sit (knocking those out flips capture priority; 120 personal points per 10,000 enemy power killed).
- Friendly fire is on. Read the tag before you hit anything. Never attack: AOD0, APEx, DOJ, 2AOD, SBA0, ELNo, IVCT, ALGD, LUXA, FoMo, COTC, mood, DUCA, V1PS, EFML, 1JOY or any other 677/678 alliance.
- If the defenders stack the volcano, don’t bleed on it. Volcano = 150/s; three lava pools = 180/s. Hold the outer ring plus two ring-2 buildings and we win on total.
What we learned
Section titled “What we learned”- The plan held. 87–13 with a 6.6× margin means the defenders never contested for long; taking all buildings in the first five minutes and garrisoning them decided it.
- Scoring did not follow the power ranking. AOD0 (rank 1 by power) delivered 31% of the camp alone, and DOJ (rank 3) was second. But MPLY and LPS1 — neither in the top-8 power list — finished 3rd and 6th, while APEx (rank 2 by power) scored only 12,408 and 2AOD / ALGD did not make the top ten. Points reward alliances that actually garrison a building for the full hour; power on paper doesn’t.
- Next time: rank alliances for squad assignment by expected turnout at 12:00 Apocalypse Time, not by alliance power alone, and give the ring-2 buildings to the alliances that proved they show up (AOD0, DOJ, MPLY, ELNo).