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Volcano War #1 — WIN (Sept 19, 2026)

Battle fought September 19, 2026, 12:00 Apocalypse Time, inside State 687.

Group / modeGroup B · Normal Mode (defenders did not choose Hard Mode)
Attackers (us)#677 · #678 (678 invited by 677 during the Invitation phase)
Defenders#687 (home state, battle fought here) + #676
Spoil split50% to 677 / 50% to 678, locked before the invitation deadline (Sept 17, 23:55)
Pool multipliers earned×2 for a successful invite · ×2 for attacker victory
TimelinePublicity Sept 14 · Comms Sept 15 · Invitations Sept 16–17 · System allocation Sept 17 23:55 · Battle prep Sept 18 · Battle Sept 19 · President distribution Sept 20–21 · Alliance distribution Sept 22–23
CampStatesCamp PointsShare
Attacker (us)#677 + #6782,516,39487%
Defender#687 + #676379,60513%

A 6.6× margin. With ≈750 camp points per second available across the whole map for 3,600 seconds (≈2.7M theoretical maximum), our 2.52M means we held roughly 93% of the map-seconds available — the defenders never established a foothold.

Attacker camp ranking — top 10 alliances

Section titled “Attacker camp ranking — top 10 alliances”

All ten of the top ten were State 677 alliances. The remaining 1,131,130 points (45% of the camp total) came from 678’s alliances and 677 alliances outside the top ten.

RankAllianceCamp Points% of camp totalPlanned squad / building
1#677 [AOD0] Army of Dawn791,16831.4%Squad 1 · Blackridge Volcano (with LUXA)
2#677 [DOJ] Dept of Justice235,2249.3%Squad 3 · Radiation Warehouse (with COTC)
3#677 [MPLY]167,5986.7%Not in the 8 planned squads (overflow / free)
4#677 [ELNo] Elite Novas103,5784.1%Squad 6 · Lava Pool B (with V1PS)
5#677 [SBA0] Spartan Blood42,0061.7%Squad 5 · Lava Pool A (with DUCA)
6#677 [LPS1]30,5221.2%Not in the 8 planned squads (overflow / free)
7#677 [APEx] Ascend Prev Ext12,4080.5%Squad 2 · Energy Tower (with FoMo)
8#677 [IVCT] INVICTUS 6772,7600.1%Squad 7 · Lava Pool C (with EFML)
9#677 [EaGL]00%Not in the 8 planned squads
10#677 [Zhj]00%Not in the 8 planned squads
All other attacker alliances (678 + rest of 677)1,131,13044.9%Squads 2–8 partners, Pools E/F, overflow

Where the camp ranking shows an alliance’s points, that is the sum of what its members earned; 678’s alliances appear on 678’s own ranking screen.

Total prize pool (distributed by the two presidents, 50/50):

ChestQuantity
Gold chest40
Silver chest80
Bronze chest120
Cyan chest200

That is 440 chests in total, so 220 shares to 677 and 220 to 678. Each alliance can receive at most 100 shares and each survivor can claim only one — so the president has to spread 220 shares across at least three alliances.

Camp rewards (every member of the winning camp, automatic):

ItemQuantity
S2 gold resource chest20
LV3 blue chest20
Wood crate20
Food crate20

Squads — one 677 alliance + one 678 alliance, paired by rank

Section titled “Squads — one 677 alliance + one 678 alliance, paired by rank”

Alliances in each state were ranked by power and paired rank-for-rank, so every squad had one leader from each state and a real top-10 from both. Buildings were assigned by value.

Squad677 alliance678 allianceCombined powerBuilding
1[AOD0] Army of Dawn — 20.76B[LUXA] Lux Æterna — 17.64B38.4BBlackridge Volcano (150/s)
2[APEx] Ascend Prev Ext — 17.92B[FoMo] 嘎抓house — 16.43B34.4BEnergy Tower (80/s, +10% camp points)
3[DOJ] Dept of Justice — 17.43B[COTC] COTC — 16.07B33.5BRadiation Warehouse (80/s, +50% destruction)
4[2AOD] AOD 2 — 15.84B[mood] mood together — 15.44B31.3BLava Furnace (80/s, +20% damage)
5[SBA0] Spartan Blood — 15.01B[DUCA] Blood of Sparta — 15.23B30.2BLava Pool A (60/s)
6[ELNo] Elite Novas — 14.86B[V1PS] We Are Friends — 15.15B30.0BLava Pool B (60/s)
7[IVCT] INVICTUS 677 — 13.21B[EFML] 今晚去哪浪 — 14.34B27.6BLava Pool C (60/s)
8[ALGD] ArMy oF Legends — 13.01B[1JOY] RemVN — 13.76B26.8BLava Pool D (60/s)
OverflowAll other 677 alliancesAll other 678 alliancesLava Pools E and F, then reinforce the nearest held building
  1. Before 12:00 — online, strongest march healed, troops topped up.
  2. 12:00 — teleport into 687 beside your assigned building (free, no teleporter). Squad 1 lands beside the Energy Tower and walks into the volcano, which cannot be teleported into.
  3. 12:00–12:05 — every squad sends its 10 strongest marches into its own building. Take all eight before contesting anything.
  4. 12:05–12:55 — garrison and hold. Hunters roam. Overflow alliances take Pools E and F, then reinforce.
  5. Last 10 minutes — no new attacks on losing fights; keep every held building garrisoned to the buzzer.
  • Move as clusters. Teleport as close to each other as possible and follow the warlord; nobody lands alone.
  • Protect the strong players. Reinforce the top players’ HQs and marches so they stay alive to hold the building.
  • Volcano first, always. Holding the structure earns more points and an easier win than burning troops on HQs. Weaker formations may hit enemy tanks and HQs nearby, but never at the expense of the garrison.
  • Exclusive ownership. A building belongs to its squad; nobody outside the squad sends a march to it. Inside a squad, whoever captures first holds and the partner reinforces.
  • Hunters: a named roster of the 10–20 strongest fighters from both states, tied to no building, hitting the enemy’s top-10 teams wherever they sit (knocking those out flips capture priority; 120 personal points per 10,000 enemy power killed).
  • Friendly fire is on. Read the tag before you hit anything. Never attack: AOD0, APEx, DOJ, 2AOD, SBA0, ELNo, IVCT, ALGD, LUXA, FoMo, COTC, mood, DUCA, V1PS, EFML, 1JOY or any other 677/678 alliance.
  • If the defenders stack the volcano, don’t bleed on it. Volcano = 150/s; three lava pools = 180/s. Hold the outer ring plus two ring-2 buildings and we win on total.
  • The plan held. 87–13 with a 6.6× margin means the defenders never contested for long; taking all buildings in the first five minutes and garrisoning them decided it.
  • Scoring did not follow the power ranking. AOD0 (rank 1 by power) delivered 31% of the camp alone, and DOJ (rank 3) was second. But MPLY and LPS1 — neither in the top-8 power list — finished 3rd and 6th, while APEx (rank 2 by power) scored only 12,408 and 2AOD / ALGD did not make the top ten. Points reward alliances that actually garrison a building for the full hour; power on paper doesn’t.
  • Next time: rank alliances for squad assignment by expected turnout at 12:00 Apocalypse Time, not by alliance power alone, and give the ring-2 buildings to the alliances that proved they show up (AOD0, DOJ, MPLY, ELNo).