Every tech tree’s total granted stats, read from the in-game Stat Overview of each tree (2026-09-11, updated 2026-09-24). Trees marked MAX show final values — every list below is complete, and all 19 standard trees are now complete on the measured account, including Tactical Master (100%, 2026-09-23). Trees showing only Battle stats (Army Building and the three unit Training trees) have no Growth section in the game. The 20th tree, Leader’s Will, is RESEARCHING on the measured account — 26% as of 2026-09-24 (opened 2026-09-23 when Tactical Master completed; requires HQ 35 + Tactical Master 80%); its live Stat Overview at 26% is below.
| Section |
Stat |
Value |
| Battle |
Assaulter ATK |
3% |
| Battle |
Assaulter DEF |
3% |
| Battle |
Shooter ATK |
3% |
| Battle |
Shooter DEF |
3% |
| Battle |
Rider ATK |
3% |
| Battle |
Rider DEF |
3% |
| Battle |
March Speed |
10% |
| Growth |
Construction Speed |
25% |
| Growth |
Research Speed |
20% |
| Growth |
Unit Training Speed |
6% |
| Growth |
Assaulter Training Speed |
6% |
| Growth |
Shooter Training Speed |
6% |
| Growth |
Rider Training Speed |
6% |
| Growth |
Wood Gathering Speed |
20% |
| Growth |
Food Gathering Speed |
20% |
| Growth |
Wood Production Speed |
20% |
| Growth |
Food Production Speed |
20% |
| Growth |
Wind Turbine Production Speed |
20% |
| Growth |
Wind Turbine Yield/h |
400 |
| Growth |
Residence’s Zent Production Speed |
10% |
| Section |
Stat |
Value |
| Growth |
Construction Speed |
30% |
| Growth |
Research Speed |
10% |
| Growth |
Wood Gathering Speed |
15% |
| Growth |
Food Gathering Speed |
15% |
| Growth |
Electricity Gathering Speed |
15% |
| Growth |
Zent Gathering Speed |
15% |
| Growth |
Wood Production Speed |
20% |
| Growth |
Food Production Speed |
20% |
| Growth |
Wind Turbine Production Speed |
20% |
| Growth |
Lumberyard’s Storage |
20% |
| Growth |
Farm Storage |
20% |
| Growth |
Wind Turbine’s Storage |
20% |
| Growth |
Resource Protection Cap |
20% |
| Section |
Stat |
Value |
| Battle |
Troop ATK |
5% |
| Battle |
Troop DEF |
5% |
| Battle |
Field Troop ATK |
10% |
| Battle |
Field Troop DEF |
10% |
| Battle |
Troop ATK in Siege Defenses |
10% |
| Battle |
Troop DEF in Siege Defenses |
10% |
| Battle |
Troop ATK in Siege Attacks |
10% |
| Battle |
Troop DEF in Siege Attacks |
10% |
| Battle |
Assaulter ATK |
15% |
| Battle |
Assaulter DEF |
15% |
| Battle |
Shooter ATK |
15% |
| Battle |
Shooter DEF |
15% |
| Battle |
Rider ATK |
15% |
| Battle |
Rider DEF |
15% |
| Battle |
Destruction |
5% |
| Growth |
Assaulter Training Speed |
10% |
| Growth |
Shooter Training Speed |
10% |
| Growth |
Rider Training Speed |
10% |
| Section |
Stat |
Value |
| Battle |
All Heroes’ ATK |
500 |
| Battle |
All Heroes’ DEF |
500 |
| Battle |
Units led per hero |
20 |
| Battle |
Blood Rose Heroes’ ATK |
200 |
| Battle |
Blood Rose Heroes’ DEF |
200 |
| Battle |
Guard of Order Heroes’ ATK |
200 |
| Battle |
Guard of Order Heroes’ DEF |
200 |
| Battle |
Wings of Dawn Heroes’ ATK |
200 |
| Battle |
Wings of Dawn Heroes’ DEF |
200 |
| Growth |
Exploration Idle EXP Gains |
20% |
| Section |
Stat |
Value |
| Growth |
Construction Speed |
20% |
| Growth |
Research Speed |
10% |
| Growth |
Healing Speed |
20% |
| Growth |
Hospital Capacity Boost |
400 |
| Growth |
Wood Gathering Speed |
20% |
| Growth |
Food Gathering Speed |
20% |
| Growth |
Electricity Gathering Speed |
20% |
| Growth |
Zent Gathering Speed |
20% |
| Growth |
Wood Production Speed |
20% |
| Growth |
Food Production Speed |
20% |
| Growth |
Wind Turbine Production Speed |
60% |
| Growth |
Residence’s Zent Production Speed |
10% |
| Growth |
Lumberyard’s Storage |
20% |
| Growth |
Farm Storage |
20% |
| Growth |
Wind Turbine’s Storage |
60% |
| Growth |
Residence’s Zent Storage |
10% |
| Growth |
Resource Protection Cap |
30% |
| Section |
Stat |
Value |
| Battle |
Troop ATK |
40% |
| Battle |
Troop DEF |
40% |
| Battle |
Troop HP |
5% |
| Battle |
Field Troop ATK |
20% |
| Battle |
Field Troop DEF |
20% |
| Battle |
Troop ATK in Siege Defenses |
20% |
| Battle |
Troop DEF in Siege Defenses |
20% |
| Battle |
Troop ATK in Siege Attacks |
20% |
| Battle |
Troop DEF in Siege Attacks |
20% |
| Battle |
Assaulter HP |
15% |
| Battle |
Shooter HP |
15% |
| Battle |
Rider HP |
15% |
| Battle |
Destruction |
5% |
| Growth |
Assaulter Training Speed |
10% |
| Growth |
Shooter Training Speed |
10% |
| Growth |
Rider Training Speed |
10% |
| Section |
Stat |
Value |
| Battle |
Troop HP |
10% |
| Battle |
Troop ATK in Siege Attacks |
60% |
| Battle |
Troop DEF in Siege Attacks |
60% |
| Battle |
Assaulter ATK |
20% |
| Battle |
Assaulter DEF |
20% |
| Battle |
Shooter ATK |
20% |
| Battle |
Shooter DEF |
20% |
| Battle |
Rider ATK |
20% |
| Battle |
Rider DEF |
20% |
| Battle |
Destruction |
30% |
| Battle |
March Speed |
10% |
| Growth |
Assaulter Training Speed |
10% |
| Growth |
Shooter Training Speed |
10% |
| Growth |
Rider Training Speed |
10% |
| Growth |
Troop Load |
10% |
| Section |
Stat |
Value |
| Battle |
Troop HP |
10% |
| Battle |
Troop ATK in Siege Defenses |
60% |
| Battle |
Troop DEF in Siege Defenses |
60% |
| Battle |
Assaulter ATK |
20% |
| Battle |
Assaulter DEF |
20% |
| Battle |
Shooter ATK |
20% |
| Battle |
Shooter DEF |
20% |
| Battle |
Rider ATK |
20% |
| Battle |
Rider DEF |
20% |
| Battle |
Perished to Seriously Injured Ratio |
20% |
| Battle |
City Wall Durability Recovery Rate |
80% |
| Growth |
Assaulter Training Speed |
10% |
| Growth |
Shooter Training Speed |
10% |
| Growth |
Rider Training Speed |
10% |
| Section |
Stat |
Value |
| Growth |
Construction Speed |
50% |
| Growth |
Research Speed |
30% |
| Growth |
Hospital Capacity Boost |
800 |
| Growth |
Wood Gathering Speed |
30% |
| Growth |
Food Gathering Speed |
30% |
| Growth |
Zent Gathering Speed |
30% |
| Growth |
Wood Production Speed |
20% |
| Growth |
Food Production Speed |
20% |
| Growth |
Wind Turbine Production Speed |
40% |
| Growth |
Residence’s Zent Production Speed |
20% |
| Growth |
Lumberyard’s Storage |
20% |
| Growth |
Farm Storage |
20% |
| Growth |
Wind Turbine’s Storage |
40% |
| Growth |
Residence’s Zent Storage |
20% |
| Section |
Stat |
Value |
| Battle |
Troop HP |
10% |
| Battle |
Field Troop ATK |
60% |
| Battle |
Field Troop DEF |
60% |
| Battle |
Assaulter ATK |
20% |
| Battle |
Assaulter DEF |
20% |
| Battle |
Shooter ATK |
20% |
| Battle |
Shooter DEF |
20% |
| Battle |
Rider ATK |
20% |
| Battle |
Rider DEF |
20% |
| Growth |
Assaulter Training Speed |
10% |
| Growth |
Shooter Training Speed |
10% |
| Growth |
Rider Training Speed |
10% |
| Section |
Stat |
Value |
| Battle |
Troop ATK |
30% |
| Battle |
Troop DEF |
30% |
| Battle |
Troop HP |
15% |
| Battle |
Field Troop ATK |
25% |
| Battle |
Field Troop DEF |
25% |
| Battle |
Troop ATK in Siege Defenses |
25% |
| Battle |
Troop DEF in Siege Defenses |
25% |
| Battle |
Troop ATK in Siege Attacks |
15% |
| Battle |
Troop DEF in Siege Attacks |
15% |
| Battle |
Assaulter ATK |
20% |
| Battle |
Assaulter DEF |
20% |
| Battle |
Assaulter HP |
5% |
| Battle |
Shooter ATK |
20% |
| Battle |
Shooter DEF |
20% |
| Battle |
Shooter HP |
5% |
| Battle |
Rider ATK |
20% |
| Battle |
Rider DEF |
20% |
| Battle |
Rider HP |
5% |
| Battle |
Destruction |
5% |
| Section |
Stat |
Value |
| Battle |
March Speed |
20% |
| Growth |
Unit Training Speed |
50% |
| Growth |
Unit Training Volume |
20 |
| Growth |
Wood Gathering Speed |
50% |
| Growth |
Food Gathering Speed |
50% |
| Growth |
Electricity Gathering Speed |
50% |
| Growth |
Zent Gathering Speed |
50% |
| Growth |
Troop Load |
20% |
| Alliance Duel |
All Points |
300% |
| Alliance Duel |
Resource Gathering Points |
100% |
| Alliance Duel |
Creep Kill Points |
100% |
| Alliance Duel |
Modification Blueprint Consumption Points |
100% |
| Alliance Duel |
Golden Wrench Consumption Points |
100% |
| Alliance Duel |
Structure Power Points |
100% |
| Alliance Duel |
Tech Power Points |
100% |
| Alliance Duel |
Hero Recruiting Points |
100% |
| Alliance Duel |
Power Core Consumption Points |
100% |
| Alliance Duel |
Training Points |
100% |
| Alliance Duel |
Kill Points |
100% |
| Alliance Duel |
Tier 7-9 Rewards |
+1 |
| Alliance Duel |
Tier 4-6 Rewards |
+1 |
| Alliance Duel |
1st through 9th chest rewards doubled |
Yes |
| Section |
Stat |
Value |
| Battle |
Troop Capacity |
500 |
| Battle |
Field Troop ATK |
20% |
| Battle |
Field Troop DEF |
20% |
| Battle |
Troop ATK in Siege Defenses |
20% |
| Battle |
Troop DEF in Siege Defenses |
20% |
| Battle |
Troop ATK in Siege Attacks |
20% |
| Battle |
Troop DEF in Siege Attacks |
20% |
| Battle |
Assaulter ATK |
40% |
| Battle |
Assaulter DEF |
40% |
| Battle |
Shooter ATK |
40% |
| Battle |
Shooter DEF |
40% |
| Battle |
Rider ATK |
40% |
| Battle |
Rider DEF |
40% |
| Battle |
Fatality |
20% |
| Battle |
Destruction |
30% |
| Growth |
Healing Speed |
50% |
| Growth |
Hospital Capacity Boost |
2,000 |
| Section |
Stat |
Value |
| Battle |
Troop ATK |
40% |
| Battle |
Troop DEF |
40% |
| Battle |
Troop HP |
50% |
| Battle |
Assaulter ATK |
60% |
| Battle |
Assaulter DEF |
60% |
| Battle |
Shooter ATK |
60% |
| Battle |
Shooter DEF |
60% |
| Battle |
Rider ATK |
60% |
| Battle |
Rider DEF |
60% |
| Battle |
Destruction |
20% |
| Battle |
March Speed |
20% |
| Growth |
Unit Training Speed |
50% |
| Section |
Stat |
Value |
| Battle |
Field Troop ATK |
20% |
| Battle |
Field Troop DEF |
20% |
| Battle |
Troop ATK in Siege Defenses |
20% |
| Battle |
Troop DEF in Siege Defenses |
20% |
| Battle |
Troop ATK in Siege Attacks |
20% |
| Battle |
Troop DEF in Siege Attacks |
20% |
| Battle |
Rider ATK |
50% |
| Battle |
Rider DEF |
50% |
| Battle |
Rider HP |
50% |
| Section |
Stat |
Value |
| Battle |
Field Troop ATK |
20% |
| Battle |
Field Troop DEF |
20% |
| Battle |
Troop ATK in Siege Defenses |
20% |
| Battle |
Troop DEF in Siege Defenses |
20% |
| Battle |
Troop ATK in Siege Attacks |
20% |
| Battle |
Troop DEF in Siege Attacks |
20% |
| Battle |
Assaulter ATK |
50% |
| Battle |
Assaulter DEF |
50% |
| Battle |
Assaulter HP |
50% |
| Section |
Stat |
Value |
| Battle |
Field Troop ATK |
20% |
| Battle |
Field Troop DEF |
20% |
| Battle |
Troop ATK in Siege Defenses |
20% |
| Battle |
Troop DEF in Siege Defenses |
20% |
| Battle |
Troop ATK in Siege Attacks |
20% |
| Battle |
Troop DEF in Siege Attacks |
20% |
| Battle |
Shooter ATK |
50% |
| Battle |
Shooter DEF |
50% |
| Battle |
Shooter HP |
50% |
| Section |
Stat |
Value |
| Growth |
Construction Speed |
30% |
| Growth |
Research Speed |
30% |
| Growth |
Reservist Cap |
2,000 |
| Growth |
Healing Speed |
60% |
| Growth |
Hospital Capacity Boost |
1,500 |
| Growth |
Wood Production Speed |
50% |
| Growth |
Food Production Speed |
50% |
| Growth |
Wind Turbine Production Speed |
50% |
| Growth |
Residence’s Zent Production Speed |
50% |
| Growth |
Steel Production Speed |
50% |
| Growth |
Steel Plant Amount |
2 |
Completed 2026-09-17. The final nodes added Reservist Cap 2,000 and raised Healing (40→60%) and Hospital Capacity (1,000→1,500); all production values were already at their MAX levels.
| Section |
Stat |
Value |
| Battle |
Troop ATK |
15% |
| Battle |
Troop DEF |
15% |
| Battle |
Troop DMG |
10% |
| Battle |
Troop HP |
40% |
| Battle |
Troop DMG Reduction |
10% |
| Battle |
Field Troop ATK |
40% |
| Battle |
Field Troop DEF |
40% |
| Battle |
Troop ATK in Siege Defenses |
40% |
| Battle |
Troop DEF in Siege Defenses |
40% |
| Battle |
Troop ATK in Siege Attacks |
40% |
| Battle |
Troop DEF in Siege Attacks |
40% |
| Battle |
Blood Rose Heroes’ ATK |
1,500 |
| Battle |
Blood Rose Heroes’ DEF |
1,500 |
| Battle |
Guard of Order Heroes’ ATK |
1,500 |
| Battle |
Guard of Order Heroes’ DEF |
1,500 |
| Battle |
Wings of Dawn Heroes’ ATK |
1,500 |
| Battle |
Wings of Dawn Heroes’ DEF |
1,500 |
| Battle |
Destruction |
15% |
| Battle |
March Speed |
15% |
| Growth |
Healing Speed |
20% |
Tree completed 2026-09-23 — the live 100% Stat Overview matches the projected MAX from the full tree dataset line for line ✅: Troop HP grew to 40%, all six situational lines (field / siege attack / siege defense ATK & DEF) to 40% each, and the final nodes added Troop DMG 10% and Troop DMG Reduction 10%. Completing this tree also satisfies the Tactical Master 80% requirement for Leader’s Will. Full node-by-node costs (6,000,590 badges total): Tactical Master & Leader’s Will — Full Cost Data
The full tree dataset is now published (2026-09-21) — the community preview was right about the shape, and here are the real numbers. It is an endgame team/rally tree: 25 nodes, 440 levels, 6,089,170 badges + ~20.3B Electricity + ~16.2B Zents + 19,577 raw research days (more raw time than all of Army Expansion). At completion it grants:
| Section |
Stat |
Value at MAX |
| Battle |
Team DMG / Team DMG Reduction / Team Health |
10% each |
| Battle |
Team-Up ATK / Team-Up DEF |
20% each |
| Battle |
Rider / Assaulter / Shooter ATK |
20% each |
| Battle |
Rider / Assaulter / Shooter DEF |
20% each |
| Battle |
Troop ATK & DEF in siege attacks / siege defenses / field |
20% each |
| Battle |
Every faction’s Heroes’ ATK and DEF |
+1,000 each |
| Battle |
Urgent Rally — minimum rally launch time |
−60 seconds |
| Growth |
Unit Training Speed |
20% |
The Team/Team-Up family and Urgent Rally make this a rally-leader and reinforcement tree first — the single most expensive node in any tree is Urgent Rally at 507,660 badges. Node-by-node costs: Tactical Master & Leader’s Will — Full Cost Data.
First live checkpoint on the researching tree. Every line on the in-game panel matches the dataset’s stat names, and no value exceeds the projected MAX — the dataset keeps checking out. Notably, the research path so far has already completed the six situational 20% lines and the 10% Team DMG cap, while the per-unit lines are just getting started:
| Stat |
Live at 26% |
Projected MAX |
| Field Troop ATK / DEF |
20% / 20% — complete |
20% |
| Troop ATK / DEF in Siege Defenses |
20% / 20% — complete |
20% |
| Troop ATK / DEF in Siege Attacks |
20% / 20% — complete |
20% |
| Assaulter ATK / DEF |
4% / 4% |
20% |
| Shooter ATK / DEF |
4% / 4% |
20% |
| Rider ATK / DEF |
4% / 4% |
20% |
| Team DMG |
10% — complete |
10% |
| Team DMG Reduction |
2% |
10% |
The remaining stats from the dataset (Team Health, Team-Up ATK/DEF, the faction hero +1,000 flats, Unit Training Speed, Urgent Rally) were not among the visible lines at 26% — stats a tree hasn’t started don’t appear on its Stat Overview. Node costs and further checkpoints will be recorded as research progresses.
All values read from the in-game Stat Overview panels on 2026-09-11, updated 2026-09-24. ✅