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State 677 — Events & Guides Created by ICESurvivor ❤️

Tech Tree Stats — What Every Tree Gives (verified live)

Every tech tree’s total granted stats, read from the in-game Stat Overview of each tree (2026-09-11, updated 2026-09-24). Trees marked MAX show final values — every list below is complete, and all 19 standard trees are now complete on the measured account, including Tactical Master (100%, 2026-09-23). Trees showing only Battle stats (Army Building and the three unit Training trees) have no Growth section in the game. The 20th tree, Leader’s Will, is RESEARCHING on the measured account — 26% as of 2026-09-24 (opened 2026-09-23 when Tactical Master completed; requires HQ 35 + Tactical Master 80%); its live Stat Overview at 26% is below.

Section Stat Value
Battle Assaulter ATK 3%
Battle Assaulter DEF 3%
Battle Shooter ATK 3%
Battle Shooter DEF 3%
Battle Rider ATK 3%
Battle Rider DEF 3%
Battle March Speed 10%
Growth Construction Speed 25%
Growth Research Speed 20%
Growth Unit Training Speed 6%
Growth Assaulter Training Speed 6%
Growth Shooter Training Speed 6%
Growth Rider Training Speed 6%
Growth Wood Gathering Speed 20%
Growth Food Gathering Speed 20%
Growth Wood Production Speed 20%
Growth Food Production Speed 20%
Growth Wind Turbine Production Speed 20%
Growth Wind Turbine Yield/h 400
Growth Residence’s Zent Production Speed 10%
Section Stat Value
Growth Construction Speed 30%
Growth Research Speed 10%
Growth Wood Gathering Speed 15%
Growth Food Gathering Speed 15%
Growth Electricity Gathering Speed 15%
Growth Zent Gathering Speed 15%
Growth Wood Production Speed 20%
Growth Food Production Speed 20%
Growth Wind Turbine Production Speed 20%
Growth Lumberyard’s Storage 20%
Growth Farm Storage 20%
Growth Wind Turbine’s Storage 20%
Growth Resource Protection Cap 20%
Section Stat Value
Battle Troop ATK 5%
Battle Troop DEF 5%
Battle Field Troop ATK 10%
Battle Field Troop DEF 10%
Battle Troop ATK in Siege Defenses 10%
Battle Troop DEF in Siege Defenses 10%
Battle Troop ATK in Siege Attacks 10%
Battle Troop DEF in Siege Attacks 10%
Battle Assaulter ATK 15%
Battle Assaulter DEF 15%
Battle Shooter ATK 15%
Battle Shooter DEF 15%
Battle Rider ATK 15%
Battle Rider DEF 15%
Battle Destruction 5%
Growth Assaulter Training Speed 10%
Growth Shooter Training Speed 10%
Growth Rider Training Speed 10%
Section Stat Value
Battle All Heroes’ ATK 500
Battle All Heroes’ DEF 500
Battle Units led per hero 20
Battle Blood Rose Heroes’ ATK 200
Battle Blood Rose Heroes’ DEF 200
Battle Guard of Order Heroes’ ATK 200
Battle Guard of Order Heroes’ DEF 200
Battle Wings of Dawn Heroes’ ATK 200
Battle Wings of Dawn Heroes’ DEF 200
Growth Exploration Idle EXP Gains 20%
Section Stat Value
Growth Construction Speed 20%
Growth Research Speed 10%
Growth Healing Speed 20%
Growth Hospital Capacity Boost 400
Growth Wood Gathering Speed 20%
Growth Food Gathering Speed 20%
Growth Electricity Gathering Speed 20%
Growth Zent Gathering Speed 20%
Growth Wood Production Speed 20%
Growth Food Production Speed 20%
Growth Wind Turbine Production Speed 60%
Growth Residence’s Zent Production Speed 10%
Growth Lumberyard’s Storage 20%
Growth Farm Storage 20%
Growth Wind Turbine’s Storage 60%
Growth Residence’s Zent Storage 10%
Growth Resource Protection Cap 30%
Section Stat Value
Battle Troop ATK 40%
Battle Troop DEF 40%
Battle Troop HP 5%
Battle Field Troop ATK 20%
Battle Field Troop DEF 20%
Battle Troop ATK in Siege Defenses 20%
Battle Troop DEF in Siege Defenses 20%
Battle Troop ATK in Siege Attacks 20%
Battle Troop DEF in Siege Attacks 20%
Battle Assaulter HP 15%
Battle Shooter HP 15%
Battle Rider HP 15%
Battle Destruction 5%
Growth Assaulter Training Speed 10%
Growth Shooter Training Speed 10%
Growth Rider Training Speed 10%
Section Stat Value
Battle Troop HP 10%
Battle Troop ATK in Siege Attacks 60%
Battle Troop DEF in Siege Attacks 60%
Battle Assaulter ATK 20%
Battle Assaulter DEF 20%
Battle Shooter ATK 20%
Battle Shooter DEF 20%
Battle Rider ATK 20%
Battle Rider DEF 20%
Battle Destruction 30%
Battle March Speed 10%
Growth Assaulter Training Speed 10%
Growth Shooter Training Speed 10%
Growth Rider Training Speed 10%
Growth Troop Load 10%
Section Stat Value
Battle Troop HP 10%
Battle Troop ATK in Siege Defenses 60%
Battle Troop DEF in Siege Defenses 60%
Battle Assaulter ATK 20%
Battle Assaulter DEF 20%
Battle Shooter ATK 20%
Battle Shooter DEF 20%
Battle Rider ATK 20%
Battle Rider DEF 20%
Battle Perished to Seriously Injured Ratio 20%
Battle City Wall Durability Recovery Rate 80%
Growth Assaulter Training Speed 10%
Growth Shooter Training Speed 10%
Growth Rider Training Speed 10%
Section Stat Value
Growth Construction Speed 50%
Growth Research Speed 30%
Growth Hospital Capacity Boost 800
Growth Wood Gathering Speed 30%
Growth Food Gathering Speed 30%
Growth Zent Gathering Speed 30%
Growth Wood Production Speed 20%
Growth Food Production Speed 20%
Growth Wind Turbine Production Speed 40%
Growth Residence’s Zent Production Speed 20%
Growth Lumberyard’s Storage 20%
Growth Farm Storage 20%
Growth Wind Turbine’s Storage 40%
Growth Residence’s Zent Storage 20%
Section Stat Value
Battle Troop HP 10%
Battle Field Troop ATK 60%
Battle Field Troop DEF 60%
Battle Assaulter ATK 20%
Battle Assaulter DEF 20%
Battle Shooter ATK 20%
Battle Shooter DEF 20%
Battle Rider ATK 20%
Battle Rider DEF 20%
Growth Assaulter Training Speed 10%
Growth Shooter Training Speed 10%
Growth Rider Training Speed 10%
Section Stat Value
Battle Troop ATK 30%
Battle Troop DEF 30%
Battle Troop HP 15%
Battle Field Troop ATK 25%
Battle Field Troop DEF 25%
Battle Troop ATK in Siege Defenses 25%
Battle Troop DEF in Siege Defenses 25%
Battle Troop ATK in Siege Attacks 15%
Battle Troop DEF in Siege Attacks 15%
Battle Assaulter ATK 20%
Battle Assaulter DEF 20%
Battle Assaulter HP 5%
Battle Shooter ATK 20%
Battle Shooter DEF 20%
Battle Shooter HP 5%
Battle Rider ATK 20%
Battle Rider DEF 20%
Battle Rider HP 5%
Battle Destruction 5%
Section Stat Value
Battle March Speed 20%
Growth Unit Training Speed 50%
Growth Unit Training Volume 20
Growth Wood Gathering Speed 50%
Growth Food Gathering Speed 50%
Growth Electricity Gathering Speed 50%
Growth Zent Gathering Speed 50%
Growth Troop Load 20%
Alliance Duel All Points 300%
Alliance Duel Resource Gathering Points 100%
Alliance Duel Creep Kill Points 100%
Alliance Duel Modification Blueprint Consumption Points 100%
Alliance Duel Golden Wrench Consumption Points 100%
Alliance Duel Structure Power Points 100%
Alliance Duel Tech Power Points 100%
Alliance Duel Hero Recruiting Points 100%
Alliance Duel Power Core Consumption Points 100%
Alliance Duel Training Points 100%
Alliance Duel Kill Points 100%
Alliance Duel Tier 7-9 Rewards +1
Alliance Duel Tier 4-6 Rewards +1
Alliance Duel 1st through 9th chest rewards doubled Yes
Section Stat Value
Battle Troop Capacity 500
Battle Field Troop ATK 20%
Battle Field Troop DEF 20%
Battle Troop ATK in Siege Defenses 20%
Battle Troop DEF in Siege Defenses 20%
Battle Troop ATK in Siege Attacks 20%
Battle Troop DEF in Siege Attacks 20%
Battle Assaulter ATK 40%
Battle Assaulter DEF 40%
Battle Shooter ATK 40%
Battle Shooter DEF 40%
Battle Rider ATK 40%
Battle Rider DEF 40%
Battle Fatality 20%
Battle Destruction 30%
Growth Healing Speed 50%
Growth Hospital Capacity Boost 2,000
Section Stat Value
Battle Troop ATK 40%
Battle Troop DEF 40%
Battle Troop HP 50%
Battle Assaulter ATK 60%
Battle Assaulter DEF 60%
Battle Shooter ATK 60%
Battle Shooter DEF 60%
Battle Rider ATK 60%
Battle Rider DEF 60%
Battle Destruction 20%
Battle March Speed 20%
Growth Unit Training Speed 50%
Section Stat Value
Battle Field Troop ATK 20%
Battle Field Troop DEF 20%
Battle Troop ATK in Siege Defenses 20%
Battle Troop DEF in Siege Defenses 20%
Battle Troop ATK in Siege Attacks 20%
Battle Troop DEF in Siege Attacks 20%
Battle Rider ATK 50%
Battle Rider DEF 50%
Battle Rider HP 50%
Section Stat Value
Battle Field Troop ATK 20%
Battle Field Troop DEF 20%
Battle Troop ATK in Siege Defenses 20%
Battle Troop DEF in Siege Defenses 20%
Battle Troop ATK in Siege Attacks 20%
Battle Troop DEF in Siege Attacks 20%
Battle Assaulter ATK 50%
Battle Assaulter DEF 50%
Battle Assaulter HP 50%
Section Stat Value
Battle Field Troop ATK 20%
Battle Field Troop DEF 20%
Battle Troop ATK in Siege Defenses 20%
Battle Troop DEF in Siege Defenses 20%
Battle Troop ATK in Siege Attacks 20%
Battle Troop DEF in Siege Attacks 20%
Battle Shooter ATK 50%
Battle Shooter DEF 50%
Battle Shooter HP 50%
Section Stat Value
Growth Construction Speed 30%
Growth Research Speed 30%
Growth Reservist Cap 2,000
Growth Healing Speed 60%
Growth Hospital Capacity Boost 1,500
Growth Wood Production Speed 50%
Growth Food Production Speed 50%
Growth Wind Turbine Production Speed 50%
Growth Residence’s Zent Production Speed 50%
Growth Steel Production Speed 50%
Growth Steel Plant Amount 2

Completed 2026-09-17. The final nodes added Reservist Cap 2,000 and raised Healing (40→60%) and Hospital Capacity (1,000→1,500); all production values were already at their MAX levels.

Tactical Master — MAX ✅ (completed 2026-09-23)

Section titled “Tactical Master — MAX ✅ (completed 2026-09-23)”
Section Stat Value
Battle Troop ATK 15%
Battle Troop DEF 15%
Battle Troop DMG 10%
Battle Troop HP 40%
Battle Troop DMG Reduction 10%
Battle Field Troop ATK 40%
Battle Field Troop DEF 40%
Battle Troop ATK in Siege Defenses 40%
Battle Troop DEF in Siege Defenses 40%
Battle Troop ATK in Siege Attacks 40%
Battle Troop DEF in Siege Attacks 40%
Battle Blood Rose Heroes’ ATK 1,500
Battle Blood Rose Heroes’ DEF 1,500
Battle Guard of Order Heroes’ ATK 1,500
Battle Guard of Order Heroes’ DEF 1,500
Battle Wings of Dawn Heroes’ ATK 1,500
Battle Wings of Dawn Heroes’ DEF 1,500
Battle Destruction 15%
Battle March Speed 15%
Growth Healing Speed 20%

Tree completed 2026-09-23 — the live 100% Stat Overview matches the projected MAX from the full tree dataset line for line ✅: Troop HP grew to 40%, all six situational lines (field / siege attack / siege defense ATK & DEF) to 40% each, and the final nodes added Troop DMG 10% and Troop DMG Reduction 10%. Completing this tree also satisfies the Tactical Master 80% requirement for Leader’s Will. Full node-by-node costs (6,000,590 badges total): Tactical Master & Leader’s Will — Full Cost Data

Leader’s Will — RESEARCHING, 26% ✅ live checkpoint (opened 2026-09-23; requires HQ 35 + Tactical Master 80%)

Section titled “Leader’s Will — RESEARCHING, 26% ✅ live checkpoint (opened 2026-09-23; requires HQ 35 + Tactical Master 80%)”

The full tree dataset is now published (2026-09-21) — the community preview was right about the shape, and here are the real numbers. It is an endgame team/rally tree: 25 nodes, 440 levels, 6,089,170 badges + ~20.3B Electricity + ~16.2B Zents + 19,577 raw research days (more raw time than all of Army Expansion). At completion it grants:

Section Stat Value at MAX
Battle Team DMG / Team DMG Reduction / Team Health 10% each
Battle Team-Up ATK / Team-Up DEF 20% each
Battle Rider / Assaulter / Shooter ATK 20% each
Battle Rider / Assaulter / Shooter DEF 20% each
Battle Troop ATK & DEF in siege attacks / siege defenses / field 20% each
Battle Every faction’s Heroes’ ATK and DEF +1,000 each
Battle Urgent Rally — minimum rally launch time −60 seconds
Growth Unit Training Speed 20%

The Team/Team-Up family and Urgent Rally make this a rally-leader and reinforcement tree first — the single most expensive node in any tree is Urgent Rally at 507,660 badges. Node-by-node costs: Tactical Master & Leader’s Will — Full Cost Data.

Live Stat Overview at 26% ✅ (read 2026-09-24)

Section titled “Live Stat Overview at 26% ✅ (read 2026-09-24)”

First live checkpoint on the researching tree. Every line on the in-game panel matches the dataset’s stat names, and no value exceeds the projected MAX — the dataset keeps checking out. Notably, the research path so far has already completed the six situational 20% lines and the 10% Team DMG cap, while the per-unit lines are just getting started:

Stat Live at 26% Projected MAX
Field Troop ATK / DEF 20% / 20% — complete 20%
Troop ATK / DEF in Siege Defenses 20% / 20% — complete 20%
Troop ATK / DEF in Siege Attacks 20% / 20% — complete 20%
Assaulter ATK / DEF 4% / 4% 20%
Shooter ATK / DEF 4% / 4% 20%
Rider ATK / DEF 4% / 4% 20%
Team DMG 10% — complete 10%
Team DMG Reduction 2% 10%

The remaining stats from the dataset (Team Health, Team-Up ATK/DEF, the faction hero +1,000 flats, Unit Training Speed, Urgent Rally) were not among the visible lines at 26% — stats a tree hasn’t started don’t appear on its Stat Overview. Node costs and further checkpoints will be recorded as research progresses.


All values read from the in-game Stat Overview panels on 2026-09-11, updated 2026-09-24. ✅