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D5 Equipment & Mythic

Complete data one click deeper: D5 Full Tables — All 30 Promotion Steps & Enhancement 0–100

The hexagons under an item are the promotion track. Each whole hexagon has 6 sub-steps. The item’s displayed Lv. is just a readout of the hexagon count.

Hexagons Item Lv. Max enhance Weapon power Helmet power Armor power Boots power
1 55 +5 362,766 366,790 365,516 369,540
2 60 +10 462,330 466,575 467,830 472,075
3 65 +15 561,838 566,305 570,088 574,555
4 70 +20 661,402 666,120 672,402 677,120
5 75 +25 760,911 765,880 774,661 779,630

Weapon Hero ATK: 5,493 → 5,838 → 6,183 → 6,528 → 6,873 (+345 flat per hexagon)

Weapon Hero ATK%: 5.3 → 5.6 → 5.9 → 6.2 → 6.5 (+0.3 per hexagon)

Sub-steps do not change base stats. They move promotion stats only.


How this was proven: a live Lv.65 SMG showed 620,358 power and a Lv.65 helmet showed 624,825. Subtract the hexagon-3 base from each and both give exactly +58,520 — five sub-steps. Both also showed promotion stats of +5,679 Hero ATK and +12.3% Troop DMG, which land precisely on hexagon step 3 5/6 in the full table.


Milestone Cumulative Zents Cumulative Power Cores Cumulative Orange Equipment
Hexagon 1 6M 1,100 0
Hexagon 2 16M 3,900 0
Hexagon 3 28M 8,400 0
Hexagon 4 44M 14,900 1
Hexagon 5 68M 25,400 10

The last hexagon’s cost isn’t evenly spread. The step-by-step track (cross-checked against Last Z Helper, whose per-step numbers land exactly on our live-verified cumulative totals):

Step Zents Power Cores Orange Equipment Notes
→ 4 (completes hexagon 4) — 1,500 1 the only gold cost below hexagon 5
→ 4 1/6 3M 1,500 1
→ 4 2/6 3M 1,500 1
→ 4 3/6 3M 1,500 2 the gear cost starts climbing
→ 4 4/6 3M 1,500 1
→ 4 5/6 3M 1,500 1
→ 5 (completes) 9M 3,000 3 the single most expensive step in the game

The Zent column closes exactly: five 3M sub-steps plus the 9M finisher = 24M, which is precisely the hexagon 4 → 5 jump in the cumulative table above (68M − 44M).

The stat slices are just as lopsided. Every step moves the promotion stats — but not evenly. At Lv.75, a normal sub-step (read off step 4 5/6) pays +174 ATK / +0.2% Troop DMG on weapon and helmet (+174 DEF / +0.2% Troop HP on armor and boots), while the completing step pays +434 / +0.7% (defense: +434 / +0.5%) — roughly 2.5× the flat stat and 2.5–3.5× the percentage in one step. Full-track totals land on 7,417 / 15% for the offense pair (matches our live gear ✅) and 7,417 / 10% for the defense pair. Note the asymmetry with power: power ticks a flat 11,704 per sub-step, but the stats don’t — so the completion step carries the biggest stat slice and the ~41,000-power spike and the base-stat bump. One more reason never to park at 5/6.

The gear-rationing rule that falls out of this: the front of hexagon 5 (the first two steps) costs 1 Orange Equipment per step; the back half costs 7 gear plus the 9M-Zent finisher for its four steps. So when Orange Equipment is your bottleneck — it always is — go cheap-wide, then expensive-narrow: take your pieces through the 1-gear steps broadly, but spend the back half of the hexagon finishing one piece at a time, offense first. Weapon and helmet are the offense pair (identical ATK + Troop DMG promotions), armor and boots the defense pair — and 15% Troop DMG vs 10% Troop HP over the track makes the offense pieces the better finish for attackers (see Where Your Battle Stats Come From for the HP-vs-DMG math). The completion step remains the best power-per-core buy in the hexagon (~41,000 power for 3,000 cores), so “finish the hexagon or don’t start its back half” still holds.

Gearing one full formation costs 340M Zents / 127,000 Power Cores / 50 Orange Equipment — exactly 5× the single-piece cost, even though only four slot types appear in the tables above.

The 5th slot is the exclusive weapon: a hero-specific slot that every combat S hero has — the faction leader, defense and HP heroes, 9 in Season 2. Economy S heroes and A/B heroes have none. Check it on the hero screen (top-right of the hero portrait).

What’s known about exclusive weapons ✅ (holders and stat kits verified live; acquisition channels community-reported):

  • Verified holders: all 9 combat S heroes — Scarlett, Nyx, Alma · Oliveira, Selena, Bella · Evelyn, Sakura, Harleyna. Two stat kits at max: the leader kit (+9,077 hero ATK / +5,119 DEF — Scarlett, Oliveira, Evelyn) and the combat kit (+7,166 / +7,166 — the other six). DEF values were rebalanced in a September 2026 patch. Full kit table on the Heroes page.
  • Later-season heroes reported to get one too: Yu Chan, Queenie, Amber (Season 4) — community-reported. Evelyn’s weapon is called Starlight Bazooka.
  • The weapon must be unlocked first (typically via a launch bundle or event) before any fragments can be applied.
  • Fragment sources: VIP rewards, daily missions, seasonal events, season-end alliance ranking rewards, hero battle passes, the Glory Shop (framework fragments), the Time-Limited Shop (universal fragments, VIP 10+), and event shops. Upgrading to Lv.5 takes 575 fragments total (25 / 50 / 100 / 150 / 250 per level).
  • Star levels on the weapon add further bonuses on top of the level track.

Four formations: 1,360M Zents / 508,000 Power Cores / 200 Orange Equipment.


Enhance level Alloy spent Weapon Hero ATK Hero ATK%
+15 (hexagon 3 cap) 120,000 2,733 2.90
+20 (hexagon 4 cap) 200,000 3,078 3.20
+25 (hexagon 5 cap) 315,000 3,423 3.50
+50 2,005,000 5,148 5.00
+75 6,655,000 6,873 6.50
+100 15,805,000 8,598 10.00

Alloy cost per level escalates hard: 5,000/level early, 300,000/level in the 76–89 band, 450,000/level for 91–100. Levels 91–100 alone cost 4.5M Alloy — 28% of the entire track for ten levels.


Orange D5 gear upgrades into Mythic quality using Forging Stone and Pulse Module. Since D5 caps at +25 enhance, the 0–100 enhancement table above belongs to the Mythic track.

Level Forging Stone Pulse Module Electricity Basic stat boost Max enhance
1 30 — 10M +10% 0
2 50 — 30M +30% 0
3 100 — 50M +50% 0
4 200 — 70M +75% 0
5 300 — 100M +100% 0
Mythic 300 50 200M +200% +25
Total 980 50 460M — —

Where the materials come from (community-reported)

Section titled “Where the materials come from (community-reported)”
  • Forging Stone: orange-tier bounty mission chests are the main free source — run 3–4 orange bounties daily. Also event milestone rewards and limited-time Mythic events.
  • Pulse Module: the bottleneck. Currently only from paid bundles in monthly event rotations and milestone rewards during major events — far scarcer than Forging Stones. Spread Mythic upgrades across your formation rather than maxing one piece.
  • Not sources: the Glory, Merit, VIP and Camilla’s shops don’t stock either material, and Alliance Duel gives Enhancement Alloy only — no Mythic materials.
  • Availability: Mythic transformation arrives with Season 4 content — treat this whole section as a preview until it reaches your server.
  • Community cost estimates put a fully paid Mythic piece at several hundred to ~$1,200 in spend; a free-to-play piece is a many-month project gated by Pulse Modules. Exact income rates are not yet documented — they’ll be added here once verified.

Every live-checked gear piece matched the unenhanced power values exactly, which strongly suggests enhancement is tracked separately from the displayed Equipment Power number. Treat that as likely-but-unconfirmed for now.


The complete per-step and per-level data — all 30 promotion steps for all four slots, and enhancement 0–100 — is on the full-tables page below.

D5 Full Tables — All 30 Promotion Steps & Enhancement 0–100