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State 677 — Events & Guides Created by ICESurvivor ❤️

Season 4: Moonlit Elegy — Early Look

State 677’s expected path: Everfrost settles in October 2026, Season 3: Dinosaur Origin runs ≈ Nov 4 → ≈ Jan 13, and after the long winter break Season 4: Moonlit Elegy opens around March 10, 2027 (end ≈ May 19, rewards until ≈ May 26, migration window ≈ Feb 2027). Full timeline on the Season Schedule.

Season 4 Moonlit Elegy early-look infographic — forecast dates, Dinosaur→Moonlit conversions (Sanguine Crystal, Holy Water, Serum Lab, Werewolf, Succubus), same-engine notes and expectations

The client data already names the S4 systems, and they map one-to-one onto what you’ll play in Dinosaur Origin:

Dinosaur Origin (S3) Moonlit Elegy (S4) What it is
Cretaceous Scale Sanguine Crystal main season resource — from kills and events
Fernleaf Holy Water grown season resource — greenhouses produce it over time
Biotech Lab Serum Lab the resistance-only building
Bio Greenhouses 1–5 Shadow Springs 1–5 the grown-resource buildings — same locks (GH3: Alliance Center 2 + normal Lv15; GH5: Season Pass)
Velociraptor Werewolf the normal (solo) season monster, Lv1–60
Stegosaurus Succubus the rally season monster, Lv1–60

In the client data the cost curves are identical — the Serum Lab reuses the Biotech Lab’s exact numbers, which themselves reuse Everfrost’s. We read the planner’s Moonlit tab directly (Oct 5, server 677) and every figure matches S3 to the digit: the opening bundle (Serum Lab + both starting Shadow Springs to Lv8) costs 246,060 Sanguine Crystal + 685,900 Holy Water and puts resistance at 650 (850 with the +200 of purchases); Serum Lab Lv0→1 is +60 resistance for 450 Holy Water; Werewolf/Succubus are attackable from Lv3 at −90% damage (rally severe 0.25%); 30 kills pay 28,260 at 0 resistance vs 524,400 at 2,000. The resistance formula carries unchanged: Lab + (sum of greenhouse levels × Resistance Boost) + glory rank + permanent items + War Investment.

One gap worth knowing: the S4 client data has no in-season event tables yet — there’s no Predator-Squad or Black-Market-Guardian equivalent listed for Moonlit, so the S4 event lineup is genuinely unknown, not just renamed.

Which means the whole day-one opening order carries over too: support masteries → buy the flat resistance → spend immediately → lab first → ride the Succubus rallies → your own kills last. Learn it once in S3 and you’ve learned S4.

  • New S4 heroes — Yu Chan, Queenie and Amber — reported to arrive with their own exclusive weapons, joining the nine S2 combat heroes that have them.
  • Mythic gear transformation is reported to reach servers with Season 4 content — which is why hexagon 5 / Lv.75 D5 gear is the entry ticket, not the ceiling. If you’ll still be playing in S4, the hexagon-5 grind is unavoidable; plan Forging Stones and Pulse Modules accordingly.
  • Hero Level Swap (new in S3) should make moving hero investment onto the S4 roster cheap — another reason not to panic-level new heroes from scratch.
  • The matching pool doubles again — expect roughly 32 servers in the S4 pool, with migration limited to the pool as usual.

Nothing urgent — S3 preparation comes first (checklist here). The only S4-shaped decisions worth making now: keep stacking Forging Stones from orange bounty chests for the Mythic track, don’t over-invest in heroes you’d abandon once Hero Level Swap exists, and treat every “learn the season engine” effort in S3 as paying double.


Prepared October 5, 2026 — two seasons ahead. Engine data read directly from the community Season Hunt Planner’s Moonlit tab with server 677 (the member tools now need a free sign-in); hero and Mythic expectations community-reported. This page gets rewritten into a full guide when S4 details firm up during Dinosaur Origin. Dates: Season Schedule.