State 677 — Research Guide: Combat, Costs and Dependencies
Research Progression for F2P and Spenders
Last verified: September 17, 2026 — badge totals and dependencies cross-checked against the Stats & Data Reference hub. Values marked “community data” are not yet independently verified.
The priority order — one list, early game to endgame
Section titled “The priority order — one list, early game to endgame”Work down this list in order. Each step shows its full badge cost, because cost is why order matters: every stage costs roughly 2–4× the one before (39.6k → 80k → ~268k → 594k → 1.49M → ~6M). Pushing a deep tree early means paying the most expensive prices for bonuses you could have bought cheaply elsewhere.
- Hero Training — to Cockpit first, finish when convenient (whole tree: 39,590). Flat hero ATK/DEF and +20 units led per hero, for pocket change.
- Military Strategies → 100% (~80,000). The best value in the game — Troop ATK +40% and DEF +40% — and it opens Siege to Seize (at 40%) and Peace Shield (at 45%).
- Peace Shield → Urgent Rescue Lv.10 first (~268,000 for the whole tree, Urgent Rescue comes early). The strongest survival unlock in PvP — a share of perished troops become seriously injured instead. Finish the rest of the tree later.
- Siege to Seize → 100% (267,375). +20% unit ATK/DEF, +60% in siege attacks, and the gate to Field.
- Field → 100% (594,430). +20% unit ATK/DEF, +60% in the field, and the gate to the troop training trees.
- Then choose by goal: Fully Armed Alliance (492,920 — Move Out! is a 125,200 node, Annihilation 64,460) if you fight in Enemy Buster / Capital Clash — or start UST (T10) (1,488,100) and your primary troop training tree (~1.44M) as the long-term projects. Army Building (~750k, after Peace Shield 100%) is the road to Tactical Master.
Best PvP unlock: Urgent Rescue. Note: this page covers combat research — the development trees and full F2P/spender routes are on the Research Progression page linked above. (Small trap: several node names repeat across trees — Recharge Shield, for example, exists separately in Siege to Seize, Field, and UST.)
How Trees Unlock
Section titled “How Trees Unlock”Each research tree unlocks when you complete or reach a certain percentage in previous trees:
100% Shelter Building → unlocks HQ Management
100% HQ Management → unlocks Rapid Growth
100% Elite Troops → unlocks Military Strategies
50% Shelter + 45% Military Strategies → unlocks Peace Shield
100% Elite Troops + 40% Military Strategies → unlocks Siege to Seize
100% Siege to Seize (+ 100% New Home and Elite Troops) → unlocks Field (594k badges; opens the troop-specific training trees — not required before UST/T10)
100% Army Building → unlocks Tactical Master
80% Tactical Master → unlocks Leader’s Will (new endgame tree)
Alliance Recognition — the badge-income tree
Section titled “Alliance Recognition — the badge-income tree”If you only remember one long-term event rule from this guide, make it this: Alliance Recognition is the research that makes future Alliance Duel weeks more valuable. It increases reward value, unlocks more chests, and improves how quickly the event pays back your badge investment. It is important for event economy, but it should still be balanced against core combat research needs.
This research does not give direct fighting power, but it:
- Doubles every daily chest (1–9) — a full-clear day goes from 830 → 1,660 badges and 110,000 → 220,000 Enhancement Alloy
- Upgrades chests 4–9 — +1 reward tier on chests 4–6 and 7–9, and the +300% points make the 6M-score chest 9 realistically reachable
- More Orange Fragments — chests 8 and 9 carry 1 fragment each; doubled, that’s up to 4 per day
- Increases score capacity — Easier to hit 6 million points
Badge Requirements
Section titled “Badge Requirements”- Event King research: 142,700 badges (node total)
- Event Expert: additional 18,210 badges (node total)
- Important scoring checkpoints: approximately 175,000–200,000 badges depending on the exact nodes selected
- Complete Alliance Recognition tree: 356,770 badges
The investment pays off: Once maxed, a full-clear duel week returns roughly 5,800–7,500 badges from chests alone (830/day, 1,660 on x2 days) — the tree pays for itself in well under a year of chests, before counting the doubled Alloy and fragments. Farm badges efficiently with Lucky Discounter (the recurring badge-discount event) and spend them on Alliance Duel research day so the same badges also score event points.
Research Benefits
Section titled “Research Benefits”- Event King: +200% global score modifier
- Event Expert: +100% points
- Combined: 300% extra points when maxed
Badges Required for the Combat Research Trees
Section titled “Badges Required for the Combat Research Trees”| Progression | Research tree | Total badges to complete | Laboratory/HQ requirement | Research-tree dependency |
|---|---|---|---|---|
| 1 | Hero Training | 39,590 | HQ Lv. 8 + Laboratory Lv. 8 | None |
| 2 | Alliance Recognition | 356,770 | Laboratory Lv. 10 | 50% New Home |
| 3 | Fully Armed Alliance | 492,920 | Laboratory Lv. 8 | 100% New Home + Season 1 alliance requirement |
| 4 | Military Strategies | 79,816 | Laboratory Lv. 16 | 100% Elite Troops |
| 5 | Siege to Seize | 267,375 | Laboratory Lv. 8 | 100% Elite Troops + 40% Military Strategies |
| 6 | Peace Shield | 267,613 | Laboratory Lv. 18 | 50% Shelter Building + 45% Military Strategies |
| 7 | Field | 594,430 | Laboratory Lv. 8 | 100% Siege to Seize + 100% New Home + 100% Elite Troops |
| 8 | Army Building | ≈750,000 (community data) | Laboratory Lv. 25 | 100% Peace Shield |
| 9 | Shooter Training | ≈1,440,000 (community data) | Laboratory Lv. 25 | 100% Field |
| 10 | Unit Special Training | 1,488,100 | Laboratory Lv. 30 and HQ Lv. 24 | No named research-tree prerequisite |
Dependency map
Section titled “Dependency map”New Home├── 50% → Alliance Recognition└── 100% (+ Season 1 alliance requirement) → Fully Armed Alliance
Shelter Building — 100%└── HQ Management — 100% └── Rapid Growth
Elite Troops — 100%└── Military Strategies ├── 40% → Siege to Seize │ └── 100% → Field │ └── 100% → Rider / Assaulter / Shooter Training │ └── 45% → Peace Shield └── 100% → Army Building └── 100% → Tactical Master └── 80% → Leader's Will (NEW)
Hero Training└── Laboratory level requirement only
Unit Special Training└── Laboratory Lv.30 + HQ Lv.24Development and endgame trees
Section titled “Development and endgame trees”| Research tree | Badge total | Unlock requirement |
|---|---|---|
| New Home | NA | Laboratory Lv. 1 |
| Shelter Building | NA | Laboratory Lv. 5 |
| Elite Troops | NA | Laboratory Lv. 8 |
| HQ Management | NA | Laboratory Lv. 14 and 100% Shelter Building |
| Rapid Growth | NA | Laboratory Lv. 22 and 100% HQ Management |
| Rider Training | ≈1.44M (community data) | Laboratory Lv. 25 and 100% Field |
| Assaulter Training | ≈1.44M (community data) | Laboratory Lv. 25 and 100% Field |
| Shooter Training | ≈1.44M (community data) | Laboratory Lv. 25 and 100% Field |
| Age of Steel (Steel Age) | ≈1.08M (community data) | Laboratory Lv. 30, HQ Lv. 27 and the Season 2 Steel Age event |
| Tactical Master | ≈6.0M (community data) | Laboratory Lv. 31, HQ Lv. 31 and 100% Army Building |
| Leader’s Will 🆕 | ≈6M (early community estimate) | Tactical Master 80% — new endgame team/rally tree: Team ATK / DEF / Health / Damage / Damage Reduction, plus Urgent Rally (minimum rally launch time −60s) |
| Army Expansion 🆕 (Season 3) | No badges — 19.06B Electricity + 17.16B Zents | Season 3 day 50 + HQ 33 + 50% Rapid Growth |
Full node-by-node data for the new Season 3 tree: Army Expansion Research — Full Data (Season 3). Leader’s Will costs and stats will be verified live once unlocked.