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State 677 — Research Guide: Combat, Costs and Dependencies

Research Progression for F2P and Spenders

Last verified: September 17, 2026 — badge totals and dependencies cross-checked against the Stats & Data Reference hub. Values marked “community data” are not yet independently verified.

The priority order — one list, early game to endgame

Section titled “The priority order — one list, early game to endgame”

Work down this list in order. Each step shows its full badge cost, because cost is why order matters: every stage costs roughly 2–4× the one before (39.6k → 80k → ~268k → 594k → 1.49M → ~6M). Pushing a deep tree early means paying the most expensive prices for bonuses you could have bought cheaply elsewhere.

  1. Hero Training — to Cockpit first, finish when convenient (whole tree: 39,590). Flat hero ATK/DEF and +20 units led per hero, for pocket change.
  2. Military Strategies → 100% (~80,000). The best value in the game — Troop ATK +40% and DEF +40% — and it opens Siege to Seize (at 40%) and Peace Shield (at 45%).
  3. Peace Shield → Urgent Rescue Lv.10 first (~268,000 for the whole tree, Urgent Rescue comes early). The strongest survival unlock in PvP — a share of perished troops become seriously injured instead. Finish the rest of the tree later.
  4. Siege to Seize → 100% (267,375). +20% unit ATK/DEF, +60% in siege attacks, and the gate to Field.
  5. Field → 100% (594,430). +20% unit ATK/DEF, +60% in the field, and the gate to the troop training trees.
  6. Then choose by goal: Fully Armed Alliance (492,920 — Move Out! is a 125,200 node, Annihilation 64,460) if you fight in Enemy Buster / Capital Clash — or start UST (T10) (1,488,100) and your primary troop training tree (~1.44M) as the long-term projects. Army Building (~750k, after Peace Shield 100%) is the road to Tactical Master.

Best PvP unlock: Urgent Rescue. Note: this page covers combat research — the development trees and full F2P/spender routes are on the Research Progression page linked above. (Small trap: several node names repeat across trees — Recharge Shield, for example, exists separately in Siege to Seize, Field, and UST.)

Each research tree unlocks when you complete or reach a certain percentage in previous trees:

100% Shelter Building → unlocks HQ Management
100% HQ Management → unlocks Rapid Growth
100% Elite Troops → unlocks Military Strategies
50% Shelter + 45% Military Strategies → unlocks Peace Shield
100% Elite Troops + 40% Military Strategies → unlocks Siege to Seize
100% Siege to Seize (+ 100% New Home and Elite Troops) → unlocks Field (594k badges; opens the troop-specific training trees — not required before UST/T10)
100% Army Building → unlocks Tactical Master
80% Tactical Master → unlocks Leader’s Will (new endgame tree)

Alliance Recognition — the badge-income tree

Section titled “Alliance Recognition — the badge-income tree”

If you only remember one long-term event rule from this guide, make it this: Alliance Recognition is the research that makes future Alliance Duel weeks more valuable. It increases reward value, unlocks more chests, and improves how quickly the event pays back your badge investment. It is important for event economy, but it should still be balanced against core combat research needs.

This research does not give direct fighting power, but it:

  • Doubles every daily chest (1–9) — a full-clear day goes from 830 → 1,660 badges and 110,000 → 220,000 Enhancement Alloy
  • Upgrades chests 4–9 — +1 reward tier on chests 4–6 and 7–9, and the +300% points make the 6M-score chest 9 realistically reachable
  • More Orange Fragments — chests 8 and 9 carry 1 fragment each; doubled, that’s up to 4 per day
  • Increases score capacity — Easier to hit 6 million points
  • Event King research: 142,700 badges (node total)
  • Event Expert: additional 18,210 badges (node total)
  • Important scoring checkpoints: approximately 175,000–200,000 badges depending on the exact nodes selected
  • Complete Alliance Recognition tree: 356,770 badges

The investment pays off: Once maxed, a full-clear duel week returns roughly 5,800–7,500 badges from chests alone (830/day, 1,660 on x2 days) — the tree pays for itself in well under a year of chests, before counting the doubled Alloy and fragments. Farm badges efficiently with Lucky Discounter (the recurring badge-discount event) and spend them on Alliance Duel research day so the same badges also score event points.

  • Event King: +200% global score modifier
  • Event Expert: +100% points
  • Combined: 300% extra points when maxed

Badges Required for the Combat Research Trees

Section titled “Badges Required for the Combat Research Trees”
ProgressionResearch treeTotal badges to completeLaboratory/HQ requirementResearch-tree dependency
1Hero Training39,590HQ Lv. 8 + Laboratory Lv. 8None
2Alliance Recognition356,770Laboratory Lv. 1050% New Home
3Fully Armed Alliance492,920Laboratory Lv. 8100% New Home + Season 1 alliance requirement
4Military Strategies79,816Laboratory Lv. 16100% Elite Troops
5Siege to Seize267,375Laboratory Lv. 8100% Elite Troops + 40% Military Strategies
6Peace Shield267,613Laboratory Lv. 1850% Shelter Building + 45% Military Strategies
7Field594,430Laboratory Lv. 8100% Siege to Seize + 100% New Home + 100% Elite Troops
8Army Building≈750,000 (community data)Laboratory Lv. 25100% Peace Shield
9Shooter Training≈1,440,000 (community data)Laboratory Lv. 25100% Field
10Unit Special Training1,488,100Laboratory Lv. 30 and HQ Lv. 24No named research-tree prerequisite
New Home
├── 50% → Alliance Recognition
└── 100% (+ Season 1 alliance requirement) → Fully Armed Alliance
Shelter Building — 100%
└── HQ Management — 100%
└── Rapid Growth
Elite Troops — 100%
└── Military Strategies
├── 40% → Siege to Seize
│ └── 100% → Field
│ └── 100% → Rider / Assaulter / Shooter Training
└── 45% → Peace Shield
└── 100% → Army Building
└── 100% → Tactical Master
└── 80% → Leader's Will (NEW)
Hero Training
└── Laboratory level requirement only
Unit Special Training
└── Laboratory Lv.30 + HQ Lv.24
Research treeBadge totalUnlock requirement
New HomeNALaboratory Lv. 1
Shelter BuildingNALaboratory Lv. 5
Elite TroopsNALaboratory Lv. 8
HQ ManagementNALaboratory Lv. 14 and 100% Shelter Building
Rapid GrowthNALaboratory Lv. 22 and 100% HQ Management
Rider Training≈1.44M (community data)Laboratory Lv. 25 and 100% Field
Assaulter Training≈1.44M (community data)Laboratory Lv. 25 and 100% Field
Shooter Training≈1.44M (community data)Laboratory Lv. 25 and 100% Field
Age of Steel (Steel Age)≈1.08M (community data)Laboratory Lv. 30, HQ Lv. 27 and the Season 2 Steel Age event
Tactical Master≈6.0M (community data)Laboratory Lv. 31, HQ Lv. 31 and 100% Army Building
Leader’s Will 🆕≈6M (early community estimate)Tactical Master 80% — new endgame team/rally tree: Team ATK / DEF / Health / Damage / Damage Reduction, plus Urgent Rally (minimum rally launch time −60s)
Army Expansion 🆕 (Season 3)No badges — 19.06B Electricity + 17.16B ZentsSeason 3 day 50 + HQ 33 + 50% Rapid Growth

Full node-by-node data for the new Season 3 tree: Army Expansion Research — Full Data (Season 3). Leader’s Will costs and stats will be verified live once unlocked.