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State 677 — Events & Guides Created by ICESurvivor ❤️

Tactical Plugins — Full Star-Up Data (0★ → 10★)

The first public dataset for the Tactical Plugin system (Destroyer-EX). Everything below was measured live on Sept 20, 2026 by resetting an orange plugin to 0★ and rebuilding it to 8★ on screen, with every EXP bar and material cost recorded — then cross-checked by rebuilding the other three plugins of the same slot from 0★ to 8★. Every EXP threshold, gate cost and stat tick matched across all four plugins, and the numbers reconcile to the digit. ✅

The Wings of Dawn set (all four verified at 8★)

Section titled “The Wings of Dawn set (all four verified at 8★)”
Plugin Slot Stats at 8★ Skill at 8★
Ultra EM Shield IV Opening WoD Heroes’ ATK +2,524 · Troop HP +12.4% Battle-start shield (factor 440) for 2s; troop takes 8.6% less damage from normal attacks and counterattacks
Ultra Fire Amplifier IV Offensive WoD Heroes’ ATK +2,524 · Troop ATK +62% Normal/counter attack damage +13%; 26% chance to recast after the vehicle skill
Ultra Capacitor Armor IV Defensive WoD Heroes’ DEF +2,524 · Troop DEF +62% Troop damage reduction +13%; after the vehicle skill, WoD heroes +13% damage reduction for 3s
Ultra Electro Pulse IV Jamming WoD Heroes’ DEF +2,524 · Troop DMG +24.8% Enemy heroes’ skill damage −13%; own WoD in-troop skill damage +25.9%

Each 8★ plugin contributes 1,150,000 power (174,000 at 0★). The other factions carry equivalent sets with identical numbers and star-up costs — only the faction the hero stats apply to changes, so pick the set matching the troops that formation actually runs.


Every star is a track of 8 markers. Most are EXP steps (fill the bar with universal Plugin EXP); the diamond markers are material gates that consume duplicate copies of the same plugin. Every marker — EXP step or gate — gives the same stat and power tick for that star.

Stars Track layout
1★–2★ 7 EXP steps → final gate
3★–4★ 4 EXP steps → gate → 2 EXP steps → final gate
5★–8★ 2 EXP steps → gate → 1 EXP step → gate → 2 EXP steps → final gate
9★ Same 8-marker layout as 5★–8★ (seen live; gate costs not yet measured)

The final gate of each star is the big one — measured on the way up: 20 catalysts close 1★, then duplicate copies of the same plugin: 1 at 3★, 5 at 6★, 8 at 7★ and 10 at 8★, with the mid-track gates making up the rest of each star’s copy bill.

Star EXP for the star Duplicate copies Stat per step Power for the star Cumulative EXP
1★ 129,500 — (20 catalysts) +12 56,000 129,500
2★ 512,000 1 +16 64,000 641,500
3★ 1,266,300 2 +24 96,000 1,907,800
4★ 3,195,700 3 +24 96,000 5,103,500
5★ 5,292,100 6 +32 128,000 10,395,600
6★ 9,680,600 8 +38 152,000 20,076,200
7★ 16,149,800 16 +46 176,000 36,226,000
8★ 22,260,700 21 +56 208,000 58,486,700
9★ (partly ✅) ~30,700,000 est. — first two steps measured: 5,777,000 + 5,892,500 ? (3 gates) +64 ✅ 232,000 (29,000/step ✅) ~89,200,000
10★ (est.) ~42,300,000 ? ? ? ~131,500,000

One plugin, 0★ → 8★ = 58,486,700 EXP + 57 duplicate copies + 20 catalysts (verified against both the reset refund and the live EXP counter). The 9★ row is now partly measured: a plugin pushed past 8★ recorded the first two EXP steps live (5,777,000 + 5,892,500 = 11,669,500 — the first step confirms the ×1.3784 per-star growth exactly), plus the per-step stats: primary +64, secondary +1.5% (Troop ATK/DEF type) / +0.6% (Troop DMG) / +0.3% (Troop HP), and power +29,000 per marker. Extrapolating the measured in-star step pattern gives ~30.7M EXP for the full star; the 10★ figure applies the same ×1.3784 factor once more. Copy costs for the 9★/10★ gates are unknown until someone crosses them — the 2★→8★ progression ran 1 / 2 / 3 / 6 / 8 / 16 / 21.

Fodder EXP — what feeding a plugin is worth ✅

Section titled “Fodder EXP — what feeding a plugin is worth ✅”

Non-orange plugins convert to Plugin EXP at a fixed rate per rarity, regardless of type or faction (the picker accepts all three factions):

Fodder plugin EXP Ratio
Green 1,000 ×1
Blue 5,000 ×5 green
Purple 50,000 ×10 blue, ×50 green

Measured by feeding exactly one item of each rarity and reading the bar: +1,000, +5,000, +50,000 — and the values reconcile exactly with an earlier bulk feed (84 green + 399 blue + 84 purple = 6,279,000 EXP on the counter, to the digit).

That prices the whole climb in fodder: 0★ → 8★ (58,486,700 EXP) ≈ 1,170 purple plugins — or ~11,700 blues, or an absurd ~58,500 greens. It also prices the chest table below as an EXP printer when the orange doesn’t fire: a purple chest’s common roll averages ~50,000 EXP per open, a blue chest’s ~13,700 (its 20% purple-plugin roll does the heavy lifting), a green chest’s ~4,500. Purple fodder is the currency that matters; greens are rounding error.

Plugin Crafting — where duplicate copies come from ✅

Section titled “Plugin Crafting — where duplicate copies come from ✅”

The Craft tab (next to Backpack) makes plugins directly, one faction tab at a time, with eight recipes per faction — the four purple Mk III plugins and the four orange Ultra IV plugins. The recipe is the same for every plugin, read live:

Craft Cost
1 purple plugin (e.g. EM Shield III) 100 purple Plugin Crafting Materials
1 orange plugin (e.g. Ultra EM Shield IV) 100 gold Plugin Crafting Materials

This prices the whole star-up in materials: one orange plugin’s 0★→8★ copy bill (57 duplicates) = 5,700 gold materials, and a fresh plugin adds 100 more. Green, blue and purple plugins all work as EXP fodder for the bar, but the copy gates demand the exact same orange plugin — so gold crafting materials are the true endgame currency of this system.

Plugin Chests — measured drop tables ✅

Section titled “Plugin Chests — measured drop tables ✅”

Every chest rarity rolls the same Rare Item pool: one random orange plugin out of all 12 (4 slots × 3 factions, each 8.333%) — so a random chest has only a 1-in-3 chance of even landing in your faction, and 1-in-12 of being the exact plugin you need. The Orange Plugin Choice Box is the only targeted source: it lets you pick any 1 of the 12 directly. When the rare doesn’t fire, the chest pays the Common roll instead.

Chest Orange chance (pity, read from the in-game tables) Guaranteed orange by ~Avg opens per orange Common roll (when no orange)
Orange Choice Box Pick any 1 of the 12 — no RNG every box 1 —
Random Orange (gold) 20.19% on open 1, +~20.18%/open open 5 ~2.5 20 gold materials (100%)
Purple 0.01% early, then +1.474%/open from ~open 11 open 78 ~26 1× purple plugin 78.9% · 2× purple plugin 10.5% · 2 gold materials 10.5%
Blue 0.01% early, then +0.0824%/open from ~open 41 open 500 ~85 1× blue plugin 71.9% · 1× purple plugin 20.2% · 1 gold material 7.9%
Green 0.01% through open 100, then +0.00098%/open open 1,000 ~500 1× green plugin 60.1% · 1× blue plugin 30.1% · 1× purple plugin 4.8% · 1 purple material 3.8% · 1 gold material 1.2%

The pity counter is visible in the game’s own Probabilities ⓘ tooltip and climbs linearly with every open that misses — the whole curve is deterministic (purple: 2.988% at open 12 → 98.8% at 77 → 100% at 78; blue: 1.585% at 59 → 37.8% at 499 → 100% at 500; green: 0.289% at 385 → 0.891% at 999 → 100% at 1,000; all measured on live tooltips). What this means: gold chests are practically a plugin every 2–3 opens plus 20 gold materials per miss; purple chests are your purple-fodder firehose with a real orange every ~26; blue and green chests are EXP-fodder printers whose orange is a long-tail bonus. Since the random orange is only 1/12 targeted, value the Choice Box far above everything else when picking event rewards.

Plugin Resonance — the account-wide payoff

Section titled “Plugin Resonance — the account-wide payoff”

Installing orange plugins activates Plugin Resonance, and the resonance level follows the lowest star level among the installed plugins — one 5★ plugin next to three 3★ plugins gives only 3★ resonance (verified live). Level the set evenly; a single plugin racing ahead buys nothing here. Bonuses are All Heroes’ ATK & DEF (flat, account-wide) — read live at resonance 8:

Resonance star 0★ 1★ 2★ 3★ 4★ 5★ 6★ 7★ 8★ 9★ 10★
All Heroes’ ATK & DEF +20 +40 +60 +80 +100 +150 +200 +250 +300 +350 +400

The 9★ bonus explicitly requires every installed Tactical Plugin to be Orange quality at 9★ — resonance follows the whole set, not your best plugin.


Measured on a Wings of Dawn set at Destroyer-EX and validated across all four plugins of the slot — the star-up curve is identical for every plugin. The stat-per-step column is the primary stat (faction heroes’ ATK or DEF, same curve). The secondary stat follows the same 8-tick pattern as Troop HP (0.4% → 12.4%) scaled by a fixed multiplier: ×1 Troop HP (EM Shield), ×5 Troop ATK (Fire Amplifier, 2% → 62%) and Troop DEF (Capacitor Armor), ×2 Troop DMG (Electro Pulse, 0.8% → 24.8%). Skill values scale per star (shield factor +30/star, damage reduction 3.0% → 8.6% across 8 stars).