Tactical Plugins — Full Star-Up Data (0★ → 10★)
The first public dataset for the Tactical Plugin system (Destroyer-EX). Everything below was measured live on Sept 20, 2026 by resetting an orange plugin to 0★ and rebuilding it to 8★ on screen, with every EXP bar and material cost recorded — then cross-checked by rebuilding the other three plugins of the same slot from 0★ to 8★. Every EXP threshold, gate cost and stat tick matched across all four plugins, and the numbers reconcile to the digit. ✅
The Wings of Dawn set (all four verified at 8★)
Section titled “The Wings of Dawn set (all four verified at 8★)”| Plugin | Slot | Stats at 8★ | Skill at 8★ |
|---|---|---|---|
| Ultra EM Shield IV | Opening | WoD Heroes’ ATK +2,524 · Troop HP +12.4% | Battle-start shield (factor 440) for 2s; troop takes 8.6% less damage from normal attacks and counterattacks |
| Ultra Fire Amplifier IV | Offensive | WoD Heroes’ ATK +2,524 · Troop ATK +62% | Normal/counter attack damage +13%; 26% chance to recast after the vehicle skill |
| Ultra Capacitor Armor IV | Defensive | WoD Heroes’ DEF +2,524 · Troop DEF +62% | Troop damage reduction +13%; after the vehicle skill, WoD heroes +13% damage reduction for 3s |
| Ultra Electro Pulse IV | Jamming | WoD Heroes’ DEF +2,524 · Troop DMG +24.8% | Enemy heroes’ skill damage −13%; own WoD in-troop skill damage +25.9% |
Each 8★ plugin contributes 1,150,000 power (174,000 at 0★). The other factions carry equivalent sets with identical numbers and star-up costs — only the faction the hero stats apply to changes, so pick the set matching the troops that formation actually runs.
Star-up mechanics — 8 steps per star
Section titled “Star-up mechanics — 8 steps per star”Every star is a track of 8 markers. Most are EXP steps (fill the bar with universal Plugin EXP); the diamond markers are material gates that consume duplicate copies of the same plugin. Every marker — EXP step or gate — gives the same stat and power tick for that star.
| Stars | Track layout |
|---|---|
| 1★–2★ | 7 EXP steps → final gate |
| 3★–4★ | 4 EXP steps → gate → 2 EXP steps → final gate |
| 5★–8★ | 2 EXP steps → gate → 1 EXP step → gate → 2 EXP steps → final gate |
| 9★ | Same 8-marker layout as 5★–8★ (seen live; gate costs not yet measured) |
The final gate of each star is the big one — measured on the way up: 20 catalysts close 1★, then duplicate copies of the same plugin: 1 at 3★, 5 at 6★, 8 at 7★ and 10 at 8★, with the mid-track gates making up the rest of each star’s copy bill.
The full cost table, star by star ✅
Section titled “The full cost table, star by star ✅”| Star | EXP for the star | Duplicate copies | Stat per step | Power for the star | Cumulative EXP |
|---|---|---|---|---|---|
| 1★ | 129,500 | — (20 catalysts) | +12 | 56,000 | 129,500 |
| 2★ | 512,000 | 1 | +16 | 64,000 | 641,500 |
| 3★ | 1,266,300 | 2 | +24 | 96,000 | 1,907,800 |
| 4★ | 3,195,700 | 3 | +24 | 96,000 | 5,103,500 |
| 5★ | 5,292,100 | 6 | +32 | 128,000 | 10,395,600 |
| 6★ | 9,680,600 | 8 | +38 | 152,000 | 20,076,200 |
| 7★ | 16,149,800 | 16 | +46 | 176,000 | 36,226,000 |
| 8★ | 22,260,700 | 21 | +56 | 208,000 | 58,486,700 |
| 9★ (partly ✅) | ~30,700,000 est. — first two steps measured: 5,777,000 + 5,892,500 | ? (3 gates) | +64 ✅ | 232,000 (29,000/step ✅) | ~89,200,000 |
| 10★ (est.) | ~42,300,000 | ? | ? | ? | ~131,500,000 |
One plugin, 0★ → 8★ = 58,486,700 EXP + 57 duplicate copies + 20 catalysts (verified against both the reset refund and the live EXP counter). The 9★ row is now partly measured: a plugin pushed past 8★ recorded the first two EXP steps live (5,777,000 + 5,892,500 = 11,669,500 — the first step confirms the ×1.3784 per-star growth exactly), plus the per-step stats: primary +64, secondary +1.5% (Troop ATK/DEF type) / +0.6% (Troop DMG) / +0.3% (Troop HP), and power +29,000 per marker. Extrapolating the measured in-star step pattern gives ~30.7M EXP for the full star; the 10★ figure applies the same ×1.3784 factor once more. Copy costs for the 9★/10★ gates are unknown until someone crosses them — the 2★→8★ progression ran 1 / 2 / 3 / 6 / 8 / 16 / 21.
Plugin Crafting — where duplicate copies come from ✅
Section titled “Plugin Crafting — where duplicate copies come from ✅”The Craft tab (next to Backpack) makes plugins directly, one faction tab at a time, with eight recipes per faction — the four purple Mk III plugins and the four orange Ultra IV plugins. The recipe is the same for every plugin, read live:
| Craft | Cost |
|---|---|
| 1 purple plugin (e.g. EM Shield III) | 100 purple Plugin Crafting Materials |
| 1 orange plugin (e.g. Ultra EM Shield IV) | 100 gold Plugin Crafting Materials |
This prices the whole star-up in materials: one orange plugin’s 0★→8★ copy bill (57 duplicates) = 5,700 gold materials, and a fresh plugin adds 100 more. Green, blue and purple plugins all work as EXP fodder for the bar, but the copy gates demand the exact same orange plugin — so gold crafting materials are the true endgame currency of this system.
Plugin Chests — measured drop tables ✅
Section titled “Plugin Chests — measured drop tables ✅”Every chest rarity rolls the same Rare Item pool: one random orange plugin out of all 12 (4 slots × 3 factions, each 8.333%) — so a random chest has only a 1-in-3 chance of even landing in your faction, and 1-in-12 of being the exact plugin you need. The Orange Plugin Choice Box is the only targeted source: it lets you pick any 1 of the 12 directly. When the rare doesn’t fire, the chest pays the Common roll instead.
| Chest | Orange chance (pity, read from the in-game tables) | Guaranteed orange by | ~Avg opens per orange | Common roll (when no orange) |
|---|---|---|---|---|
| Orange Choice Box | Pick any 1 of the 12 — no RNG | every box | 1 | — |
| Random Orange (gold) | 20.19% on open 1, +~20.18%/open | open 5 | ~2.5 | 20 gold materials (100%) |
| Purple | 0.01% early, then +1.474%/open from ~open 11 | open 78 | ~26 | 1× purple plugin 78.9% · 2× purple plugin 10.5% · 2 gold materials 10.5% |
| Blue | 0.01% early, then +0.0824%/open from ~open 41 | open 500 | ~85 | 1× blue plugin 71.9% · 1× purple plugin 20.2% · 1 gold material 7.9% |
| Green | 0.01% through open 100, then +0.00098%/open | open 1,000 | ~500 | 1× green plugin 60.1% · 1× blue plugin 30.1% · 1× purple plugin 4.8% · 1 purple material 3.8% · 1 gold material 1.2% |
The pity counter is visible in the game’s own Probabilities ⓘ tooltip and climbs linearly with every open that misses — the whole curve is deterministic (purple: 2.988% at open 12 → 98.8% at 77 → 100% at 78; blue: 1.585% at 59 → 37.8% at 499 → 100% at 500; green: 0.289% at 385 → 0.891% at 999 → 100% at 1,000; all measured on live tooltips). What this means: gold chests are practically a plugin every 2–3 opens plus 20 gold materials per miss; purple chests are your purple-fodder firehose with a real orange every ~26; blue and green chests are EXP-fodder printers whose orange is a long-tail bonus. Since the random orange is only 1/12 targeted, value the Choice Box far above everything else when picking event rewards.
Plugin Resonance — the account-wide payoff
Section titled “Plugin Resonance — the account-wide payoff”Installing orange plugins activates Plugin Resonance, and the resonance level follows the lowest star level among the installed plugins — one 5★ plugin next to three 3★ plugins gives only 3★ resonance (verified live). Level the set evenly; a single plugin racing ahead buys nothing here. Bonuses are All Heroes’ ATK & DEF (flat, account-wide) — read live at resonance 8:
| Resonance star | 0★ | 1★ | 2★ | 3★ | 4★ | 5★ | 6★ | 7★ | 8★ | 9★ | 10★ |
|---|---|---|---|---|---|---|---|---|---|---|---|
| All Heroes’ ATK & DEF | +20 | +40 | +60 | +80 | +100 | +150 | +200 | +250 | +300 | +350 | +400 |
The 9★ bonus explicitly requires every installed Tactical Plugin to be Orange quality at 9★ — resonance follows the whole set, not your best plugin.
Measured on a Wings of Dawn set at Destroyer-EX and validated across all four plugins of the slot — the star-up curve is identical for every plugin. The stat-per-step column is the primary stat (faction heroes’ ATK or DEF, same curve). The secondary stat follows the same 8-tick pattern as Troop HP (0.4% → 12.4%) scaled by a fixed multiplier: ×1 Troop HP (EM Shield), ×5 Troop ATK (Fire Amplifier, 2% → 62%) and Troop DEF (Capacitor Armor), ×2 Troop DMG (Electro Pulse, 0.8% → 24.8%). Skill values scale per star (shield factor +30/star, damage reduction 3.0% → 8.6% across 8 stars).