Power Guide — How to Scale Power the Efficient Way
One page, for every new player in State 677. Every number here is from the hub’s verified data ✅ or hard-earned state experience — this is the order that gets you strong fastest.
Where power actually comes from
Section titled “Where power actually comes from”| System | What it gives | The efficiency headline ✅ |
|---|---|---|
| HQ + buildings | Unlocks everything; big flat power | Never let the builder idle. HQ gates research, troops and events — it’s the spine, not the muscle. |
| Research | ~+250% unit ATK/DEF across the multiplier trees | Do these five trees first, in order: Hero Training (39.6k) → Military Strategies (80k) → Peace Shield to Urgent Rescue (~268k) → Siege to Seize (267k) → Field (594k). All five together ≈ 1.25M badges for +80–100% ATK/DEF, +60% siege, +60% field and Urgent Rescue. Unit Special Training (the T10 tree) costs more than all five combined (1.49M) and comes AFTER them — T10 troops without the multipliers behind them are expensive and weak. Full order, costs and dependency map: Research Guide |
| Hero levels | Stats + Troop Capacity | Everyone to Lv.150 cheap, park at 160–165. 165→175 costs 10.25B EXP for +30 capacity — the same EXP levels a whole second hero to 165 (+395 capacity). |
| Hero stars | +2,437 ATK & DEF per star (3★/4★/5★ identical) | 3★ costs 100 frags, 5★ costs 500 — same stats per star. Every deployed hero to 3★ before anyone gets a 4th star: 8× more value per fragment. |
| Hall of Honor statues | Troop Capacity milestones + All Heroes’ DEF | 1,000 fragments → +6 capacity for every hero of the faction at once. The hero-level route pays 6B EXP for +15 on ONE hero. Statues first. |
| D5 equipment | ~99,500 power per promotion hexagon | Every hexagon gives the SAME power, but costs 1,100 → 10,500 cores. A new piece to hexagon 3 (8,400 cores) beats one piece’s final hexagon (10,500). Keep all 4 slots even; never park at 4/6 or 5/6. |
| Mythic forging | Basic stat % per Forging Stone | Lv.2 is the peak (0.40%/stone); Lv.5 is the floor (0.08%). Forge EVERYTHING to Lv.2 (80 stones → +30%), push one main piece at a time to full Mythic. |
| Vehicle: Tactical Plugins | Up to 1,150,000 power PER plugin at 8★ + account-wide resonance | The biggest late-game power line. Level the four plugins EVENLY — resonance follows your LOWEST star (all four at 8★ = +300 All Heroes’ ATK & DEF). Feed green/blue/purple plugins as EXP; never waste orange ones. Full star-up data |
| Vehicle: Exterior Modules | Up to +125–200% module stats at Lv.15 | A marathon, not a sprint: one module = 1,180,980 EXP ≈ 324 Lv-7 Select Chests. Spend Select Chests deliberately; don’t expect to max these for years on free income. |
| Refugees | 155,525 power each (maxed orange) + huge economy buffs | Diplomats first — they raise the alliance help cap and duration, which speeds your healing, research AND construction every single day. Then Scientists & Butlers: their 25% each is FIXED regardless of stars, so four orange of each = +100% research and construction speed without any star investment. Recruiting orange refugees takes time — start early and keep recruiting; starring up comes much later. Full priorities: Refugee Recruitment Guide |
| Decorations + HQ skins | Massive stacking Troop ATK/DEF + growth speeds + flat power | Not free, and far from small ✅: every combat decoration gives Troop ATK & DEF +3/5/10/20/30% at Lv.1–5, and every decoration stacks — two maxed = +60%/+60%, a deep collection reaches +484% ATK / +459% DEF and 5M+ power (measured live). Growth decorations run +5/10/15/25/35% research or construction speed, ~140,000 power each at Lv.5. Get them to Lv.2–3 from event tasks, then upgrade with Decoration Fragments (stack them from the weekly Black Market; spender packs go faster — Lv.4→5 costs 5,400). HQ skins: save vouchers from weekly events (Gacha Go, Bullseye Booty) and Tyrant rewards. Slow to build, but this quietly becomes one of your biggest multiplier lines. |
The three phases
Section titled “The three phases”| Phase | Your job | Done when |
|---|---|---|
| 1 · Foundation | HQ climbing nonstop · recruit refugees from day one — Diplomats to the Alliance Center first, then orange Scientists + Butlers (their 25% is fixed, no stars needed) · multiplier research trees in order · every deployed hero → Lv.150 and 3★ · join every Alliance Duel day | All 15 deployed heroes Lv.150 / 3★, first research stages done |
| 2 · Breadth | Heroes → 160–165 · faction statues to their next capacity milestone · all 4 gear slots of each formation to the same hexagon, F2 gear to hex 3 · every equipped piece forged to Mythic Lv.2 · vehicle mod levels + plugins evenly | Three formations at “good” — which beats one at “perfect” |
| 3 · Depth | Only now: leader & main carry → 5★ and past Lv.165 · one gear piece at a time to full Mythic · plugins toward 9★ together · statue Lv.350 milestones | Ongoing — this phase never ends, which is why it comes last |
The engine that pays for all of it
Section titled “The engine that pays for all of it”Power is bought with badges, alloy, cores, stones and fragments — and the Alliance Duel is the printer. With Alliance Recognition research complete, full-clearing the week pays 9,960 badges, 1.32M Enhancement Alloy, 24 orange fragments, 240 orange skill books and 3,600 diamonds — every single week. Spend items only on their matching duel day (the same speed-up or chest scores points AND pays loot) and the whole guide above funds itself. Full schedule and points table: Alliance Duel Guide.
Power on the profile screen is a number; fights are won by multipliers across your whole deployment. Three formations at “good” beat one at “perfect” flanked by two at “poor” — in every event that fields more than one march.
The full cost math behind every claim on this page: Scaling Guide · Research Guide · Research & HQ · Heroes · Vehicles · Alliance Duel