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State 677 — Glory War Quick Guide

Glory War rules have recently changed in some server groups. Before preparing, confirm whether your alliance is assigned as:

  • Attacker: Destroy the enemy Alliance Center 1.
  • Defender: Protect your Alliance Center 1.

The in-game Glory War screen is the final authority for State 677’s version.

  • AC1 is the decisive objective.
  • Destroying the opponent’s AC1 normally gives the direct win.
  • If AC1 survives until the timer ends, Glory War points may determine the winner.
  • Seasonal buildings, tanks and other combat actions may provide points, but personal points and alliance-winning points are not always the same.
  • Fully reinforce AC1 before the battle.
  • Surround AC1 with seasonal buildings and leave no open landing space.
  • Keep unnecessary easy-to-destroy buildings away from the main defence.
  • Position active headquarters close enough to reinforce quickly.
  • Place AC1 where enemies must travel farther to reach it.
  • Do not place AC1 directly against mountains without several rows of protection.
  • Assign a team to hunt enemy tanks and missile launchers.
  • AC1 Reinforcers: Keep AC1 full at all times.
  • Tank Hunters: Attack enemy tanks travelling toward AC1.
  • Missile Team: Locate and stop the enemy missile launcher.
  • Building Defenders: Reinforce the seasonal buildings protecting AC1.
  • Healing Team: Batch-heal and rotate fresh formations.

Inactive members should place strong marches inside AC1 or important defensive buildings before the battle.

  • Do not send everyone blindly into a fully reinforced AC1.
  • Clear the required space around AC1.
  • Use missiles to create an opening when available.
  • Move the strongest attackers close after space is opened.
  • Launch coordinated attacks—not random solo attacks.
  • Attack enemy tanks attempting to reinforce AC1.
  • Watch hospital capacity and troop losses.
  • Continue monitoring the alliance score if the AC1 attack stalls.
  • Space Clearers: Remove blocking seasonal buildings.
  • AC1 Strike Team: Strongest players attack the center.
  • Missile Caller: Launches only when the strike team is ready.
  • Tank Interceptors: Stop enemy reinforcements.
  • Score Team: Attacks valuable buildings when AC1 cannot be reached efficiently.

When a State 677 alliance faces an alliance from another state:

  • Other State 677 alliances should help when their own Glory War schedule allows.
  • Attack enemy tanks, rallies and seasonal buildings.
  • Protect the defending alliance’s AC1 area.
  • Share enemy coordinates and troop movements.
  • Rotate assistance so every important State 677 alliance receives support.

Headquarters are generally protected from normal attacks during the Glory War combat window, so supporting alliances should focus on tanks, rallies, seasonal buildings and battlefield control.

  • Bring plenty of fuel.
  • Empty hospitals.
  • Prepare Food, Wood and healing speedups.
  • Keep advanced teleports available.
  • Use your strongest formations carefully.
  • Stop attacking before full hospitals create excessive losses.
  • Manually return when finished rather than remaining exposed after the event.
  • Ignoring the attacker/defender assignment.
  • Leaving a gap beside AC1.
  • Failing to reinforce AC1 continuously.
  • Chasing personal points while losing the main objective.
  • Sending weak marches repeatedly into a reinforced center.
  • Allowing alliances to fight alone without state support.
  • Continuing an unwinnable attack and losing excessive troops.

Attackers destroy AC1. Defenders protect AC1. Every other action must support that objective.