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State 677 — Events & Guides Created by ICESurvivor ❤️

Vehicles

Three systems: Exterior Modules (troop stat buffs), Tactical Plugins (Destroyer-EX — faction hero buffs, vehicle skills and Resonance) and Vehicle Modification (unlocks better vehicles). Complete data one click deeper: Vehicle Full Tables — Modification 0–240 & Module Crafting · Tactical Plugins — Full Star-Up Data


Six modules, 15 levels each. Every module has an identical stat curve — only the stat types differ. The curve below is now live-verified ✅ (Sept 2026): Tactical Radar, Hybrid Armor and Mounted Cannon confirmed at max Lv.15 in-game, and the three mid-level modules match it point for point.

Module Stat 1 Stat 2 Stat 3 (from lvl 6) Drop rate
Tactical Radar Troop DEF % Troop DEF in Siege Assaults % Troop HP % 19.78%
Hybrid Armor Troop DEF % Troop DEF in Siege Defense % Troop HP % 19.78%
Hubcap Troop DEF % In-field Troop DEF % Troop HP % 17.58%
Nitro Booster Troop ATK % Troop ATK in Siege Assaults % Troop DMG % 16.48%
Solar Cell Troop ATK % Troop ATK in Siege Defense % Troop DMG % 14.29%
Mounted Cannon Troop ATK % In-field Troop ATK % Troop DMG % 12.09%
Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Stat 1 1 2 3 5 8 10 15 20 30 40 55 70 85 100 125
Stat 2 1 2 3 5 8 10 15 20 40 60 90 115 140 170 200
HP % — — — — — 0.5 1 1.5 2.5 4 6 8.5 11 14 20
DMG % — — — — — 1.25 2.5 3.75 6.25 10 15 21.25 27.5 35 50

All six at level 15 = 375% Troop ATK + 375% Troop DEF, 200% in each of the six siege/in-field splits, 150% Troop HP, 60% Troop DMG.


Leveling is an EXP bar — the exchange rate ✅

Section titled “Leveling is an EXP bar — the exchange rate ✅”

Feeding a part gives 5 EXP per level-1 part equivalent, and a part’s value triples with each part level: a level-3 part = 45 EXP, a level-4 = 135, and a Level-7 Select Chest = 3,645 EXP (and lets you pick the module). Measured live: the Lv.14 → 15 bar reads exactly 393,660 EXP — 78,732 level-1 parts × 5.

Reaching level 9 10 11 12 13 14 15
EXP required 21,870 65,610 98,415 196,830 196,830 196,830 393,660
In Level-7 Select Chests 6 18 27 54 54 54 108

Levels 2–8 together cost under 11,000 EXP — three chests. A whole module, Lv.1 → 15, is 1,180,980 EXP = 324 Level-7 Select Chests, and the final level alone is exactly a third of the entire track.

Inside a level, the two main stats grow with every 1% of the bar (a Lv.14 module at 77% shows 170 + 77% of the 30-point jump = 193.1%), while the third stat (HP/DMG) steps up only at the 25 / 50 / 75 / 100% markers — both behaviors verified live. ✅

Module levels use a 3-to-1 crafting pyramid. Cumulative level-1 parts required:

Module lvl 1 3 5 7 9 11 13 15
Level-1 parts 1 9 81 729 6,561 39,366 118,098 236,196
Module Lvl-1 chests to max Lvl-3 chests to max Years at typical free income
Tactical Radar 1,194,120 132,679 22.5
Hybrid Armor 1,194,120 132,679 22.5
Hubcap 1,343,550 149,283 25.4
Nitro Booster 1,433,230 159,248 27.0
Solar Cell 1,652,880 183,653 31.2
Mounted Cannon 1,953,650 217,072 36.9

At the typical free weekly income of 119 lvl-1 chests + 100 lvl-3 chests, one module to level 15 takes 22–37 years, and even working on all six at once takes about 27 years — free chests carry the early levels; the endgame levels only move with Level-7 Select Chests from events and packs.

This is a paid-acceleration system by design: buying enough chests to max one module costs roughly $16,000, and all six roughly $97,000.


Four slots per formation — Opening / Offensive / Defensive / Jamming — filled from a per-faction plugin set. Plugins star up 0★ → 10★ (the stars turn red past 5★), consuming universal Plugin EXP plus duplicate copies of the same plugin. Measured live: one orange plugin costs 58,486,700 EXP + 57 duplicates to reach 8★, and each 8★ plugin adds 1,150,000 power. The set’s Resonance pays account-wide All Heroes’ ATK & DEF — up to +400/+400 when all four hit 10★. Star-by-star costs, the full WoD set, crafting, chest drop tables and the resonance ladder: Tactical Plugins — Full Star-Up Data (0★ → 10★)


Runs level 0 → 240 in 5-level steps, paid in Wrenches. Total: 70,640 wrenches.

Vehicle Unlocks at level Cumulative wrenches
Conqueror 0 starting vehicle
Cheetah Armored Vehicle 45 150 (free)
Hercules 95 1,670
Destroyer 145 10,380
Destroyer EX 195 35,240
(max) 240 70,640

The curve is savage at the top: reaching Destroyer costs 15% of the total, but the last 45 levels (195→240) cost half the entire track.

Each 5-level step alternates between named upgrades (Extra Grenades, Plasma Chain, Bio-Virus, Phase Ascend…) and generic Elite Weapon/Tire/Trunk modifications. Sub-levels grow from 5 to 10 per step; wrenches per sub-level from 1 to 480.

The Modification Rating ladder runs Intern → Novice → Veteran → Elite → Expert → Master → Grandmaster → Modding Overlord, 49 milestones total.

Two caveats: the Expert Modifier does not stack the way you’d expect, and it lasts only 30 minutes — time your upgrade sessions around it.


Every modification step (0–240), the full crafting pyramid, and per-level module stats are on the full-tables page; the plugin system’s complete dataset is on Tactical Plugins.