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Vehicles

Three systems: Exterior Modules (troop stat buffs), Tactical Plugins (Destroyer-EX — faction hero buffs, vehicle skills and Resonance) and Vehicle Modification (unlocks better vehicles). Complete data one click deeper: Vehicle Full Tables — Modification 0–240 & Module Crafting · Tactical Plugins — Full Star-Up Data


Six modules, 15 levels each. Every module has an identical stat curve — only the stat types differ. The curve below is now live-verified ✅ (Sept 2026): Tactical Radar, Hybrid Armor and Mounted Cannon confirmed at max Lv.15 in-game, and the three mid-level modules match it point for point.

ModuleStat 1Stat 2Stat 3 (from lvl 6)Drop rate
Tactical RadarTroop DEF %Troop DEF in Siege Assaults %Troop HP %19.78%
Hybrid ArmorTroop DEF %Troop DEF in Siege Defense %Troop HP %19.78%
HubcapTroop DEF %In-field Troop DEF %Troop HP %17.58%
Nitro BoosterTroop ATK %Troop ATK in Siege Assaults %Troop DMG %16.48%
Solar CellTroop ATK %Troop ATK in Siege Defense %Troop DMG %14.29%
Mounted CannonTroop ATK %In-field Troop ATK %Troop DMG %12.09%
Level123456789101112131415
Stat 1123581015203040557085100125
Stat 212358101520406090115140170200
HP %0.511.52.5468.5111420
DMG %1.252.53.756.25101521.2527.53550

All six at level 15 = 375% Troop ATK + 375% Troop DEF, 200% in each of the six siege/in-field splits, 150% Troop HP, 60% Troop DMG.


Leveling is an EXP bar — the exchange rate ✅

Section titled “Leveling is an EXP bar — the exchange rate ✅”

Feeding a part gives 5 EXP per level-1 part equivalent, and a part’s value triples with each part level: a level-3 part = 45 EXP, a level-4 = 135, and a Level-7 Select Chest = 3,645 EXP (and lets you pick the module). Measured live: the Lv.14 → 15 bar reads exactly 393,660 EXP — 78,732 level-1 parts × 5.

Reaching level9101112131415
EXP required21,87065,61098,415196,830196,830196,830393,660
In Level-7 Select Chests61827545454108

Levels 2–8 together cost under 11,000 EXP — three chests. A whole module, Lv.1 → 15, is 1,180,980 EXP = 324 Level-7 Select Chests, and the final level alone is exactly a third of the entire track.

Inside a level, the two main stats grow with every 1% of the bar (a Lv.14 module at 77% shows 170 + 77% of the 30-point jump = 193.1%), while the third stat (HP/DMG) steps up only at the 25 / 50 / 75 / 100% markers — both behaviors verified live. ✅

Module levels use a 3-to-1 crafting pyramid. Cumulative level-1 parts required:

Module lvl13579111315
Level-1 parts19817296,56139,366118,098236,196
ModuleLvl-1 chests to maxLvl-3 chests to maxYears at typical free income
Tactical Radar1,194,120132,67922.5
Hybrid Armor1,194,120132,67922.5
Hubcap1,343,550149,28325.4
Nitro Booster1,433,230159,24827.0
Solar Cell1,652,880183,65331.2
Mounted Cannon1,953,650217,07236.9

At the typical free weekly income of 119 lvl-1 chests + 100 lvl-3 chests, one module to level 15 takes 22–37 years, and even working on all six at once takes about 27 years — free chests carry the early levels; the endgame levels only move with Level-7 Select Chests from events and packs.

This is a paid-acceleration system by design: buying enough chests to max one module costs roughly $16,000, and all six roughly $97,000.


Four slots per formation — Opening / Offensive / Defensive / Jamming — filled from a per-faction plugin set. Plugins star up 0★ → 10★ (the stars turn red past 5★), consuming universal Plugin EXP plus duplicate copies of the same plugin. Measured live: one orange plugin costs 58,486,700 EXP + 57 duplicates to reach 8★, and each 8★ plugin adds 1,150,000 power. The set’s Resonance pays account-wide All Heroes’ ATK & DEF — up to +400/+400 when all four hit 10★. Star-by-star costs, the full WoD set, crafting, chest drop tables and the resonance ladder: Tactical Plugins — Full Star-Up Data (0★ → 10★)


Runs level 0 → 240 in 5-level steps, paid in Wrenches. Total: 70,640 wrenches.

VehicleUnlocks at levelCumulative wrenches
Conqueror0starting vehicle
Cheetah Armored Vehicle45150 (free)
Hercules951,670
Destroyer14510,380
Destroyer EX19535,240
(max)24070,640

The curve is savage at the top: reaching Destroyer costs 15% of the total, but the last 45 levels (195→240) cost half the entire track.

Each 5-level step alternates between named upgrades (Extra Grenades, Plasma Chain, Bio-Virus, Phase Ascend…) and generic Elite Weapon/Tire/Trunk modifications. Sub-levels grow from 5 to 10 per step; wrenches per sub-level from 1 to 480.

The Modification Rating ladder runs Intern → Novice → Veteran → Elite → Expert → Master → Grandmaster → Modding Overlord, 49 milestones total.

Two caveats: the Expert Modifier does not stack the way you’d expect, and it lasts only 30 minutes — time your upgrade sessions around it.


Every modification step (0–240), the full crafting pyramid, and per-level module stats are on the full-tables page; the plugin system’s complete dataset is on Tactical Plugins.