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State 677 — Events & Guides Created by ICESurvivor ❤️

Research & HQ

Complete data one click deeper: HQ Construction — Full Table (1–35) · Research Badge Costs — Full Tables (all 6 trees) · Tactical Master & Leader’s Will — Full Cost Data · Tech Tree Stats — What Every Tree Gives (verified live) · Army Expansion Research — Full Data (Season 3)

104 nodes across 6 badge trees — plus Army Expansion, the 7th tree arriving with Season 3 (see below).

Tree Nodes Max level Total badges Share of all badge spend
Hero Training 13 10 39,590 1.2%
Siege to Seize 18 20 267,375 8.3%
Alliance Recognition 19 20 356,770 11.0%
Fully Armed Alliance 18 20 492,920 15.2%
Field 14 20 594,430 18.3%
Unit Special Training 22 20 1,488,100 45.9%
All trees 104 3,239,185 100%
Tree Requires
Hero Training HQ 8 + Lab 8
Siege to Seize Lab 8 + Elite Troops 100% + Military Strategies 40%
Field Lab 8 + New Home 100% + Elite Troops 100% + Military Strategies + Siege to Seize 100%
Fully Armed Alliance Lab 8 + New Home 100% + Season 1 alliance requirement

The 7th research tree unlocks on day 50 of Season 3 (your base must also have HQ 33 + Rapid Growth 50%; it becomes visible at Rapid Growth 30%). It is paid in Electricity and Zents, not badges — and it is by far the biggest resource sink in the game: 26 nodes, 310 levels, 19.06B Electricity + 17.16B Zents, 11,031 days of raw research time. For scale, the whole tree costs 6× the Zents of the entire HQ 1→35 run.

What it gives at full completion: +2,500 Troop Capacity, and per unit type: Attack +20, Defense +20, Camp Training Capacity +60, Training Speed +40, Training Cost Reduction +10.


All 19 tech trees’ Stat Overview panels were read from the live game (2026-09-11) — the full stat list for every tree is on the sub-page below. The headlines:

  • Unit-type ATK/DEF stacks high across trees. A fully researched account carries roughly +250% ATK and DEF per unit type from techs alone (Unit Special Training 60% + your unit’s own tree 50% + Fully Armed Alliance 40% + Siege to Seize / Peace Shield / Field 20% each + Elite Troops 15% + Army Building 20% + more).
  • The situational trees are huge in their situation: Field gives +60% Field Troop ATK/DEF, Siege to Seize +60% in siege attacks, Peace Shield +60% in siege defenses (plus 80% wall durability recovery). These only apply in their context — which is why the same troops feel very different attacking a city vs defending one.
  • Flat hero stats come from two trees: Hero Training (All Heroes’ ATK/DEF +500, faction heroes +200, and the +20 units led per hero) and Tactical Master (faction heroes’ ATK/DEF +1,500 — final value, tree complete). Together they are exactly the “Techs” line you see in a hero’s stat breakdown popup.
  • Alliance Recognition is the Alliance Duel tree: +300% all duel points plus +100% to every point source, doubled chests 1–9, and +1 reward tier — on top of 50% gathering speeds and training speed.
  • All 19 standard trees are complete on the measured account — Tactical Master finished 2026-09-23 with its MAX values live-verified (Troop HP 40%, all six situational lines 40%, Troop DMG ±10%). The 20th tree, Leader’s Will, is researching — 26% as of 2026-09-24; its first live Stat Overview checkpoint is on the Tech Tree Stats sub-page.
  • The two endgame badge trees now have full cost data: Tactical Master = 6,000,590 badges (33 nodes) and Leader’s Will = 6,089,170 badges (25 nodes, incl. Urgent Rally −60s rally launch) — together nearly 4× the six standard trees combined, plus ~20B Electricity and 12–16B Zents each. Node-by-node tables: Tactical Master & Leader’s Will — Full Cost Data

Levels 1 → 35. Hero level cap = HQ level × 5.

HQ Hero cap Raw build time (this level)
28 140 82d 22h
29 145 107d 18h
30 150 140d 01h
31 155 136d 22h
32 160 164d 08h
33 165 197d 05h
34 170 226d 19h
35 175 260d 19h

Full 1 → 35 run: 14,084M Wood · 14,084M Food · 2,821M Zents · 21.1M Steel · 1,542 days of raw build time before any construction speed bonus.

Those times are before speed bonuses — construction speed % is what makes the late HQ levels survivable. The reference CSV has per-level resource costs, the buildings each level unlocks, and cumulative time.


Where construction, research & training speed come from ✅

Section titled “Where construction, research & training speed come from ✅”

All three speed tooltips read live from the same account (2026-09-20). Every line is additive — the game simply sums them:

Source Construction Research Training Where it comes from
Techs 155% 100% 162% your own research trees
Alliance Techs 10% 10% 12% alliance tech donations
Building 61% 70% 99% building levels
Heroes 40% 40% 210% hero passive skills (training: the camp’s trainer heroes)
VIP 30% 20% 25% VIP level
Alliance Cities 10% — — holding alliance cities
Refugee 100% 100% 258% refugee residents (training: camp Instructors — these scale with stars)
Decorative Building 35% 25% — Stargate (construction) / Pharaoh Monument (research)
Total 441% 365% 766%

The training tooltip is per unit camp — its Heroes and Refugee lines depend on which trainer heroes and Instructors that camp has assigned.

Two practical notes: there is only one decoration of each growth type (Stargate for construction, Pharaoh Monument for research) — nothing to stack, just max the one you have. And the Refugee line (+100%/+100%/+258%) is among the biggest single sources on the list — refugee residents, especially Diplomats and camp Instructors, are speed infrastructure, not a side system. See the Refugee guide.


Nine chests per day at rising score thresholds — all thresholds and contents live-verified for Days 1–5 ✅ (chests 3–5 unlock at 200K/400K/580K, not the 300K/550K/840K many community sites list). Day 1–5 rewards (full per-chest detail incl. diamonds and Blue Leveled resource chests is in the Alliance Duel guide):

Chest 1 2 3 4 5 6 7 8 9 Daily total
Score needed ✅ 20k 80k 200k 400k 580k 1.5M 2.2M 3M 6M —
Badges 20 30 45 30 60 120 75 150 300 830
Enhancement Alloy — — 10,000 — — 20,000 — 40,000 40,000 110,000
Orange Fragments — — — — — — — 1 1 2
Orange Skill Books — — — — — — — 10 10 20
Purple Hero Fragments — — 3 — — 5 — — — 8
Duel Master Supply Box — — 2 — — 3 — 5 5 15

On x2 days everything doubles — 1,660 badges and 220,000 Alloy in a single day.


Every research node’s per-level badge cost, the full HQ table, every tech tree’s complete stat list, and the complete Army Expansion cost tables are on the sub-pages below.

HQ Construction — Full Table (1–35)

Research Badge Costs — Full Tables (all 6 trees)

Tech Tree Stats — What Every Tree Gives (verified live)

Army Expansion Research — Full Data (Season 3)