Research & HQ
Complete data one click deeper: HQ Construction — Full Table (1–35) · Research Badge Costs — Full Tables (all 6 trees) · Tech Tree Stats — What Every Tree Gives (verified live) · Army Expansion Research — Full Data (Season 3)
Research trees
Section titled “Research trees”104 nodes across 6 badge trees — plus Army Expansion, the 7th tree arriving with Season 3 (see below).
| Tree | Nodes | Max level | Total badges | Share of all badge spend |
|---|---|---|---|---|
| Hero Training | 13 | 10 | 39,590 | 1.2% |
| Siege to Seize | 18 | 20 | 267,375 | 8.3% |
| Alliance Recognition | 19 | 20 | 356,770 | 11.0% |
| Fully Armed Alliance | 18 | 20 | 492,920 | 15.2% |
| Field | 14 | 20 | 594,430 | 18.3% |
| Unit Special Training | 22 | 20 | 1,488,100 | 45.9% |
| All trees | 104 | 3,239,185 | 100% |
Unlock requirements
Section titled “Unlock requirements”| Tree | Requires |
|---|---|
| Hero Training | HQ 8 + Lab 8 |
| Siege to Seize | Lab 8 + Elite Troops 100% + Military Strategies 40% |
| Field | Lab 8 + New Home 100% + Elite Troops 100% + Military Strategies + Siege to Seize 100% |
| Fully Armed Alliance | Lab 8 + New Home 100% + Season 1 alliance requirement |
Army Expansion — the Season 3 tree 🆕
Section titled “Army Expansion — the Season 3 tree 🆕”The 7th research tree unlocks on day 50 of Season 3 (your base must also have HQ 33 + Rapid Growth 50%; it becomes visible at Rapid Growth 30%). It is paid in Electricity and Zents, not badges — and it is by far the biggest resource sink in the game: 26 nodes, 310 levels, 19.06B Electricity + 17.16B Zents, 11,031 days of raw research time. For scale, the whole tree costs 6× the Zents of the entire HQ 1→35 run.
What it gives at full completion: +2,500 Troop Capacity, and per unit type: Attack +20, Defense +20, Camp Training Capacity +60, Training Speed +40, Training Cost Reduction +10.
What the tech trees actually give you ✅
Section titled “What the tech trees actually give you ✅”All 19 tech trees’ Stat Overview panels were read from the live game (2026-09-11) — the full stat list for every tree is on the sub-page below. The headlines:
- Unit-type ATK/DEF stacks high across trees. A fully researched account carries roughly +250% ATK and DEF per unit type from techs alone (Unit Special Training 60% + your unit’s own tree 50% + Fully Armed Alliance 40% + Siege to Seize / Peace Shield / Field 20% each + Elite Troops 15% + Army Building 20% + more).
- The situational trees are huge in their situation: Field gives +60% Field Troop ATK/DEF, Siege to Seize +60% in siege attacks, Peace Shield +60% in siege defenses (plus 80% wall durability recovery). These only apply in their context — which is why the same troops feel very different attacking a city vs defending one.
- Flat hero stats come from two trees: Hero Training (All Heroes’ ATK/DEF +500, faction heroes +200, and the +20 units led per hero) and Tactical Master (faction heroes’ ATK/DEF — +1,500 at 74% progress and still growing). Together they are exactly the “Techs” line you see in a hero’s stat breakdown popup.
- Alliance Recognition is the Alliance Duel tree: +300% all duel points plus +100% to every point source, doubled chests 1–9, and +1 reward tier — on top of 50% gathering speeds and training speed.
- Age of Steel is now complete (its final nodes add Reservist Cap 2,000 and raise Healing to 60%); Tactical Master is the one tree still in progress (74%) — its faction-hero values keep growing. A 20th tree, Leader’s Will, is visible in-game but still locked — it unlocks when Tactical Master reaches 80% research progress.
HQ construction
Section titled “HQ construction”Levels 1 → 35. Hero level cap = HQ level × 5.
| HQ | Hero cap | Raw build time (this level) |
|---|---|---|
| 28 | 140 | 82d 22h |
| 29 | 145 | 107d 18h |
| 30 | 150 | 140d 01h |
| 31 | 155 | 136d 22h |
| 32 | 160 | 164d 08h |
| 33 | 165 | 197d 05h |
| 34 | 170 | 226d 19h |
| 35 | 175 | 260d 19h |
Full 1 → 35 run: 14,084M Wood · 14,084M Food · 2,821M Zents · 21.1M Steel · 1,542 days of raw build time before any construction speed bonus.
Those times are before speed bonuses — construction speed % is what makes the late HQ levels survivable. The reference CSV has per-level resource costs, the buildings each level unlocks, and cumulative time.
Where construction, research & training speed come from ✅
Section titled “Where construction, research & training speed come from ✅”All three speed tooltips read live from the same account (2026-09-20). Every line is additive — the game simply sums them:
| Source | Construction | Research | Training | Where it comes from |
|---|---|---|---|---|
| Techs | 155% | 100% | 162% | your own research trees |
| Alliance Techs | 10% | 10% | 12% | alliance tech donations |
| Building | 61% | 70% | 99% | building levels |
| Heroes | 40% | 40% | 210% | hero passive skills (training: the camp’s trainer heroes) |
| VIP | 30% | 20% | 25% | VIP level |
| Alliance Cities | 10% | — | — | holding alliance cities |
| Refugee | 100% | 100% | 258% | refugee residents (training: camp Instructors — these scale with stars) |
| Decorative Building | 35% | 25% | — | Stargate (construction) / Pharaoh Monument (research) |
| Total | 441% | 365% | 766% |
The training tooltip is per unit camp — its Heroes and Refugee lines depend on which trainer heroes and Instructors that camp has assigned.
Two practical notes: there is only one decoration of each growth type (Stargate for construction, Pharaoh Monument for research) — nothing to stack, just max the one you have. And the Refugee line (+100%/+100%/+258%) is among the biggest single sources on the list — refugee residents, especially Diplomats and camp Instructors, are speed infrastructure, not a side system. See the Refugee guide.
Alliance Duel
Section titled “Alliance Duel”Nine chests per day at rising score thresholds. Day 1–5 rewards:
| Chest | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Daily total |
|---|---|---|---|---|---|---|---|---|---|---|
| Score needed | 20k | 80k | 300k | 550k | 840k | 1.5M | 2.2M | 3M | 6M | — |
| Badges | 20 | 30 | 45 | 30 | 60 | 120 | 75 | 150 | 300 | 830 |
| Enhancement Alloy | — | — | 10,000 | — | — | 20,000 | — | 40,000 | 40,000 | 110,000 |
| Orange Fragments | — | — | — | — | — | — | — | 1 | 1 | 2 |
| Orange Skill Books | — | — | — | — | — | — | — | 10 | 10 | 20 |
| Purple Hero Fragments | — | — | 3 | — | — | 5 | — | — | — | 8 |
| Duel Master Supply Box | — | — | 2 | — | — | 3 | — | 5 | 5 | 15 |
On x2 days everything doubles — 1,660 badges and 220,000 Alloy in a single day.
Every research node’s per-level badge cost, the full HQ table, every tech tree’s complete stat list, and the complete Army Expansion cost tables are on the sub-pages below.
HQ Construction — Full Table (1–35)
Research Badge Costs — Full Tables (all 6 trees)