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Alliance Duel - Guide

Last verified: September 21, 2026 — all six days’ point values read live from the in-game Points Details panels ✅. Alliance Duel scoring and rewards may change after game updates.

Read from the in-game Points Details panels (September 2026). Day win points for the alliance matchup: Day 1 = 1 point, Days 2–5 = 2 each, Day 6 = 4 — Saturday is worth four Mondays in the weekly league score. Day 1 is the only day whose panel lists full detail ladders (chest levels, monster brackets, gathering) — shown below as X / Y / Z ladders.

Day Action Points (maxed account)
1 · Mod Vehicle Boost Modification Blueprint consumed 107
1 Golden Wrench consumed 26.7K
1 Radar event completed 21.7K
1 Exterior Module Chest opened, Lv.1 → 7 2.1K / 6.5K / 19.5K / 58.7K / 176.1K / 528.5K / 1.5M — ≈×3 per level
1 Tactical Plugin Chest opened, Green → Blue → Purple → Orange 13.0K / 54.3K / 217.4K / 1.0M
1 Kill 1 Snow Leopard, Lv.1–10 → 51–60 2.6K / 3.2K / 3.7K / 4.2K / 5.3K / 6.4K
1 Team-up kill 1 Frostbane, Lv.1–10 → 51–60 5.3K / 6.4K / 7.4K / 8.5K / 10.7K / 12.8K — exactly 2× a same-bracket Snow Leopard
1 Send troops to mine 1,000 Zents 16
1 Gather 1,000 Wood / Electricity / Food 5
2 · Shelter Upgrade 1-min Building Speedup 174
2 Structure power +10 5
2 Orange Bounty Mission 260.9K
2 Pulse Module consumed 434.9K
2 Forging Stone consumed 17.4K
2 Orange Refugee recruited 174.0K
2 Purple Refugee recruited 43.5K
2 Blue Refugee recruited 8.7K
3 · Age of Science 1-min Research Speedup 130
3 Tech power +10 5
3 1 Research Badge consumed 174
3 Orange Intercity Trade 326.2K
4 · Hero Progression Orange Hero Fragment consumed 21.7K
4 Purple Hero Fragment consumed 7.6K
4 Blue Hero Fragment consumed 2.1K
4 Exclusive Equipment Fragment spent 21.7K
4 Prime Recruit performed 2.6K
4 Power Core consumed 2.1K
4 Orange Hero Equipment consumed to promote 1.3M
4 10 Enhancement Alloys consumed 13
4 Orange Skill Book consumed 43
5 · Holistic Growth 1 min of any Speedup 174
5 Structure or Tech power +10 5
5 Radar event completed 21.7K
5 Train & assemble 1 unit, Lv.1→10 246 / 374 / 492 / 620 / 749 / 856 / 984 / 1.1K / 1.2K / 1.3K (promotions pay the difference)
6 · Enemy Buster 1 min of Speedups 43
6 Orange Bounty Mission 52.1K
6 Orange Intercity Trade 65.2K
6 Defeat 1 enemy unit, Lv.1→10 64 / 96 / 128 / 160 / 192 / 230 / 262 / 294 / 326 / 363
6 Extra vs your Duel Alliance opponent, Lv.1→10 +128 / +192 / +256 / +321 / +385 / +460 / +524 / +588 / +652 / +727
6 1 of your units killed, Lv.1→10 26 / 39 / 52 / 65 / 78 / 95 / 108 / 121 / 134 / 147
All days Buy packs containing Diamonds 30 per diamond

Alliance Recognition Research: Why It Matters Early

Section titled “Alliance Recognition Research: Why It Matters Early”

If you only remember one long-term event rule from this guide, make it this: Alliance Recognition is the research that makes future Alliance Duel weeks more valuable. It increases reward value, unlocks more chests, and improves how quickly the event pays back your badge investment. It is important for event economy, but it should still be balanced against core combat research needs.

This research does not give direct fighting power, but it:

  • Doubles every chest reward — a full-clear day pays 1,660 badges instead of 830 and 220k Enhancement Alloy instead of 110k, and Day 6’s Valor Medals jump 5,200 → 10,400
  • Unlocks chests 4-9 — Access to all Alliance Duel rewards
  • Gives more versatile fragments — 2 orange fragments instead of 1
  • Increases score capacity — Easier to hit 6 million points
  • Event King research: ~143,500 badges total
  • Event Expert: Additional 22-44k badges
  • Important scoring checkpoints: approximately 175,000–200,000 badges depending on the exact nodes selected
  • Complete Alliance Recognition tree: 356,770 badges

The investment pays off: Once maxed, full-clearing every day pays 9,960 badges per week from the chests alone, before league and ranking rewards. Farm badges efficiently with Lucky Discounter.

  • Event King: +200% global score modifier
  • Event Expert: +100% points
  • Combined: 300% extra points when maxed

More on the tree itself: Research & HQ and the research priority guide.

Nine chests per day. Days 1–5 share one threshold ladder; Day 6 (Enemy Buster) is cheaper and adds Valor Medals:

Points needed C1 C2 C3 C4 C5 C6 C7 C8 C9
Days 1–5 ✅ 20k 80k 200k 400k 580k 1.5M 2.2M 3M 6M
Day 6 17k 69k 240k 290k 450k 980k 1.1M 1.6M 3.2M

What a full clear (all 9 chests) pays — base, and doubled once Alliance Recognition’s reward node is complete:

Reward Per day (base) Weekly, all 6 days (base) Weekly ×2 with AR complete
Badges 830 4,980 9,960
Valor Medals (Day 6 only) 5,200 5,200 10,400
Enhancement Alloy 110,000 660,000 1,320,000
Orange (Versatile) Fragments 2 12 24
Orange Skill Books 20 120 240
Diamonds (100-packs) 300 1,800 3,600
Purple Hero Fragments 8 (Days 1–5) 40 80
Purple Skill Books 80 (52 on Day 6) 452 904
Duel Master Supply Boxes 15 (43 on Day 6*) 118 236

*Day 6’s chest 6 lists 30 Supply Boxes in community data (vs 2 on other days) — possibly a long-copied typo; unverified against live chests.

On top of the chests, the alliance league pays per matchup (Gold / Diamond league): daily victory 140 / 160 badges + 6 / 8 purple fragments + 20 of each resource chest; weekly victory 1,000 / 1,500 badges + 5 / 6 orange fragments + 500 / 1,000 diamonds; even a weekly defeat pays 500 / 1,000 badges + 4 / 5 orange fragments + 200 / 500 diamonds. Personal state ranking (Diamond league) adds up to 200 badges + 200 diamonds + 80k alloy per day for rank 1.

The Alliance Duel schedule repeats in a fixed Day 1–6 pattern. If you plan your week around this cycle, you waste fewer resources, hit more milestones, and make it easier to score on the hard days without overspending.

  • Day 1 — Modification: Use wrenches, blueprints, and component boxes. Open exterior-module and plugin chests. Clear saved radar tasks.
  • Day 2 — Construction: Use building speed-ups, refugee recruits, orange bounties, Pulse Modules and Forging Stones. Finish long upgrades.
  • Day 3 — Research: Spend research speed-ups and badges. Prioritize orange trade trucks.
  • Day 4 — Heroes: Use recruitment tickets, fragments, cores, and alloy upgrades for your main team.
  • Day 5 — Training: Train/assemble units and use training speed-ups in bulk.
  • Day 6 — Combat: Coordinate attacks, defeats, and rallies to hit combat milestones — the day is worth 4 win points.

What gives points:

  • Using golden wrenches (26.7K each)
  • Using modification blueprints
  • Opening vehicle component boxes
  • Opening Exterior Module Chests — points ≈ triple per chest level: Lv.5 = 176.1K, Lv.6 = 528.5K, Lv.7 = 1.5M
  • Opening Tactical Plugin Chests: green 13.0K / blue 54.3K / purple 217.4K / orange 1.0M
  • Radar tasks (21.7K)
  • Killing Snow Leopards (2.6K–6.4K by bracket) and team-up Frostbanes (5.3K–12.8K — always exactly double a Snow Leopard, so team-ups are strictly better)
  • Gathering: 5 points per 1,000 wood/electricity/food, 16 per 1,000 Zents mined (negligible — don’t plan around it)
  • Rally boomers

Strategy:

  • Save radar tasks from Sunday
  • Open ALL component boxes, plugin chests and Lv.7 module chests on Monday only — a modest chest stockpile alone clears all nine reward chests
  • Buy 15 wrenches weekly (10 VIP store + 5 Glory shop)
  • Stop at 6 million — save remaining items for next week

What gives points:

  • Construction upgrades and speed-ups (174 per minute)
  • Recruiting refugees (orange = 174.0K live; purple only ¼ of that)
  • Orange Bounty Missions (260.9K live — 5× their Day-6 value)
  • Pulse Modules (434.9K each) and Forging Stones (17.4K each) — forge on Tuesday

Strategy:

  • Save 20-40 refresh tickets — Use ONLY on Tuesday for orange missions
  • Refugee trick: Recruit once, then “Try Your Luck” to save tokens
  • When orange refugee appears — DON’T reset, recruit them
  • Save unfinished buildings for future upgrades
  • Sync with Full Preparedness at Apocalypse Time 08:00 and 20:00

What gives points:

  • Research speed-ups (130 per minute)
  • Tech points
  • Consuming badges — 174 points per badge
  • Orange intercity trade trucks (326.2K each — 5× their Day-6 value)

Strategy:

  • Use research speed-ups ONLY on Wednesday
  • Use badges ONLY on Wednesday — a 142,700-badge Event King push scores ≈24.8M by itself
  • Complete 4 orange intercity trades ≈ 1.3M points (easy)
  • Focus on Age of Science at Apocalypse Time 08:00 and 20:00

Reality check: This is one of the HARDEST days without a badge reserve. If you can’t reach 6 million, stop at 3 million — at least get one versatile fragment.

What gives points:

  • Hero fragments (orange 21.7K / purple 7.6K / blue 2.1K)
  • Exclusive equipment fragments (21.7K each)
  • Prime recruitment (2.6K)
  • Power cores (2.1K each)
  • Orange equipment consumed in promotions (1.3M each!)
  • Orange skill books

Strategy:

  • Easiest day to score!
  • Focus on orange gear upgrades first — a D5 promotion that consumes an orange equipment piece is worth 1.3M on its own
  • Upgrade main 5 heroes equipment ONLY
  • Upgrade blue/purple heroes ONLY on Thursday (for gathering speed skills)

Critical warning: Do NOT spend enhancement alloys on purple/blue equipment. Save all alloys for orange equipment only.

Where to get Power Cores: Tent event rewards (up to 250), Military shop (1,000 — only after all 5 heroes have orange equipment).

What gives points:

  • Any speed-up (174 per minute)
  • Training/assembling/promoting units (246 → 1.3K per unit by tier; promotions pay the difference)
  • Radar tasks (21.7K)
  • Season 2: Overlord items (Bond Badge, Training Certificate, Guidebook)

Strategy:

  • Main focus: Training troops — a full T10 batch adds up fast at 1.3K per unit
  • Use training speed-ups ONLY on Friday
  • Save radar tasks from Thursday
  • Keep training daily, but save speed-ups for Friday

What gives points:

  • Defeating enemy units (64 → 363 by tier) — double-plus against your Duel Alliance opponent (+128 → +727 extra per kill)
  • Your units getting killed (26 → 147 by tier)
  • Orange Bounty Missions (52.1K — only ⅕ of Tuesday’s rate)
  • Orange intercity trade (65.2K — only ⅕ of Wednesday’s rate)

Strategy:

  • Easiest event — and worth 4 win points in the league
  • Ask enemies for tank vs tank battles, or just attack and destroy — fighting the actual Duel Alliance opponent pays roughly triple per kill
  • Save bounty refreshes and trades for their big days (Tue/Wed); kills are Saturday’s real point source

Enemy Buster also opens the free Saturday server teleport to your Alliance Duel opponent. Use the Enemy Buster Teleport Guide before spending normal teleport items or jumping servers for farming.

Tip: If low on points, just go kill. It’s the simplest solution.

  • Radar Stacking: Complete radar missions but don’t claim them until the appropriate day (21.7K each on Days 1 and 5). To stack missions just complete (they will have a red dot) all the missions you see on map and leave them there. For Laura’s missions, click on the icon on the left when it appears and do not claim it.
  • Gathering: Measured live at only 5 points per 1,000 resources (16 for Zents) — keep troops gathering all day since it’s free, but it will never carry a day on its own.
  • Hero Experience: Use hero EXP on Mondays to win the day, even if it’s not the designated Hero Day. “Its nice but blowing exp on a Monday is definitely a valid strategy.”
  • Maximize Alliance Recognition (AR): This is crucial for achieving high scores.
  • Hoard and Spend Strategically: Save resources like blueprints, wrenches, chests and speedups for the specific days when they yield the most points.
  • Discipline and Coordination: Ensure everyone in your alliance follows the same strategy.