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State 677 — Events & Guides Created by ICESurvivor ❤️

Season 3: Dinosaur Origin — Guide

State 677 enters Season 3: Dinosaur · Origin after the Everfrost settlement — migration Oct 16–22, season start ≈ Nov 4, 2026 (see the Season Schedule for the full timeline). This guide is written before the season from game-client data, so we know the systems and costs — but nothing here carries the ✅ live-verified mark yet. It will be updated from real screens once we’re in.

Everfrost (S2) Dinosaur Origin (S3) Moonlit Elegy (S4, 2027) What it is
Frost Core Cretaceous Scale Sanguine Crystal main season resource — from kills and events
Icebloom Fernleaf Holy Water grown season resource — greenhouses produce it over time
Bio Lab Biotech Lab Serum Lab the resistance-only building
Smart Greenhouses 1–5 Bio Greenhouses 1–5 Shadow Springs 1–5 produce the grown resource; add resistance via Resistance Boost
Snow Leopard Velociraptor Werewolf the normal (solo) season monster, Lv1–60
Frostbane Stegosaurus Succubus the rally season monster, Lv1–60

The S4 column comes from the same client data — the pattern holds a whole season ahead, right down to identical building-cost curves. Learn the engine once and you’re prepared for both (early S4 notes: Season 4: Moonlit Elegy — Early Look).

The rest is identical in shape: a daily kill budget (15 during Proliferation, up to 30 before it), first-kill rewards per level, glory ranks that add resistance, and the greenhouse locks (Greenhouse 3 needs Alliance Center 2 + normal Lv15, Greenhouse 4 needs Greenhouse 3, Greenhouse 5 needs the Season Pass).

Virus Resistance works the same too: Lab + (sum of greenhouse levels × Resistance Boost) + glory rank + permanent items + War Investment. A normal Lv60 needs 4,110 resistance; maxing the Biotech Lab alone (Lv30 = 11,991,560 Scale + 64,730,300 Fernleaf — the same curve Everfrost’s lab used) doesn’t get there, which is why glory rank matters. Monsters are attackable from Lv3 at zero resistance, at −90% damage until your resistance clears their thresholds.

What’s new in Season 3 (community-reported)

Section titled “What’s new in Season 3 (community-reported)”

Beyond the renamed engine, S3 stacks new systems on top. These come from community infographics and player reports — not from the client data behind the rest of this page — so treat the details as provisional until we’re in season:

Season 3 Dinosaur Origin overview infographic — Everfrost to Dinosaur conversions, the new S3 systems (Ancient Dinos, Fossil Album, Hatch of Legends, Dino Egg Defense, Trade Hubs, Bio Institute Shop, Hero Level Swap), the weekly rhythm and the pre-season checklist

  • The new S heroes — LIVE ✅ (the one part of this section now verified in our own season): three new S heroes, one per faction, released weekly through the first month — Licia (Blood Rose, week 1 — already read maxed on our Endgame Benchmarks roster), Liliana (Wings of Dawn, releasing in week 2) and Dodomeki (Guard of Order, the week after). All three carry exclusive weapons, arriving around week 4 of the season. Plan your two Hero Swap tickets around this calendar (rules below) — there is one new hero for whichever faction you main.
  • Ancient Dinos (Sunday world boss): every Sunday at 12:00 apocalypse time a massive Ancient Dino spawns (T-Rex, Triceratops, Pterosaur, Ankylosaurus, Dimetrodon). Attacks are unlimited and total damage decides rankings — active states kill these fast, so be online.
  • Fossil Album: 20 unique fossils to collect, mainly from Ancient Dinos. Completing the album pays rewards; duplicates exchange into Ancient Dino Eggs.
  • Hatch of Legends: hatch and raise your own dinosaur (the Snowman’s successor). Feeding and leveling pay bonuses and can unlock a dinosaur vehicle/troop skin.
  • Dino Egg Defense: Zombie Siege, evolved — waves attack alliance HQs, and breaches can cost you stored Ancient Dino Eggs. Spend eggs; don’t stockpile huge amounts.
  • Trade Hubs (Mon / Wed / Fri): a new contested event — alliances capture hubs for shop access and diamond benefits. Save your diamonds for this.
  • Bio Institute Shop (weekends): spend Ancient Dino Eggs on fossils, hero/equipment materials, resources and speedups.
  • Hero Level Swap: a new feature to transfer or swap hero levels and skills — making it cheap to move investment onto the new S3 heroes. You only get two swap tickets all season — the rules that make or break them are in the Hero Swap Tickets section below.
  • Dino Rescue (Sunday): Predator Squads replace Yetis as the roaming targets, alongside the Black Market Guardian rally target (reward tables below).

The reported weekly rhythm:

Mon Tue Wed Thu Fri Sat Sun
Trade Hubs Glory War Trade Hubs Preparation / Open World Trade Hubs Bio Institute Shop Ancient Dino · Dino Rescue

And the community one-pager that’s been making the rounds — the whole season on a single screen, great for sharing in alliance chat:

Community Season 3 Dinosaur Origin infographic — conversions, Biotech Lab, Hatch of Legends, Ancient Dinos, Fossil Album, Dino Rescue, Dino Egg Defense, Bio Institute Shop, Trade Hubs, Glory War, Hero Level Swap, the weekly schedule and the pre-season checklist

Hero Swap Tickets — you get two, total (community guide)

Section titled “Hero Swap Tickets — you get two, total (community guide)”

The headline rules from the community’s Hero Swap guide, condensed — the full graphic is below:

  • Only 2 tickets in all of Season 3 (from what’s been seen so far) — treat them like Pulse Modules, not like speedups.
  • Levels always transfer; skills only transfer if the new hero is at the same star level or higher. That’s the rule that decides everything: max the new hero to 5★ before swapping so EXP and skill levels move in one go.
  • Swapping into a lower-star hero moves only the EXP — you get all the orange skill books refunded to re-apply later, but the skills stay off until the new hero reaches star parity. Workable, clearly worse.
  • Never spend a ticket on purple heroes — only EXP would move, no skills, and the next orange hero will want that ticket.
  • Best use: your two tickets on two different-faction 5★ orange heroes, moving your old investment onto the new S3 roster.
  • Keep upgrading the bottom-left skills on your original heroes even after swapping — they keep paying their daily account bonuses.

Community Hero Swap Tickets Season 3 guide infographic — what transfers, how it works step by step, best use on 5-star orange heroes, limited benefit on lower-star targets, don't waste tickets on purple heroes, important notes and quick tips

The question every member is asking now that the Season 3 heroes are arriving: a formation still holds five heroes, each faction now has six S heroes — who leaves? We checked every hero’s four skills against a fully decoded battle report, and the answer is the same in all three factions.

The formation to run:

Faction Keep in the formation Send to Formation 4 / HQ
Blood Rose Bella · Oliveira · Selena · Licia · Sophia Katrina
Wings of Dawn Alma · Scarlett · Nyx · Liliana · Amelia Laura
Guard of Order Harleyna · Evelyn · Sakura · Dodomeki · Chinatsu Mia

Why — what each hero adds when deployed. All three factions are built on the same five roles. The right-hand column is what the march loses if that hero is benched, measured on a real end-game battle report (the percentages add into your report’s totals, so a “+45%” skill is 45 points in a pool of thousands):

Role (Blood Rose / Wings of Dawn / Guard of Order) What they bring to the march If you bench them
HP hero — Bella / Alma / Harleyna Unit HP +15%, troop HP +10%, unit damage +25% −4.5% effective HP and −3.9% damage — never
Faction leader — Oliveira / Scarlett / Evelyn +5% troop ATK & DEF per faction hero, +10% march capacity with five deployed −10% army size — never
Unit-DEF hero — Selena / Nyx / Sakura Unit DEF +45%, unit ATK +45%, exclusive-weapon stats about −1% ATK and −1.3% DEF (her unit-damage +10% talent keeps working from the bench)
Economy heroes — Sophia & Katrina / Amelia & Laura / Chinatsu & Mia Only their own stats: self ATK/DEF +10%, own capacity +5% about −0.7% capacity
New S3 hero — Licia / Liliana / Dodomeki +90 troop capacity, and with the HP hero deployed: 7.5% damage resistance for the faction’s unit type — at 5★ for all unit types plus +7.5% troop capacity ✅ read live —

So the new hero takes the place of an economy hero — the two heroes whose best skill is a global account bonus that works just as well from the bench.

Which of the two economy heroes? In combat the two economy heroes are identical. Same talent (self +10% ATK/DEF, +5% own capacity), same 766 capacity, same skill factors. The only difference is orientation: keeping the ATK-leaning one in the march instead of the DEF-leaning one moves about 39 points from the DEF pool to the ATK pool — roughly +0.4% ATK for −0.5% DEF on an end-game report. A coin flip, and an attacker would take it. What tips it is the bench: benching Katrina, Laura and Mia leaves construction, research and Alliance Duel points — the three season-critical global skills — untouched on the heroes who stay.

The utility skill you must level back up. Every economy hero’s bottom-left skill is a global account bonus — it pays whether she is in a formation or not. But a swap moves her skill levels onto the new hero, so the bonus drops until you level that one skill again. This is what resets, depending on who you bench:

Faction Bench Katrina / Laura / Mia → resets Bench Sophia / Amelia / Chinatsu → resets
Blood Rose Katrina: exploration idle EXP +50%, fuel Sophia: construction speed +40%, 90 min free
Wings of Dawn Laura: 20 free radar events a day, radar EXP +50% Amelia: research speed +40%, 90 min free
Guard of Order Mia: 500 free blueprints a day, vehicle EXP +30% Chinatsu: Alliance Duel points +35%

Values are at skill Lv.30. Whichever hero you swap, put her bottom-left skill back to Lv.30 afterwards — 9,900 orange skill books — and only that skill: her other two skills do nothing from the bench. A swap exchanges levels and skill levels only — never fragments or stars — so the star bonuses on the skill (extra free time, resource discounts, extra missions) stay with her, and any leftover skill books from the exchange are refunded to you.

The rules:

  1. Get the new hero to 5★ before swapping. Skills only transfer at star parity (rules above), and the talent’s all-units resistance and +7.5% capacity only switch on at 5★.
  2. The new hero must march with the faction’s HP hero (Licia with Bella, Liliana with Alma) — the talent does nothing without her.
  3. The benched hero goes to Formation 4 / HQ — then re-level her bottom-left skill. It is a global effect and keeps paying from the bench at any hero level, but the swap moves her skill levels to the new hero; restoring one skill to Lv.30 costs 9,900 orange skill books. Mia’s vehicle skill is the one to restore first.
  4. Never bench the HP hero or the faction leader. If you truly cannot spare the skill books, the unit-DEF hero (Selena / Nyx / Sakura) is the fallback donor: about 1% of combat stats, and nothing global is lost.
  5. Two tickets, three new heroes: spend them on your two strongest factions.

Hero skills and both S3 talents are read live ✅; the bench costs are computed from our decoded battle report (an end-game account — on smaller accounts the unit-DEF hero is worth 2–3%, which only strengthens rule 4). Swap mechanics are confirmed in our own state: levels and skill levels are exchanged, fragments and stars are not, and leftover skill books are refunded. Background: Where Your Battle Stats Come From · hero pages for Blood Rose, Wings of Dawn and Guard of Order.

Season 3 Dinosaur Origin day-one opening order infographic — support masteries first, buy flat resistance, spend immediately, lab first, ride Stegosaurus rallies, own kills last

The season’s whole economy compounds, so the order of your first day matters more than anything you do later. This is the opening doctrine (adapted from the community Season Hunt Planner’s model — numbers are client data):

  1. Take the support masteries first. The 15% output and 15% drop masteries multiply everything you earn afterwards, and Resistance Boost +5 scales with every greenhouse level you’ll ever build — it must be in place before you level them. Masteries cost talent points, not season resources. (Full S3 trees, point order and playstyle picks: Season 3 Masteries.)
  2. Buy what can be bought. War Investment and the Jungle Server credential are +200 resistance on day one — and War Investment is better than it looks: each purchase is 7 days of +100 resistance, +20% season-resource output and 1,000 of each season resource daily, so four purchases keep it active for the whole season. Paid season-resource packages, Season Expedition and Vivian’s quests pay Cretaceous Scale and Fernleaf directly; the Season Pass opens the fifth greenhouse. Resource packages sell Wednesdays only in two tiers — 999 gold bars for 120K of one resource, then 1,999 for another 240K (exactly double: no bulk discount; both tiers = 360K per resource).
  3. Spend resources immediately — don’t stockpile. Biotech Lab + the two starting greenhouses at Lv8 each cost 246,060 Scale + 685,900 Fernleaf and put resistance at 650 — with step 2’s +200 that’s 850, which opens rally Lv13 and makes a single day of kills worth ~130,410 resource.
  4. Two build lines, lab first. When Fernleaf reaches the next Biotech Lab level’s cost, buy the lab. While waiting, reserve only the lab’s Cretaceous Scale share and pour the rest into the cheapest greenhouse. Delaying the lab delays kill levels — it cuts income first; greenhouses catch up on leftover Scale anyway.
  5. Ride the Stegosaurus rallies of the alliances ahead of you. Joining costs none of your own kills and everyone gets the first-kill glory (only the finisher gets the resource). Glory adds up to +720 resistance.
  6. Spend your own kills last. The same 30 kills are worth ~28,260 resource at 0 resistance and ~524,400 at 2,000 — 19× more. Kills come back every day; resistance stays. Build resistance first, then harvest.

In-season events (client reward tables, not yet live-checked)

Section titled “In-season events (client reward tables, not yet live-checked)”

Predator Squad — weekdays 2×, Sundays 5×: roaming targets paying by level, from Lv110 (15,200 Scale / 40,000 Fernleaf) up to Lv200 (30,400 / 76,000).

Black Market Guardian — Sundays, appears by chance while hunting Predator Squads: the kill pays only the team that lands it (Lv310 = 175,000 Fernleaf up to Lv350 = 350,000), but dealing any damage pays the 55,000-Fernleaf participation reward up to 5× — join the hits even when the kill isn’t yours.

Before the season — the State 677 checklist

Section titled “Before the season — the State 677 checklist”
  1. Spend every Frost Core and Icebloom before Oct 7. Season buildings and resources go with the season — anything unspent is wasted.
  2. Claim all Everfrost rewards before Oct 14 (settlement close).
  3. Decide on migration by Oct 16–22 (how it works) — moves are only possible in this window, only within servers 673–688.
  4. Bank talent points and gold bars for the opening order above; note the first in-season Wednesday for the resource packages.
  5. Season end drops resistance by 200 and switches off season bonuses — plan any last Everfrost hunts before the end date, not during settlement.

Prepared September 29, 2026, before season start — mechanics and figures from game-client data via the community Season Hunt Planner (enter 677; once the season starts it computes a daily plan automatically). Nothing on this page is live-verified yet ✅ — values will be confirmed against real screens once State 677 enters the season. Dates: Season Schedule.