Season 3 Masteries — Point Order & Playstyle Picks
Season masteries are the season-long talent system: every mastery level earns 1 point, and Season 3’s cap (~Lv.50) means about 50 points for the whole season — you cannot take everything (the only extras are purchased packs: each grants 1 permanent + 1 season-only point, and the permanent half carries into future seasons, so early buys get the most out of it). If you played Everfrost’s masteries, this is the same system — Season 3 raises the level cap from 30 to ~50, which adds every row from Lv.35 down including the cross-invest system itself, and re-themes the yields. Masteries reset when the season ends. This page is the heads-up for our members before Dinosaur Origin reaches State 677: how the system works, the opening order that fits every playstyle, and where your points diverge after that. The three images are made to be shared — save them and drop them in alliance chat.
How the points work — and the opening
Section titled “How the points work — and the opening”Four rules decide everything: you earn 1 point per mastery level (XP comes from season-building upgrades, tearing durability and killing creeps); there are two trees of 86 points each and you pick your branch on day one — you invest freely in the tree you choose, while the other branch only takes cross-invest points (Cognitive Boost unlocks 5 per level, 25 at most, and they still cost points); and deeper rows need points spent above them (the Lv.50 row needs 25).
Our recommendation: start Support. Support feeds Fernleaf and the season materials that build your virus resistance — the fastest route to farming Lv.60 zombies and boomers. Once your seasonal buildings carry you there, switch your main to Combat for the war half of the season, or stay Support — both work, and a switcher’s first Combat picks are exactly the core below.
Because points earn points, the opening is the same for every playstyle: take the two mastery-XP masteries and the season-resource yields first — they compound all season.
Your 25 Combat points
Section titled “Your 25 Combat points”Whether you stay Support and dip in with the 25 cross-invest points or switch your main to Combat mid-season, the first picks are identical: the auto-recommendations converge on the same 22-point core for all seventeen playstyle presets — troop capacity first (output scales ~HP^1.5, so capacity beats the same % of attack), then rally damage and rally survival, siege stats, and the two 1-point building unlocks that double season troop ATK and DEF. Only the last 3 points are a real choice.
The order matters when you switch to Combat: Training Ground (troop cap) first, then the three 1-point unlock nodes, and the 5-point troop-stat nodes after.
Switched to Combat as your main? Continue past the core in this order: Hold The Line 5, First Aid Expert 5 (+25% healing speed), Intense Training 5, then your event’s damage node (Master of Rule, Glorious Commander or Victory Chase) — Berserk, Rotland Trek and Again! come last. Combat has its own Cognitive Boost too: use it to cross back for Support’s two XP masteries and the yield nodes.
Support extras — pick by your role
Section titled “Support extras — pick by your role”Fighters go straight from the opening to the Combat package. Economy and support players spend the next points by role instead:
Two actives worth knowing even if you never touch the rest: Shield Bond (1 point) is the only mastery that can save a teammate under attack — it puts a 1-hour shield on an ally (72 h cooldown) — and Vault Master adds nothing if the alliance already has vaults running, because every member can loot any two vaults daily no matter who deployed them.
The full Season 3 trees
Section titled “The full Season 3 trees”Every node visible at the S3 cap, with per-level values. Gate = points already required in that tree; actives are listed after the passives in each row band.
Support tree — all 86 points
Section titled “Support tree — all 86 points”| Unlock | Gate | Mastery | Max | Per-level values | Effect |
|---|---|---|---|---|---|
| Lv.1 | 0p | Architect’s Insight | 5 | 10,15,20,25,30 | Season Mastery EXP from season-building upgrades +X% |
| Lv.1 | 0p | Fernleaf Cultivation | 5 | 3,6,9,12,15 | Fernleaf Yield +X% |
| Lv.5 | 0p | Free Construction | 5 | 20,30,40,50,60 | Free construction duration +X min |
| Lv.5 | 0p | Siege Expert | 5 | 10,15,20,25,30 | Season Mastery EXP +X% for reducing a city or HQ’s durability |
| Lv.10 | 5p | Construction Support | 2 | 10,15 | Use on an ally: +X% construction speed for both for 1 h. CD 24 h |
| Lv.10 | 5p | Dino Scale Refining | 5 | 3,6,9,12,15 | When acquiring Cretaceous Scales, receive an extra X% |
| Lv.15 | 5p | Work as One | 5 | 30,60,90,120,150 | Help Duration +Xs |
| Lv.15 | 5p | Injury Relief | 5 | 10,20,30,40,50 | Severe-to-slight injury conversion +X% when attacking seasonal creeps |
| Lv.20 | 10p | Shield Bond | 1 | 1 | Puts a X-h peace shield on an ally. CD 72 h |
| Lv.20 | 10p | Research Assist | 2 | 10,15 | Use on an ally: +X% research speed for both for 1 h. CD 24 h |
| Lv.20 | 10p | Resistance Boost | 5 | 1,2,3,4,5 | Each Bio Greenhouse level grants X extra Resistance |
| Lv.25 | 10p | Swift Rally | 5 | 10,15,20,25,30 | March Speed +X% joining rallies / returning after a won rally |
| Lv.25 | 10p | Eco Recovery (build) | 5 | 10,15,20,25,30 | Season buildings’ construction speed +X% |
| Lv.30 | 15p | Vault Master | 5 | 30,60,90,120,150 | Deploys an alliance vault (100 loots / 30 min; 2 loots per member daily); looters’ load +X% |
| Lv.35 | 15p | Free Research | 5 | 20,30,40,50,60 | Free research duration +X min |
| Lv.35 | 15p | Top Contribution | 1 | 100 | Member Points from donating alliance techs and helping allies +X% |
| Lv.40 | 20p | Mutual Benefits | 5 | 3,6,9,12,15 | Assist receiving cap +X |
| Lv.45 | 20p | Smart Craft | 5 | 2,4,6,8,10 | Food, Wood, Zent and Steel costs for building upgrades -X% |
| Lv.45 | 20p | Eco Recovery (research) | 5 | 2,4,6,8,10 | Electricity and Zent costs for tech research -X% |
| Lv.50 | 25p | Cognitive Boost | 5 | 5,10,15,20,25 | X Mastery Points assignable to the Combat path (points still cost PT) |
Combat tree — all 86 points
Section titled “Combat tree — all 86 points”| Unlock | Gate | Mastery | Max | Per-level values | Effect |
|---|---|---|---|---|---|
| Lv.1 | 0p | Unit Mobilization | 5 | 30,60,90,120,150 | Instantly receive X units of the highest unlocked level. CD 24 h |
| Lv.1 | 0p | Concentrated Power | 5 | 2,4,6,8,10 | When launching or joining a rally, self DMG +X% |
| Lv.5 | 0p | Drill Setup | 5 | 200,400,600,800,1000 | Military Center capacity +X |
| Lv.5 | 0p | Intense Training | 5 | 3,6,9,12,15 | Unit Training Speed +X% |
| Lv.10 | 5p | Rotland Trek | 5 | 1,2,3,4,5 | March Speed within Capital range +X% |
| Lv.10 | 5p | Rally Defense | 5 | 1,2,3,4,5 | When initiating a team-up vs survivors, your team’s mortality -X% |
| Lv.15 | 5p | Camouflage | 2 | 30,60 | HQ enters anti-scout mode for X min. CD 24 h |
| Lv.15 | 5p | Master of Rule | 5 | 2,4,6,8,10 | During State Ruler, Troop DMG +X% |
| Lv.20 | 10p | Victory Chase | 5 | 1,2,3,4,5 | Attacking burning headquarters: target’s mortality +X% |
| Lv.20 | 10p | Berserk | 5 | 1,2,3,4,5 | Damage +X% under War Frenzy mode |
| Lv.25 | 10p | Siege Strike | 5 | 2,4,6,8,10 | Troop ATK & DEF in siege attacks +X% |
| Lv.25 | 10p | Offense Line | 1 | 1 | Build 1 extra offensive structure (unlocks Armory II: season troop ATK 90 - 180) |
| Lv.30 | 15p | Rapid Strike | 5 | 1,2,3,4,5 | Rally attacks can depart early, Xx weekly |
| Lv.35 | 15p | Instant Recall | 2 | 1,2 | Instantly recalls one troop, Xx daily |
| Lv.35 | 15p | First Aid Expert | 5 | 5,10,15,20,25 | Healing Speed +X% |
| Lv.40 | 20p | Glorious Commander | 5 | 2,4,6,8,10 | During the Clash for Glory, Troop DMG +X% |
| Lv.40 | 20p | Again! | 5 | 5,10,15,20,25 | After defeat, troop return speed to HQ +X% |
| Lv.45 | 20p | Hold The Line | 5 | 2,4,6,8,10 | When defending headquarters, Troop ATK & DEF +X% |
| Lv.45 | 20p | Defensive Works | 1 | 1 | Build 1 extra defensive structure (unlocks Defense II: season troop DEF 90 - 180) |
| Lv.50 | 25p | Cognitive Boost | 5 | 5,10,15,20,25 | X Mastery Points assignable to the Support path (combat-primary players only) |
Compiled October 15, 2026 from a community mastery simulator (community-measured — not our live-verified ✅ data): spot-check values against your own tree once Season 3 opens and tell us what moved. Planning the rest of the season: Season 3: Dinosaur Origin — Guide · Season Schedule.