| October 18, 2026 |
State 677 |
Migration Status moved to its own dashboard at m677.pages.dev, with slot counts per category and the list of selected players (name, state, alliance, category). The Migration Status page now links to it. |
| November 12, 2026 |
Seasons |
New on the S3 guide: “Which hero to swap out” — the State 677 guidance for the six-heroes-five-slots question. Every S hero’s four skills checked against a decoded battle report: the HP hero (−4.5% effective HP, −3.9% damage if benched) and the faction leader (−10% march capacity) never leave; the new S3 hero replaces an economy hero, whose best skill is a global bonus that works from the bench. Formations: Bella · Oliveira · Selena · Licia · Sophia (bench Katrina) / Alma · Scarlett · Nyx · Liliana · Amelia (bench Laura) / Harleyna · Evelyn · Sakura · Dodomeki · Chinatsu (bench Mia). Rules: 5★ before swapping, the new hero marches with the HP hero (her 7.5% damage-resistance talent requires it ✅), and re-level the benched hero’s bottom-left global skill (9,900 orange books). |
| November 12, 2026 |
Stats & Data Reference |
Liliana (Wings of Dawn, S3 week 2) read maxed ✅ and both S3 talents verified live. Roster on Endgame Benchmarks: Hero Power 8,314,012 · ATK 143,112 · DEF 102,700 · capacity 848 — the same S3 template as Licia (identical +3,656 / +2,869 / +90 Hero Skill line). Her statue took the account’s Hall of Honor ATK line from 25,900 to 27,650 — the third exact confirmation that each statue adds its headline to every hero. The S3 talents: Licia’s Feline Veil and Liliana’s Siren Scales give their unit type 7.5% damage resistance when deployed with the faction’s HP hero (Bella / Alma), and at 5★ extend it to all unit types plus +7.5% troop capacity — now on the Blood Rose and Wings of Dawn hero pages (the pre-release “Lysia” entry is replaced by live Licia data). |
| November 10, 2026 |
Stats & Data Reference |
Stale benchmark card refreshed on Endgame Benchmarks (spotted by the guide owner): the “fully maxed S hero” card still showed the HQ 30 / Lv.150 capture — now the current read: HQ 35, Lv.175, Hero Power 7,977,070, ATK 126,741 / DEF 97,506 / capacity 738, bare level+star capacity 575, current forge stages. |
| November 10, 2026 |
Seasons |
The S3 hero lineup is live-confirmed on the S3 guide: three new S heroes, one per faction, released weekly — Licia (Blood Rose, wk 1), Liliana (Wings of Dawn, wk 2), Dodomeki (Guard of Order, wk 3) — all with exclusive weapons arriving ~week 4. First live-verified block in the “What’s new in Season 3” section. |
| November 10, 2026 |
Stats & Data Reference |
Licia — the first Season 3 hero — joins the Endgame Benchmarks roster, read maxed on day one ✅ (Lv.175 · 5★ · statue at 350): Hero Power 7,469,080 · ATK 123,647 · DEF 95,600 · capacity 848 — S3 heroes carry new panel lines (a stat-granting hero skill incl. +90 capacity when marching). And her statue settles the Hall of Honor milestones for good: the screen lists all SEVEN — +2%/+2%/+3%/+3%/+5%/+5%/+5% at Lv.50–350, +25% lifetime per S statue — so the Nov 6 correction is now live-verified and extended (1→200 pays 10%, not 6%). Her panel also re-proves the headline rule to the digit: Hall of Honor ATK 24,150 + her own 1,750 = 25,900 on every hero. Statue tables and the Fragment doctrine updated — the first hundred statue levels are the cheapest milestone fragments in the Hall (250 per 1%). |
| November 6, 2026 |
Stats & Data Reference |
New on the Scaling Guide: “Fragment doctrine — 3% vs 5%” under the Hall of Honor section (corrected the same day — an alliance member caught a milestone our capture missed). Statues pay faction milestones at Lv.150 (+3%), 200 (+3%), 250/300/350 (+5% each) on S statues — so the “one statue to 350 vs everything to 200” debate is closer than it sounds: ≈333 fragments per 1% for the Lv.100–200 climbs vs 300 per 1% past 200. One-at-a-time keeps a modest edge (+21% vs +18% on the same 6,500 fragments), but the decisive rules are elsewhere: milestones are faction-only (march faction first), off-faction statues park at Lv.100 (no stat milestones below 150; cheapest account-wide flats), and the capacity statues — whose milestones start at Lv.50 — jump the queue. Endgame Benchmarks statue tables updated to the five-milestone schedule. |
| October 21, 2026 |
Guides |
New page: Bounty Missions — Stop Doing Blue, Go Orange. The daily bounty doctrine from state leadership: orange only (the list rolls 68% blue / 24% purple / 8% orange — refresh at 100 diamonds a roll, ~1,200 to fill every slot, and the orange + truck chests pay the diamonds back); refresh tickets spend before diamonds, and trucks and bounties feed each other’s tickets so most refreshes end up free; the 10-minute routine (Star Missions first — every 2 days, can’t be refreshed — then 5–6 orange from refreshes, all 5 Help Ally + 5 Plunder attempts, claim before the 00:00 reset); and the duel calendar — orange bounties score Alliance Duel points Tuesday (shelter day) and Saturday. |
| October 15, 2026 |
State 677 |
New page: Migration Status. Applications are closed (292 received). The page shows counts only: slots filled and still open per category (Elite / Advanced / Medium / Regular) with an overall progress bar. No player names are published until invitations are complete. The migration info page now says applications are closed. |
| October 15, 2026 |
Seasons |
New page: Season 3 Masteries — Point Order & Playstyle Picks + three shareable infographics. The full S3 mastery system decoded ahead of our ~Nov 4 start (community mastery simulator, read on a state already playing Dinosaur Origin): 1 point per mastery level (~50–60 all season), two 86-point trees with row gates — you pick your branch on day one and the other side only takes Cognitive Boost’s 25 cross-invest points; start Support, then switch to Combat mid-season (or stay) once your buildings farm Lv.60 zombies. The opening order every playstyle shares (the XP + yield masteries compound — take them first), the 22-point combat core that all seventeen playstyle presets converge on plus the 3 flex points that differ (Glory War / Warzone / base defense), and support extras by role (F2P, builders, research, alliance support, vaults). Full node tables with per-level values; new season3_mastery_nodes.csv. Built infographic-first so members can drop the images straight into alliance chat. |
| October 15, 2026 |
Site |
Site reorganization — cleaner sections, same content. The Mythic Forging Event guide moved to /events/mythic-forging-event/, and the four Season 2 pages (Everfrost guide, both mastery pages, badge income) now live under /seasons/season-2/ with a collapsed “S2: Everfrost” set in the Seasons sidebar group — Guides is back to evergreen pages only. Old URLs redirect (301), so existing links keep working. The State Migration 2026 — Join State 677 page is now listed under State 677 and on Home — the migration window is open October 15–22. |
| October 13, 2026 |
Guides |
New page: Hero Battlefield (Caravan) — Power Chart & Guide. The full Lv.1–50 enemy power chart for all three battlefields (first/last wave, recommended squad power, Glory Badge rewards — community-measured, from the Last Z Guide chart), plus the mechanics that decide the fights: the Tue/Thu/Sun reset rhythm (one new level per battlefield per cycle), 20 deterministic waves, the featured hero’s +40% squad ATK/DEF, and the built-in counter structure — each battlefield’s enemies are the faction its name counters, with the same ×1.10 counter multiplier we live-verified on the battle-stats page (it scales with same-faction hero count: 3 heroes +5%, 4 +7%, all five the full +10%). Includes the adjustment table for reading the recommended power against your own build, and the ◆ spike-level markers. |
| October 9, 2026 |
Stats & Data Reference |
The faction triangle decoded from a live counter-matchup ✅ — new section on Where Your Battle Stats Come From. A Blood Rose Lv.175 march attacked a Wings of Dawn Lv.155 player (the wrong side of the triangle) with ⓘ tooltips read on both sides: the ledger’s “Faction Counter” row is really the whole faction layer — the bonus is ATK-only and always on (+15% at five matching heroes; our row = exactly 15.0% of base), the counter adds ×1.10 to ATK and DEF only for the side whose triangle applies (their DEF row = exactly +10%; ours = literal +0.0), and the two multiply (their ATK row = exactly 26.5% = 1.15×1.10). This retro-explains September’s “−1.5 counter mystery” (the row is 15% of your own base). Punchline on the page: the countered side won 3,539-to-712 with zero perished — respect the triangle in close fights, out-build it everywhere else. Same report re-verified the ÷20 model on a second march (completed Hall visible in combat at +525.0% DEF = 10,500÷20; level-bonus formula exact on the fourth roster) — and with the full ledgers captured, all six stats decompose exactly on both sides; the complete row tables are published as the third report on Battle Report Source Data. |
| October 9, 2026 |
Stats & Data Reference |
Full S-hero roster refreshed with Hero Power restored ✅ — all 15 heroes read live from their hero screens on the Endgame Benchmarks page, now sorted by power (8,426,168 Nyx → 6,953,049 Katrina). ATK/DEF updated from the Sept 24 snapshot (drift = enhancement levels, Mythic forge stages — the account now runs two Mythic guns, Nyx and Alma, worth ~1M power each over Orange Lv.70 — plus the final Hall DEF milestones). Two findings: Hero Power is component-based (Bella=Selena and Sophia=Katrina tie to the digit despite different ATK/DEF splits — identical investment, identical power), and the hero-screen gear tiles decode as hexagon pips = promotion hexagons, Lv. = enhancement level, +N = forge stage. New hero_power_roster.csv in the data set. |
| October 8, 2026 |
Stats & Data Reference |
Correction on the Power Guide (also clarified on the Research Guide): the research row listed “Peace Shield to Urgent Rescue (~268k)” — 268k is the whole Peace Shield tree; the path to Urgent Rescue Lv.10 is only ~40k badges (read live ✅). The five-tree ≈1.25M total was and remains the full-tree sum. Spotted by the guide owner — exactly the kind of catch the corrections process is for. |
| October 8, 2026 |
Seasons |
S3 guide: two community infographics added + a new Hero Swap Tickets section. The season one-pager now sits with the “What’s new in Season 3” overview, and Hero Swap got its own condensed ruleset (community guide): only 2 tickets all season; levels always transfer but skills only transfer at equal-or-higher star level — so max the new hero to 5★ before swapping; lower-star swaps move EXP only and refund the orange skill books; never spend a ticket on purple heroes; spend the two tickets on two different-faction 5★ orange heroes; and keep upgrading the originals’ bottom-left skills for their daily bonuses. |
| October 6, 2026 |
Stats & Data Reference |
The Scaling Guide now covers Tactical Plugins (chips) and Vehicle Exterior Modules — with two new efficiency-curve infographics. Chips: EXP per stat point by star from the live-measured rebuild (1.3K at 1★ → 49.7K at 8★, ~60K est. at 9★) — the curve is gentle, but a second chip 0★→7★ averages 23.6K per point, half the price of an 8★ point, and the real wall is duplicate copies (stars 7+8 eat 37 of the track’s 57). New rule: every deployed chip to 7★ before anyone goes 8★; no parking penalty since every marker pays the same tick. Modules: the one system where the last level is fair — Lv.15 costs ⅓ of the whole track but pays +15% Troop DMG, so per point it matches Lv.14 and beats Lv.12–13; the gate is part income (~1,019 level-1 parts/week free), not value. Both added to the summary table and the order-of-operations checklist (now 9 rows). Sparked by a community question on whether chip 8★+ and module Lv.14–15 are “a waste of money” — they aren’t, but the order matters. |
| October 5, 2026 |
Seasons |
New page: Season 4: Moonlit Elegy — Early Look + two new season infographics. The S4 page is written two seasons ahead from client data (Sanguine Crystal / Holy Water / Serum Lab / Werewolf / Succubus — same cost curves again, so the whole day-one opening order carries over) plus community-reported expectations (Yu Chan, Queenie and Amber with exclusive weapons; Mythic transformation arriving with S4 content; the matching pool doubling toward 32 servers). The S3 guide gained a “What’s new in Season 3” section from community reports — Ancient Dinos Sunday world boss, Fossil Album, Hatch of Legends, Dino Egg Defense, Trade Hubs (Mon/Wed/Fri — save diamonds!), Bio Institute Shop, Hero Level Swap and the weekly rhythm table. Both pages carry new one-page overview infographics (S3 “what changes” and the S4 early look); the schedule page and Home link the new page. Also on the S3 guide: Proliferation explained (kill budget 30 → 15 on one shared rally+solo counter, per-kill rewards double — live S2 experience; the community planner’s tables don’t apply the 2×), and the full War Investment package (each buy = 7 days of +100 resistance, +20% season-resource output and 1,000 of each resource daily — four buys cover a season). |
| October 4, 2026 |
Stats & Data Reference |
Inside hexagon 5: the full step-by-step cost and stat track, on the D5 Equipment & Mythic page. The last hexagon’s spend is now broken down per step, cross-checked against Last Z Helper’s per-step data (which lands exactly on our live-verified cumulative totals): sub-steps cost 3M Zents / 1,500 cores / 1–2 Orange Equipment each, while the completing step alone costs 9M Zents / 3,000 cores / 3 Orange Equipment — the Zent column closes exactly on the 24M hexagon-5 delta. The stat slices are just as lopsided: a normal sub-step pays +174 ATK / +0.2% Troop DMG (offense pair) where the completion pays +434 / +0.7% — ~2.5–3.5× the slice — on top of the ~41,000-power spike and the base-stat bump. New gear-rationing rule for when Orange Equipment is the bottleneck: go cheap-wide through the 1-gear front steps, then expensive-narrow — finish one piece at a time, offense pair (weapon/helmet) first. |
| October 1, 2026 |
Stats & Data Reference |
Hall of Honor COMPLETE — all 30 statues at the Lv.350 cap ✅. The last three S DEF statues (Katrina, Laura, Mia) reached 350, each paying All Heroes’ DEF 1,750 and 1,100,000 power. The panel’s Hall of Honor lines are now fully maxed at 24,150 ATK / 10,500 DEF / 37 capacity — and the climb confirmed the model to the digit (the old 10,330 was short by exactly 5 per missing level). Per-faction milestone totals land at the predicted full-build values: hero ATK +77.5% and hero DEF +23.5%. Endgame Benchmarks statue table updated. |
| September 29, 2026 |
Seasons |
New Seasons section: Season Schedule — State 677 and Season 3: Dinosaur Origin — Guide. The schedule page is the master timeline for our server — every season with dates (S1 Clash of Thrones · S2 Everfrost, ending Oct 7 with rewards until Oct 14 · S3 Dinosaur Origin, migration Oct 15–22 confirmed and start ≈ Nov 4 · S4 Moonlit Elegy forecast), the season-numbering explainer (the old desert Season 2 was decommissioned — Everfrost became S2), matching pools (S3 pool grows to servers 673–688) and what season end actually switches off. The S3 guide covers the Everfrost→Dinosaur translation table (Cretaceous Scale / Fernleaf / Biotech Lab / Velociraptor / Stegosaurus — same engine, same cost curves), the resistance model, the six-step day-one opening order, in-season event reward tables (Predator Squad, Black Market Guardian) and the pre-season checklist — flagged as client-data, to be live-verified once the season starts. The Everfrost guide moved from Start Here into the new Seasons group and carries a season-ending banner. Same day: plugin fodder EXP measured ✅ — feeding a green / blue / purple plugin = 1,000 / 5,000 / 50,000 EXP (single-item bar reads, reconciling an earlier 6,279,000 bulk feed to the digit) — new Fodder EXP section on the Tactical Plugins page, pricing a full 0★→8★ at ≈1,170 purple plugins and each chest tier’s average EXP per open. |
| September 24, 2026 |
Stats & Data Reference |
New page: Battle Report Source Data — the raw rows behind the pipeline, published for cross-verification. Every source row of the two live reports that the battle-stats page is built on — the Lv.200 Hunter Yeti rally, the Yeti’s own two-row ledger, and both sides of the arena PvP — as full tables with the three tooltip channels and a sum check under every stat. Open any of your own reports, tap the ⓘ tooltips, and verify the rules yourself. Same day, on the pipeline page: troop tier base stats added — T8/T9/T10 read live from the training screen (identical bases for assaulters, riders and shooters: +5 ATK/DEF and +7 HP per tier, Load flat at 2,000), completing the formula combat stat = tier base × (1 + report %) × faction bonus; per march slot T10 always wins, per point of power T9 is the more efficient body. The stat mind map now also shows the arena opponent’s values beside the Yeti’s for all six stats. |
| September 24, 2026 |
Stats & Data Reference |
New page: Where Your Battle Stats Come From — the battle report’s stat pipeline decoded, with a full visual map. Every battle report’s Troop Stats panel is an open ledger: six headline stats, each the exact sum of its source rows, each row splitting into three channels (troop-wide %, composition-weighted unit %, and hero flat stats converting at 20 flat = +1% troop, averaged over the marched heroes). Verified line by line on a live Lv.200 Hunter Yeti rally report AND both sides of an arena PvP report — roughly forty sums and thirty tooltips, all exact, on two different accounts. Headline findings: hero systems are ~46% of Troop ATK and the vehicle ~23%; Team Up stats (alliance techs + Leader’s Will’s team family) exist only in rallies — proven by the same troop’s rally-vs-arena reports; the Faction Counter is listed in every report as the summary’s ”+” term whether or not it applies; monsters are flat stat blocks with 0% damage boost/reduction; and reports print the opponent’s full research, gear, module and plugin state — every fight is free scouting. Includes round anatomy from live combat logs (two exchanges per round, shields absorb before HP, the round-11 skills volley). |
| September 24, 2026 |
Stats & Data Reference |
Full S-hero roster re-verified at Lv.175 + the Hall of Honor decoded statue by statue ✅. After HQ 35 raised the hero cap to 175, all 15 S heroes were read again (ATK / DEF / capacity with full component breakdowns — the Endgame Benchmarks roster table and Scarlett decomposition are updated): Level Bonus at 175 is 8,532 oriented / 4,594 off, troop capacity is now 738 combat / 766 economy with the structure bonus equalized at 400/60 for every faction, and all three Hall towers pay the same account-wide line. New on Endgame Benchmarks: the complete 30-statue Hall of Honor table — every statue’s “All Heroes’” stat goes to all 15 heroes (S/A/B = 1,750/700/350 at Lv.350, 5/2/1 per level) while the Lv.200–350 milestones are faction-only (S 3/5/5/5%, A 0.7/1/1/1%, B 0.3/0.5/0.5/0.5%, capacity statues +5/+7/+7/+7); the panel’s 24,150 ATK / 10,330 DEF / 37 capacity lines all decompose to the digit. 27 of 30 statues are at the Lv.350 cap on the measured account. Mythic forging stage costs (30M/50M/200M Electricity, 50/100/300 Forging Stones, 50 Pulse Modules and the +10→+200% boost ladder) were also confirmed live against the Mythic Forging guide’s table. |
| September 23, 2026 |
Research |
New section on the F2P/Spender guide: “Tactical Master & Leader’s Will — Don’t Let 12 Million Badges Scare You.” A data-grounded answer to the most common badge-anxiety question: the two endgame trees cost 12,089,760 badges combined — a multi-year background sink for finished accounts, not a goal. Includes a value-per-badge table (Military Strategies ≈1,000 badges per +1% Troop ATK+DEF vs Tactical Master’s ≈200,000 — 200× cheaper), the time math (≈8 + 11.5 years of queue time even at 365% research speed; ≈12/≈23 years of badge income), the gating argument (you graduate into these trees, you don’t choose them), the rally-leader framing for Leader’s Will, and the Day-3 rule (completing TM = ≈1.04B duel points over its lifetime). New universal badge rule #7 to match. |
| September 23, 2026 |
Stats & Data Reference |
Tactical Master COMPLETE — MAX values live-verified ✅. The tree reached 100% on the measured account and the live Stat Overview matches the projected MAX from the full tree dataset line for line: Troop ATK/DEF 15%, Troop DMG 10%, Troop HP 40%, Troop DMG Reduction 10%, all six situational lines (field / siege attack / siege defense ATK & DEF) 40% each, all three factions’ Heroes’ ATK/DEF 1,500, Destruction 15%, March Speed 15%, Healing Speed 20%. Tech Tree Stats updated — all 19 standard trees are now complete and live-verified. Leader’s Will unlocked the same day (0% — HQ 35 was already met, so the tree opened as soon as Tactical Master completed); its node costs and stat list will be verified against the live screens as research progresses. |
| September 21, 2026 |
Alliance Duel |
Chest thresholds & per-chest rewards live-verified for Days 1–5 ✅ — three thresholds corrected. Read from the in-game chest panels (all 9 chests): chests 3–5 unlock at 200K / 400K / 580K, not the community’s 300K/550K/840K. Contents redistributed to match the live panels: blue chests 1/2/4/5/7 pay badges + Blue Leveled resource chests; gold chests 3/6/8/9 carry the premium items (alloy, diamonds, Supply Boxes, fragments, books) — every daily total matches, only placement and thresholds were wrong. Calculator updated with the live ladder and reward arrays. Panel worth values recorded (badge = 3💎, Blue Leveled Chest = 100💎 — all five blue chests reconcile exactly). Day 6 ladder/contents still community data pending a live check. |
| September 21, 2026 |
Alliance Duel |
New: interactive Alliance Duel Calculator at /events/duel-calculator/ — enter the items you’re holding per day and see projected points, reward chests cleared (Days 1–5 and Day 6 ladders) and distance to the next chest, all from the live-verified panel values. Boost toggles use the measured additive model (fully-boosted default; unticking AR or Chinatsu scales everything down by ×(1+boosts)/5.55). Runs entirely in the browser. Same day: chest reward forecast added — each day now shows what the cleared chests actually pay (badges, alloy, fragments, books, diamonds, Valor Medals on Day 6), with a ×2 toggle for Alliance Recognition’s reward node. Per-chest breakdown is community data cross-checked against our verified full-clear totals (all match); confirmed the daily chest table is identical in Gold and Diamond league — league only changes daily-win/weekly/personal-ranking rewards. Guide’s Supply Box row corrected: 15/day but 43 on Day 6 → 118 weekly base, 236 with ×2. |
| September 21, 2026 |
Alliance Duel |
Live Points Table published — all six days read from the in-game Points Details panels ✅. The community-sourced table is replaced with live panel values from a fully-boosted account (AR maxed + Chinatsu maxed). Settled: the two boosts ADD (combined ≈×5.3 over base) — the ×7.75 multiplicative model is ruled out; Pulse Modules (434.9K!) and Forging Stones (17.4K) score on Day 2; bounties score Day 2 (260.9K) AND Day 6 (52.1K), trades Day 3 (326.2K) AND Day 6 (65.2K) — 5× better on their main day; Day-1 hidden gold: Lv.7 Exterior Module Chest = 1.5M and Orange Tactical Plugin Chest = 1.0M per open; badges = 174 each on Day 3 (an Event King push ≈ 24.8M points); Day 4’s big line is orange equipment consumed in promotions (1.3M); full Day-5 training ladder and Day-6 kill ladders incl. extra-points-vs-Duel-Alliance (+128→+727); day win points 1/2/2/2/2/4. Refugee rarity measured: purple = ¼ orange, blue = ¹⁄₂₀. Day 4’s in-game name corrected to “Hero Progression”. Day 1’s full detail ladders added the same day (the only day with extra panel rows): Exterior Module Chest 2.1K→1.5M by level (≈×3/level), Tactical Plugin Chest 13.0K/54.3K/217.4K/1.0M by rarity, Snow Leopard 2.6K→6.4K and team-up Frostbane 5.3K→12.8K by bracket (Frostbane = exactly 2× Snow Leopard), gathering 5 per 1,000 resources (16 for Zents). |
| September 21, 2026 |
Stats & Data Reference |
New page: Tactical Master & Leader’s Will — Full Cost Data. Complete node-by-node cost tables for the two endgame badge trees, from a community game-data extraction cross-checked against our live-verified Tech Tree Stats (every checkable value matches). Tactical Master: 33 nodes, 470 levels, exactly 6,000,590 badges + 20.0B Electricity + 12.0B Zents + 13,561 raw days. Leader’s Will: 25 nodes, 440 levels, 6,089,170 badges + 20.3B Electricity + 16.2B Zents + 19,577 raw days — more raw research time than all of Army Expansion. Leader’s Will’s full stat list published (Team DMG/Health/Reduction 10%, Team-Up ATK/DEF 20%, unit ATK/DEF 20%, faction heroes +1,000/+1,000, Urgent Rally −60s — the priciest node in the game at 507,660 badges); Tactical Master’s projected MAX values added to Tech Tree Stats. Research guides updated with the exact totals. |
| September 21, 2026 |
Stats & Data Reference |
Faction Bonus & Faction Counter verified from the in-game panels — published on the Heroes page. The counter triangle read from the Hero Faction tooltips (Wings of Dawn counters Blood Rose, Blood Rose counters Guard of Order, Guard of Order counters Wings of Dawn — several community sites print it backwards), plus the two system-level multipliers: Faction Bonus (always on, Troop’s Total ATK ×105/107/110/115% for 3 same / 3+2 / 4 / 5 same-faction heroes) and Faction Counter (vs the countered faction only, Troop’s Total ATK & DEF ×105/107/110% at 3/4/5). Both apply to the troop’s total, so they scale with everything else — a full mono-faction squad on the right target fields ≈×1.265 Total ATK before the faction skills. First quantified table for this system anywhere public. |
| September 20, 2026 |
Stats & Data Reference |
New page: Power Guide — How to Scale Power the Efficient Way. The one-page starter for new state players, distilled from the hub’s verified data and the state’s own hard-earned lessons. Covers where power actually comes from (a system-by-system efficiency table: HQ, research multipliers, hero levels/stars, Hall of Honor statues, D5 hexagons, Mythic forging, Tactical Plugins, Exterior Modules, refugees, and cosmetic buffs), the three phases of growth (Foundation → Breadth → Depth) under the golden rule “breadth before depth, multipliers before flat stats,” the Alliance Duel economy that funds it all, and the five mistakes that stall new players. Linked from the hub and surfaced on Home as the start-here page. |
| September 20, 2026 |
Alliance Duel |
Alliance Duel guide revamped with a points & rewards data layer. New up top: the scoring model (base points × Alliance Recognition, up to +300% all points +100% per source ✅ × Chinatsu’s Samurai Spirit, +55% fully maxed ✅ — together ~7–8×) and a points table with three columns (base / max AR ×5 / max AR + Chinatsu ×7.75) for the best cross-checked community values, including the new Forging Stone and Pulse Module point sources from the Mythic Forging update. New chest section: the nine thresholds for Days 1–5 and the cheaper Day 6 ladder, and the full-clear reward table base vs doubled with AR complete (830 → 1,660 badges/day; 9,960 badges + 10,400 Valor Medals + 1.32M alloy + 24 orange fragments per full week), plus league and personal-rank rewards. Fixed a stale AR line (old “240 vs 120 badges” replaced with the verified chest math). Community-sourced point values are flagged and will be replaced with live-verified panel numbers over the coming duel week. |
| September 20, 2026 |
Stats & Data Reference |
Where construction, research & training speed come from — published. All three speed tooltips read live and decomposed line by line (Construction 441% = Techs 155 + Alliance Techs 10 + Building 61 + Heroes 40 + VIP 30 + Alliance Cities 10 + Refugee 100 + Decoration 35; Research 365%; Training 766% per camp), with the exact formula verified to the second against live buttons: actual time = raw duration ÷ (1 + speed%). Decorations documented: combat decorations (Troop ATK & DEF +3/5/10/20/30% per level) all stack additively — a large collection reaches +484%/+459% — while growth decorations don’t stack because only one of each exists (Stargate = construction, Pharaoh Monument = research). Sources recorded: event tasks to ~Lv.2–3, Decoration Fragments from the weekly Black Market, HQ-skin vouchers from Gacha Go / Bullseye Booty / Tyrant rewards. |
| September 20, 2026 |
Stats & Data Reference |
Plugin chest drop tables measured and published. All four chest rarities read from the in-game Probabilities panels: every chest’s rare roll is one random orange plugin out of all 12 (8.333% each — only 1/12 targeted; the Orange Choice Box is the sole pick-your-plugin source), with fully deterministic linear pity: gold guarantees an orange by open 5 (~2.5 avg), purple by 78 (~26 avg), blue by 500 (~85 avg), green by 1,000 (~500 avg). Common rolls mapped per rarity (gold: 20 gold materials per miss; purple/blue/green: plugin fodder + occasional materials). Added to the Tactical Plugins page as its own section. |
| September 20, 2026 |
Stats & Data Reference |
Tactical Plugins validated across the full set + real 9★ data. The remaining three Wings of Dawn plugins (Fire Amplifier, Capacitor Armor, Electro Pulse) were reset and rebuilt 0★→8★ — every EXP threshold, gate cost and stat tick matched the published curve exactly, so the star-up table now stands verified for the whole slot. One plugin crossed into 9★ on screen: the first two EXP steps (5,777,000 + 5,892,500), per-step stats (+64 primary, +29,000 power) and the 8-marker track are now measured, confirming the ×1.3784 growth; the 8★ Resonance bonus (+300 All Heroes’ ATK & DEF) also fired live. Final-gate copy costs added per star (1/5/8/10 at 3★/6★/7★/8★, 20 catalysts at 1★). Plugin Crafting read live and added to the page: every plugin crafts from 100 materials of its rarity (purple materials → Mk III, gold materials → Ultra IV) — pricing an orange plugin’s 0★→8★ copy bill at 5,700 gold materials. |
| September 20, 2026 |
Stats & Data Reference |
New page: Tactical Plugins — Full Star-Up Data (0★ → 10★). The first public dataset for the Destroyer-EX Tactical Plugin system, measured live by resetting an orange plugin (full refund) and rebuilding it 0★→8★ on screen. Star-by-star costs — one orange plugin to 8★ = 58,486,700 Plugin EXP + 57 duplicate copies + 20 catalysts (every bar recorded; the ledger reconciles to the digit) — plus the 8-marker star track structure, per-step stat/power ticks, the four Wings of Dawn plugins’ 8★ stats and skills, and the full Resonance ladder (account-wide All Heroes’ ATK & DEF, +20 → +400 at 10★; the 9★ bonus needs ALL plugins orange 9★). 9★/10★ EXP projected from the measured ×1.3784 growth (9★‘s first step read live) and clearly marked estimates. Linked from the Vehicles page. |
| September 20, 2026 |
Stats & Data Reference |
Exterior Modules live-verified + the EXP exchange rate published. Three modules confirmed at max Lv.15 in-game (Tactical Radar / Hybrid Armor / Mounted Cannon — the 125% / 200% / tertiary values exact) and the three mid-level modules match the same curve point for point, including within-level behavior: main stats grow per 1% of the EXP bar, the third stat steps at the 25/50/75/100% markers. New on the Vehicles page: the leveling exchange rate — 5 EXP per level-1 part equivalent, tripling per part level (a Level-7 Select Chest = 3,645 EXP), Lv.14→15 = 393,660 EXP measured live, a full module = 1,180,980 EXP = 324 Level-7 chests with the final level alone a third of the track. Also corrected a units error: maxing a module on free chest income takes 22–37 years, not weeks. |
| September 20, 2026 |
Stats & Data Reference |
Infographics added to the Scaling Guide. Every section now opens with a shareable infographic: hero star value per fragment, power per core by hexagon, forging value per stone (Stage 2 peak), EXP cost per level bracket, the Hall of Honor statue milestones, and the order-of-operations checklist. All figures are drawn from the guide’s own verified tables; the images are made for screenshotting into alliance chat. |
| September 19, 2026 |
Main Hub |
New section: Volcano Wars. A war-by-war record for State 677, starting with Volcano War #1 (Sept 19, 2026): 677 + 678 attacking 687 + 676 in Normal Mode, won 87% to 13% (2,516,394 vs 379,605 Camp Points). The war page records the setup, final score, attacker camp top-10 ranking (AOD0 first with 791,168), prize pool and camp rewards, the squad-pairing strategy and battle-day orders we used, and lessons for next time. A short rules summary sits on the section’s landing page. |
| September 18, 2026 |
Stats & Data Reference |
Hall of Honor fully documented on the Scaling Guide. The three purple statues that carry each faction’s Troop Capacity (Christina / Vivian / Maria) verified live with their complete milestone ladder (+3/+3/+5/+5/+7/+7/+7 at Lv.50–350, max +37 per faction — the active milestones at the measured statue levels sum to exactly the +30 capacity line on every hero’s panel), plus All Heroes’ DEF +2 per statue level. Statue leveling costs added (verified): 10/20/30 fragments per level across Lv.1–100 / 101–200 / 201–350 = 7,500 total — making a hero’s complete lifetime bill 8,475 fragments (975 to 5★ + 7,500 to statue Lv.350). Statues added to the guide’s summary table and priority checklist. |
| September 18, 2026 |
Stats & Data Reference |
New page: Scaling Guide — Where Your Next Fragment, Core and Stone Should Go. A marginal-value guide built from the verified cost tables, answering the most-asked upgrade questions: hero stars 3/4/5 grant identical stats (+2,437 ATK & DEF each) at 100→300→500 fragments, so early stars are 8× more fragment-efficient and every deployed hero (F1–F3) should hit 3★ before anyone gets a 4th/5th star; every D5 hexagon grants the same ~99.5k power at 1,100→10,500 cores (9.5× decay), so a new piece to hexagon 3 beats one piece’s final hexagon for fewer cores; Mythic forging Lv.2 is the track’s best stone value (0.40%/stone vs Lv.5’s 0.08%), so forge everything to Lv.2 and push only one main piece at a time to full Mythic. Includes the order-of-operations checklist and the “why three good formations beat one perfect one” argument. Linked from the hub navigation. |
| September 17, 2026 |
Research |
Accuracy pass on both research guides (Combat/Costs/Dependencies + F2P/Spender Progression), corrected against the verified Stats & Data Reference hub. Fixed internal contradictions (Shooter Training cost listed two ways; Recharge Shield placed in the wrong tree — it is in Peace Shield; HQ Management prerequisite is 100% Shelter Building), aligned unlock requirements with the hub’s verified table (Siege to Seize needs Elite Troops 100% + Military Strategies 40%; Fully Armed Alliance needs New Home 100% + the Season 1 alliance requirement), updated costs to current data (Tactical Master ≈6.0M, troop training trees ≈1.44M each, Army Building ≈750k, Age of Steel ≈1.08M — marked “community data” where not yet verified), corrected the Alliance Duel doubling math to the verified chest table (830→1,660 badges and 110k→220k Alloy per full-clear day; Event King 142,700 / Event Expert 18,210 badges exact), and added the two new trees: Army Expansion (Season 3, Electricity+Zents, linked to its full-data page) and Leader’s Will (Tactical Master 80%, ≈6M badges est.). Both guides’ dependency maps now run all the way to Leader’s Will. |
| September 17, 2026 |
Stats & Data Reference |
New page: Army Expansion Research — Full Data (Season 3). Complete dataset for the 7th research tree ahead of its unlock on day 50 of Season 3 (requires HQ 33 + Rapid Growth 50%): all 26 nodes and 310 levels with per-level Electricity/Zent costs and research times — every node sums exactly. Headlines: costs are Electricity + Zents (not badges), totalling 19.06B Electricity and 17.16B Zents (6× the Zents of the whole HQ 1→35 run) over 11,031 raw research days; full completion gives +2,500 Troop Capacity plus per-unit Attack/Defense/Camp Capacity/Training Speed/Cost Reduction. Also recorded: the locked 20th tech tree Leader’s Will unlocks at Tactical Master 80%. |
| September 17, 2026 |
Stats & Data Reference |
Age of Steel completed — tech pages updated. Final values recorded on Tech Tree Stats: the last nodes add Reservist Cap 2,000 and raise Healing Speed to 60% / Hospital Capacity to 1,500 (production values unchanged, so the Resource Production tables stand). Tactical Master updated to 74%: faction hero ATK/DEF grew 700→1,500 and Destruction +15% / March Speed +15% unlocked. A 20th tree, Leader’s Will, is visible but still locked and will be documented when it opens. |
| September 14, 2026 |
Stats & Data Reference |
Full hub audit. Every page re-verified against source data (all full-table pages checked row by row — clean). Heroes page brought current: in-game names (Sophia/Amelia/Harleyna), corrected exclusive-weapon kits (September patch values; all 9 combat S heroes verified as holders — Harleyna’s weapon is live), per-faction Hall of Honor values, Lv.170 capacity decomposition, and full-roster ATK/DEF orientation map. D5 exclusive-weapon section and Vehicles Mia values (+30% mod EXP) corrected to live data. Navigation: sub-page links added to the top of the D5, Vehicles, Research & HQ and Heroes pages, and the hub’s reference-tables index completed. |
| September 13, 2026 |
Stats & Data Reference |
Refugee layer added to Resource Production. Decoded the refugee bonus model (verified against a live crew, sums exact): each refugee = stars (+3%/star, linear) + levels (~+0.4%/level), 4 per building, a fully maxed crew = +100% — doubles the building’s output. Added a per-star value table, the with-techs-plus-maxed-refugees output ceiling, and the complete combat & utility crew census (Military Center, unit camps, Hospital, Alliance Center, Bookstore, Villa, Trade Center) — nine live crews verified, every panel sums exactly. Notable: Research and Construction Speed are FIXED at 25% per orange refugee (stars/level irrelevant — filling the slots is an instant +100%), and Trade Center Merchants add a separate Zent Yields Bonus (+102% measured). |
| September 11, 2026 |
Event Guides |
New page: Mythic Forging Event — F2P & Spender Guide, published ahead of the event and linked under Event Guides. Confirms the per-piece cost (980 Forging Stone, 50 Pulse Module, 460M Electricity), documents that forging levels 1–5 require no Pulse Modules at all, and ranks every forging step by stat gained per stone — Lv.2 is the best value in the track, Lv.5 the worst, and the Mythic step good value again. Supply key pack prices are flagged as unverified until the live event shop opens. |
| September 11, 2026 |
Stats & Data Reference |
New page: Resource Production. Base yields for all 8 producer buildings read from live info pages, with hourly/daily/weekly/monthly output tables shown with and without research/techs (production techs more than double Wood/Food and nearly triple Electricity). Refugee bonus columns to follow. |
| September 11, 2026 |
Stats & Data Reference |
All 19 tech trees verified. Read every tech tree’s Stat Overview from the live game and published the complete stat lists on a new Research & HQ sub-page (Tech Tree Stats), with a summary of what techs actually contribute: ~+250% unit ATK/DEF across trees, the +60% situational trees (Field / Siege / Peace Shield), and the two trees behind the flat hero-stat “Techs” line (Hero Training + Tactical Master — confirmed to sum exactly to the hero panel value). |
| September 11, 2026 |
Stats & Data Reference |
Full S-hero roster verified. The remaining 11 S heroes verified in-game at Lv.170 — the complete Season 2 roster (15 heroes, 5 per faction) is now live-verified. All three faction skills pages updated with in-game names and values (three heroes renamed to match the game: Sophia, Amelia, Harleyna), and a full Lv.170 stat table with faction patterns published on Endgame Benchmarks. Every stat breakdown summed exactly. |
| September 11, 2026 |
Stats & Data Reference |
Alma, Scarlett and Sakura fully verified in-game at Lv.170: all skill kits updated with current names and values (every S-hero skill 1 hits factor 1500, every skill 2 hits 2400; Scarlett’s training skill is now +70% and a Global Effect). Full stat breakdowns recorded for all three — every panel sums exactly. |
| September 11, 2026 |
Stats & Data Reference |
Nyx fully verified in-game at Lv.170: real skill kit published (Witchcraft Attack 1500, Spirit Doll 2400 ×4 puppets, Mind Control +45% Shooter DEF, Potential Unleashed +10% Shooter damage always on). Confirmed hero Level Bonus grows 1.5× faster past Lv.150, and Hall of Honor is a leveling system (Lv.320 observed) with faction ATK milestones. |
| August 20, 2026 |
Stats & Data Reference |
Corrected Wings of Dawn faction leader to Scarlett (previously listed as Nyx from duplicated guide data). Nyx’s real skills verified in-game the same day: Mind Control (marching Shooter DEF +45%, Shooter ATK star bonuses) and Potential Unleashed (all Shooter damage +10% even undeployed). Documented the 3×3 S-hero archetype grid: leader/trainer, unit-HP and unit-damage hero per faction. |
| August 20, 2026 |
Stats & Data Reference |
Added verified per-hero stats for 9 maxed heroes (power breakdown panel, all sums exact): the additive stat model, ATK/DEF orientation, exclusive weapon kits and Hall of Honor values on the Heroes page, plus a full stat decomposition on the Endgame Benchmarks page. |
| August 19, 2026 |
Main Hub |
Added the Stats & Data Reference section: full verified data hub covering heroes and star scaling, D5 & Mythic equipment, research badge costs, HQ construction 1–35, and vehicles, with complete data tables on sub-pages and live-verified endgame benchmarks. |
| August 5, 2026 |
Main Hub |
Added public welcome guidance and archived outdated material. |
| August 5, 2026 |
Research |
Standardized Alliance Recognition total to 356,770 badges; corrected Hero Training, Field and Siege prerequisite values. |
| August 5, 2026 |
Core Guides |
Added visible verification dates and live-rule warnings. |
| August 5, 2026 |
Operations Portal |
Added Weekly Action Plan, Live Command Cards, Canyon Clash and Capital Clash guides. |
| August 5, 2026 |
Operations Accuracy Review |
Corrected weekly Season 2 event coverage, clarified Canyon Clash troop recovery and healing, added Capital Clash turret control and mud shielding guidance, and standardized page icons and review labels. |
| August 5, 2026 |
Frozen Rescue |
Confirmed Monday–Wednesday schedule with 10 rescues per day. Added Elk priority at 300 badges per rescue (9,000 weekly maximum) and Mammoth priority at 2 exclusive weapon fragments per rescue (60 weekly maximum). |