| September 21, 2026 | Stats & Data Reference | Faction Bonus & Faction Counter verified from the in-game panels — published on the Heroes page. The counter triangle read from the Hero Faction tooltips (Wings of Dawn counters Blood Rose, Blood Rose counters Guard of Order, Guard of Order counters Wings of Dawn — several community sites print it backwards), plus the two system-level multipliers: Faction Bonus (always on, Troop’s Total ATK ×105/107/110/115% for 3 same / 3+2 / 4 / 5 same-faction heroes) and Faction Counter (vs the countered faction only, Troop’s Total ATK & DEF ×105/107/110% at 3/4/5). Both apply to the troop’s total, so they scale with everything else — a full mono-faction squad on the right target fields ≈×1.265 Total ATK before the faction skills. First quantified table for this system anywhere public. |
| September 20, 2026 | Stats & Data Reference | New page: Power Guide — How to Scale Power the Efficient Way. The one-page starter for new state players, distilled from the hub’s verified data and the state’s own hard-earned lessons. Covers where power actually comes from (a system-by-system efficiency table: HQ, research multipliers, hero levels/stars, Hall of Honor statues, D5 hexagons, Mythic forging, Tactical Plugins, Exterior Modules, refugees, and cosmetic buffs), the three phases of growth (Foundation → Breadth → Depth) under the golden rule “breadth before depth, multipliers before flat stats,” the Alliance Duel economy that funds it all, and the five mistakes that stall new players. Linked from the hub and surfaced on Home as the start-here page. |
| September 20, 2026 | Alliance Duel | Alliance Duel guide revamped with a points & rewards data layer. New up top: the scoring model (base points × Alliance Recognition, up to +300% all points +100% per source ✅ × Chinatsu’s Samurai Spirit, +55% fully maxed ✅ — together ~7–8×) and a points table with three columns (base / max AR ×5 / max AR + Chinatsu ×7.75) for the best cross-checked community values, including the new Forging Stone and Pulse Module point sources from the Mythic Forging update. New chest section: the nine thresholds for Days 1–5 and the cheaper Day 6 ladder, and the full-clear reward table base vs doubled with AR complete (830 → 1,660 badges/day; 9,960 badges + 10,400 Valor Medals + 1.32M alloy + 24 orange fragments per full week), plus league and personal-rank rewards. Fixed a stale AR line (old “240 vs 120 badges” replaced with the verified chest math). Community-sourced point values are flagged and will be replaced with live-verified panel numbers over the coming duel week. |
| September 20, 2026 | Stats & Data Reference | Where construction, research & training speed come from — published. All three speed tooltips read live and decomposed line by line (Construction 441% = Techs 155 + Alliance Techs 10 + Building 61 + Heroes 40 + VIP 30 + Alliance Cities 10 + Refugee 100 + Decoration 35; Research 365%; Training 766% per camp), with the exact formula verified to the second against live buttons: actual time = raw duration ÷ (1 + speed%). Decorations documented: combat decorations (Troop ATK & DEF +3/5/10/20/30% per level) all stack additively — a large collection reaches +484%/+459% — while growth decorations don’t stack because only one of each exists (Stargate = construction, Pharaoh Monument = research). Sources recorded: event tasks to ~Lv.2–3, Decoration Fragments from the weekly Black Market, HQ-skin vouchers from Gacha Go / Bullseye Booty / Tyrant rewards. |
| September 20, 2026 | Stats & Data Reference | Plugin chest drop tables measured and published. All four chest rarities read from the in-game Probabilities panels: every chest’s rare roll is one random orange plugin out of all 12 (8.333% each — only 1/12 targeted; the Orange Choice Box is the sole pick-your-plugin source), with fully deterministic linear pity: gold guarantees an orange by open 5 (~2.5 avg), purple by 78 (~26 avg), blue by 500 (~85 avg), green by 1,000 (~500 avg). Common rolls mapped per rarity (gold: 20 gold materials per miss; purple/blue/green: plugin fodder + occasional materials). Added to the Tactical Plugins page as its own section. |
| September 20, 2026 | Stats & Data Reference | Tactical Plugins validated across the full set + real 9★ data. The remaining three Wings of Dawn plugins (Fire Amplifier, Capacitor Armor, Electro Pulse) were reset and rebuilt 0★→8★ — every EXP threshold, gate cost and stat tick matched the published curve exactly, so the star-up table now stands verified for the whole slot. One plugin crossed into 9★ on screen: the first two EXP steps (5,777,000 + 5,892,500), per-step stats (+64 primary, +29,000 power) and the 8-marker track are now measured, confirming the ×1.3784 growth; the 8★ Resonance bonus (+300 All Heroes’ ATK & DEF) also fired live. Final-gate copy costs added per star (1/5/8/10 at 3★/6★/7★/8★, 20 catalysts at 1★). Plugin Crafting read live and added to the page: every plugin crafts from 100 materials of its rarity (purple materials → Mk III, gold materials → Ultra IV) — pricing an orange plugin’s 0★→8★ copy bill at 5,700 gold materials. |
| September 20, 2026 | Stats & Data Reference | New page: Tactical Plugins — Full Star-Up Data (0★ → 10★). The first public dataset for the Destroyer-EX Tactical Plugin system, measured live by resetting an orange plugin (full refund) and rebuilding it 0★→8★ on screen. Star-by-star costs — one orange plugin to 8★ = 58,486,700 Plugin EXP + 57 duplicate copies + 20 catalysts (every bar recorded; the ledger reconciles to the digit) — plus the 8-marker star track structure, per-step stat/power ticks, the four Wings of Dawn plugins’ 8★ stats and skills, and the full Resonance ladder (account-wide All Heroes’ ATK & DEF, +20 → +400 at 10★; the 9★ bonus needs ALL plugins orange 9★). 9★/10★ EXP projected from the measured ×1.3784 growth (9★‘s first step read live) and clearly marked estimates. Linked from the Vehicles page. |
| September 20, 2026 | Stats & Data Reference | Exterior Modules live-verified + the EXP exchange rate published. Three modules confirmed at max Lv.15 in-game (Tactical Radar / Hybrid Armor / Mounted Cannon — the 125% / 200% / tertiary values exact) and the three mid-level modules match the same curve point for point, including within-level behavior: main stats grow per 1% of the EXP bar, the third stat steps at the 25/50/75/100% markers. New on the Vehicles page: the leveling exchange rate — 5 EXP per level-1 part equivalent, tripling per part level (a Level-7 Select Chest = 3,645 EXP), Lv.14→15 = 393,660 EXP measured live, a full module = 1,180,980 EXP = 324 Level-7 chests with the final level alone a third of the track. Also corrected a units error: maxing a module on free chest income takes 22–37 years, not weeks. |
| September 20, 2026 | Stats & Data Reference | Infographics added to the Scaling Guide. Every section now opens with a shareable infographic: hero star value per fragment, power per core by hexagon, forging value per stone (Stage 2 peak), EXP cost per level bracket, the Hall of Honor statue milestones, and the order-of-operations checklist. All figures are drawn from the guide’s own verified tables; the images are made for screenshotting into alliance chat. |
| September 19, 2026 | Main Hub | New section: Volcano Wars. A war-by-war record for State 677, starting with Volcano War #1 (Sept 19, 2026): 677 + 678 attacking 687 + 676 in Normal Mode, won 87% to 13% (2,516,394 vs 379,605 Camp Points). The war page records the setup, final score, attacker camp top-10 ranking (AOD0 first with 791,168), prize pool and camp rewards, the squad-pairing strategy and battle-day orders we used, and lessons for next time. A short rules summary sits on the section’s landing page. |
| September 18, 2026 | Stats & Data Reference | Hall of Honor fully documented on the Scaling Guide. The three purple statues that carry each faction’s Troop Capacity (Christina / Vivian / Maria) verified live with their complete milestone ladder (+3/+3/+5/+5/+7/+7/+7 at Lv.50–350, max +37 per faction — the active milestones at the measured statue levels sum to exactly the +30 capacity line on every hero’s panel), plus All Heroes’ DEF +2 per statue level. Statue leveling costs added (verified): 10/20/30 fragments per level across Lv.1–100 / 101–200 / 201–350 = 7,500 total — making a hero’s complete lifetime bill 8,475 fragments (975 to 5★ + 7,500 to statue Lv.350). Statues added to the guide’s summary table and priority checklist. |
| September 18, 2026 | Stats & Data Reference | New page: Scaling Guide — Where Your Next Fragment, Core and Stone Should Go. A marginal-value guide built from the verified cost tables, answering the most-asked upgrade questions: hero stars 3/4/5 grant identical stats (+2,437 ATK & DEF each) at 100→300→500 fragments, so early stars are 8× more fragment-efficient and every deployed hero (F1–F3) should hit 3★ before anyone gets a 4th/5th star; every D5 hexagon grants the same ~99.5k power at 1,100→10,500 cores (9.5× decay), so a new piece to hexagon 3 beats one piece’s final hexagon for fewer cores; Mythic forging Lv.2 is the track’s best stone value (0.40%/stone vs Lv.5’s 0.08%), so forge everything to Lv.2 and push only one main piece at a time to full Mythic. Includes the order-of-operations checklist and the “why three good formations beat one perfect one” argument. Linked from the hub navigation. |
| September 17, 2026 | Research | Accuracy pass on both research guides (Combat/Costs/Dependencies + F2P/Spender Progression), corrected against the verified Stats & Data Reference hub. Fixed internal contradictions (Shooter Training cost listed two ways; Recharge Shield placed in the wrong tree — it is in Peace Shield; HQ Management prerequisite is 100% Shelter Building), aligned unlock requirements with the hub’s verified table (Siege to Seize needs Elite Troops 100% + Military Strategies 40%; Fully Armed Alliance needs New Home 100% + the Season 1 alliance requirement), updated costs to current data (Tactical Master ≈6.0M, troop training trees ≈1.44M each, Army Building ≈750k, Age of Steel ≈1.08M — marked “community data” where not yet verified), corrected the Alliance Duel doubling math to the verified chest table (830→1,660 badges and 110k→220k Alloy per full-clear day; Event King 142,700 / Event Expert 18,210 badges exact), and added the two new trees: Army Expansion (Season 3, Electricity+Zents, linked to its full-data page) and Leader’s Will (Tactical Master 80%, ≈6M badges est.). Both guides’ dependency maps now run all the way to Leader’s Will. |
| September 17, 2026 | Stats & Data Reference | New page: Army Expansion Research — Full Data (Season 3). Complete dataset for the 7th research tree ahead of its unlock on day 50 of Season 3 (requires HQ 33 + Rapid Growth 50%): all 26 nodes and 310 levels with per-level Electricity/Zent costs and research times — every node sums exactly. Headlines: costs are Electricity + Zents (not badges), totalling 19.06B Electricity and 17.16B Zents (6× the Zents of the whole HQ 1→35 run) over 11,031 raw research days; full completion gives +2,500 Troop Capacity plus per-unit Attack/Defense/Camp Capacity/Training Speed/Cost Reduction. Also recorded: the locked 20th tech tree Leader’s Will unlocks at Tactical Master 80%. |
| September 17, 2026 | Stats & Data Reference | Age of Steel completed — tech pages updated. Final values recorded on Tech Tree Stats: the last nodes add Reservist Cap 2,000 and raise Healing Speed to 60% / Hospital Capacity to 1,500 (production values unchanged, so the Resource Production tables stand). Tactical Master updated to 74%: faction hero ATK/DEF grew 700→1,500 and Destruction +15% / March Speed +15% unlocked. A 20th tree, Leader’s Will, is visible but still locked and will be documented when it opens. |
| September 14, 2026 | Stats & Data Reference | Full hub audit. Every page re-verified against source data (all full-table pages checked row by row — clean). Heroes page brought current: in-game names (Sophia/Amelia/Harleyna), corrected exclusive-weapon kits (September patch values; all 9 combat S heroes verified as holders — Harleyna’s weapon is live), per-faction Hall of Honor values, Lv.170 capacity decomposition, and full-roster ATK/DEF orientation map. D5 exclusive-weapon section and Vehicles Mia values (+30% mod EXP) corrected to live data. Navigation: sub-page links added to the top of the D5, Vehicles, Research & HQ and Heroes pages, and the hub’s reference-tables index completed. |
| September 13, 2026 | Stats & Data Reference | Refugee layer added to Resource Production. Decoded the refugee bonus model (verified against a live crew, sums exact): each refugee = stars (+3%/star, linear) + levels (~+0.4%/level), 4 per building, a fully maxed crew = +100% — doubles the building’s output. Added a per-star value table, the with-techs-plus-maxed-refugees output ceiling, and the complete combat & utility crew census (Military Center, unit camps, Hospital, Alliance Center, Bookstore, Villa, Trade Center) — nine live crews verified, every panel sums exactly. Notable: Research and Construction Speed are FIXED at 25% per orange refugee (stars/level irrelevant — filling the slots is an instant +100%), and Trade Center Merchants add a separate Zent Yields Bonus (+102% measured). |
| September 11, 2026 | Event Guides | New page: Mythic Forging Event — F2P & Spender Guide, published ahead of the event and linked under Event Guides. Confirms the per-piece cost (980 Forging Stone, 50 Pulse Module, 460M Electricity), documents that forging levels 1–5 require no Pulse Modules at all, and ranks every forging step by stat gained per stone — Lv.2 is the best value in the track, Lv.5 the worst, and the Mythic step good value again. Supply key pack prices are flagged as unverified until the live event shop opens. |
| September 11, 2026 | Stats & Data Reference | New page: Resource Production. Base yields for all 8 producer buildings read from live info pages, with hourly/daily/weekly/monthly output tables shown with and without research/techs (production techs more than double Wood/Food and nearly triple Electricity). Refugee bonus columns to follow. |
| September 11, 2026 | Stats & Data Reference | All 19 tech trees verified. Read every tech tree’s Stat Overview from the live game and published the complete stat lists on a new Research & HQ sub-page (Tech Tree Stats), with a summary of what techs actually contribute: ~+250% unit ATK/DEF across trees, the +60% situational trees (Field / Siege / Peace Shield), and the two trees behind the flat hero-stat “Techs” line (Hero Training + Tactical Master — confirmed to sum exactly to the hero panel value). |
| September 11, 2026 | Stats & Data Reference | Full S-hero roster verified. The remaining 11 S heroes verified in-game at Lv.170 — the complete Season 2 roster (15 heroes, 5 per faction) is now live-verified. All three faction skills pages updated with in-game names and values (three heroes renamed to match the game: Sophia, Amelia, Harleyna), and a full Lv.170 stat table with faction patterns published on Endgame Benchmarks. Every stat breakdown summed exactly. |
| September 11, 2026 | Stats & Data Reference | Alma, Scarlett and Sakura fully verified in-game at Lv.170: all skill kits updated with current names and values (every S-hero skill 1 hits factor 1500, every skill 2 hits 2400; Scarlett’s training skill is now +70% and a Global Effect). Full stat breakdowns recorded for all three — every panel sums exactly. |
| September 11, 2026 | Stats & Data Reference | Nyx fully verified in-game at Lv.170: real skill kit published (Witchcraft Attack 1500, Spirit Doll 2400 ×4 puppets, Mind Control +45% Shooter DEF, Potential Unleashed +10% Shooter damage always on). Confirmed hero Level Bonus grows 1.5× faster past Lv.150, and Hall of Honor is a leveling system (Lv.320 observed) with faction ATK milestones. |
| August 20, 2026 | Stats & Data Reference | Corrected Wings of Dawn faction leader to Scarlett (previously listed as Nyx from duplicated guide data). Nyx’s real skills verified in-game the same day: Mind Control (marching Shooter DEF +45%, Shooter ATK star bonuses) and Potential Unleashed (all Shooter damage +10% even undeployed). Documented the 3×3 S-hero archetype grid: leader/trainer, unit-HP and unit-damage hero per faction. |
| August 20, 2026 | Stats & Data Reference | Added verified per-hero stats for 9 maxed heroes (power breakdown panel, all sums exact): the additive stat model, ATK/DEF orientation, exclusive weapon kits and Hall of Honor values on the Heroes page, plus a full stat decomposition on the Endgame Benchmarks page. |
| August 19, 2026 | Main Hub | Added the Stats & Data Reference section: full verified data hub covering heroes and star scaling, D5 & Mythic equipment, research badge costs, HQ construction 1–35, and vehicles, with complete data tables on sub-pages and live-verified endgame benchmarks. |
| August 5, 2026 | Main Hub | Added public welcome guidance and archived outdated material. |
| August 5, 2026 | Research | Standardized Alliance Recognition total to 356,770 badges; corrected Hero Training, Field and Siege prerequisite values. |
| August 5, 2026 | Core Guides | Added visible verification dates and live-rule warnings. |
| August 5, 2026 | Operations Portal | Added Weekly Action Plan, Live Command Cards, Canyon Clash and Capital Clash guides. |
| August 5, 2026 | Operations Accuracy Review | Corrected weekly Season 2 event coverage, clarified Canyon Clash troop recovery and healing, added Capital Clash turret control and mud shielding guidance, and standardized page icons and review labels. |
| August 5, 2026 | Frozen Rescue | Confirmed Monday–Wednesday schedule with 10 rescues per day. Added Elk priority at 300 badges per rescue (9,000 weekly maximum) and Mammoth priority at 2 exclusive weapon fragments per rescue (60 weekly maximum). |