Where Your Battle Stats Come From
Open any battle report, tap Troop Stats, and the game shows you six numbers — thousands of percent of ATK and DEF that seem to come from nowhere. They don’t. Every one of those numbers is an open ledger: it expands into source rows, every row has a ⓘ tooltip, and everything adds up exactly. We read all of it from live reports (a Lv.200 Hunter Yeti rally and an arena fight where both sides’ tooltips were checked) and mapped the whole pipeline.
The map — systems → channels → combat stats
Section titled “The map — systems → channels → combat stats”Everything you build feeds combat through exactly three channels, and the engine simply adds them — there is no hidden math inside a stat line.
The golden conversion — 20 flat hero stat = +1% troop stat
Section titled “The golden conversion — 20 flat hero stat = +1% troop stat”The least-known rule in the game, hiding in plain sight in every report tooltip: flat hero ATK and DEF convert into troop-wide percentages at a fixed rate — 20 flat = 1% — averaged across the heroes you march. Statue headlines, star bonuses, hero levels, hero gear, the vehicle’s hero line: they’re all troop-wide multipliers wearing hero-stat clothes.
| Report tooltip line | The math | ✅ |
|---|---|---|
| Hall of Honor 1,207.5% | 24,150 flat ÷ 20 | exact |
| Hero Rank (stars) 487.5% | 9,750 ÷ 20 | exact |
| Mod Vehicle 1,447.0% | 28,940 ÷ 20 | exact |
| Structures 20.0% | 400 ÷ 20 | exact |
| Hero Level 347.8% | avg of 3 ATK-oriented (8,532) + 2 DEF-oriented (4,594) marched heroes, ÷ 20 | exact |
It even held on the arena opponent’s side: a Lv.155 account’s Hero Level lines came out at 292.2% / 259.1% — exactly what the leveling chart’s level-bonus values predict for five Lv.155 heroes. Practical meaning: every 20 points of hero ATK you add anywhere in the march is +1% ATK for every unit in it. That’s why Hall of Honor statues and gear promotions carry a march, and why the Scaling Guide keeps telling you to feed them.
Anatomy of one number — 9,120.9% Troop ATK
Section titled “Anatomy of one number — 9,120.9% Troop ATK”Every source row from the report’s ATK expansion, drawn to scale. Heroes and the vehicle are almost seven tenths of the whole number:
The thirteen rows add to exactly 9,120.9% — nothing else. The same is true for DEF (6,547.8%), HP (450.0%), DMG Boost (612.8%) and DMG Reduction (108.5%) on this account, and for all six stats on the arena opponent’s report.
Stats that only work in rallies
Section titled “Stats that only work in rallies”Comparing the same troop in a rally report and an arena report isolates a whole bucket. (The summary panel also splits ATK into two terms, like 7,921.2% + 1,188.2% — that add-on is the ledger’s Faction Counter row. It’s not really “the counter”: it’s your always-on faction bonus, times the counter when the matchup applies — decoded in the faction-triangle section below.)
| Stat | Rally | Arena | What changed |
|---|---|---|---|
| Troop ATK | 9,120.9% | 9,109.4% | Alliance-tech Team-Up ATK 10 gone; the faction row is 15% of the base, so it tracked the −10 with a −1.5 |
| Troop DMG Boost | 612.8% | 557.8% | the Team Up 55 row vanished |
| Troop DMG Reduction | 108.5% | 106.5% | Leader’s Will’s Team Up 2 vanished |
| Troop HP / DEF | 450.0 / 6,547.8% | 450.0 / 6,547.6% | unchanged (no Team Up rows there) |
What the percentages multiply — troop tier base stats
Section titled “What the percentages multiply — troop tier base stats”The six report stats are tier-blind: nothing in the ledger references troop tiers. What the percentages multiply is each unit’s base stats, set only by its tier — and identical across all three unit types (assaulters, riders, shooters), read live from the training screen:
| Tier | Power | ATK | DEF | HP | Load |
|---|---|---|---|---|---|
| T8 | 3,530 | 35 | 35 | 141 | 2,000 |
| T9 | 4,340 | 40 | 40 | 148 | 2,000 |
| T10 | 5,640 | 45 | 45 | 155 | 2,000 |
Across T8–T10 the bases step by +5 ATK/DEF and +7 HP per tier (Load never moves), so the whole engine reduces to one line:
combat stat = tier base × (1 + your report %) — then the always-on faction multiplier when troops march with matching-faction heroes.
On the measured account (ATK 9,120.9%, HP 450.0%) a single T10 fights at 45 × 92.209 ≈ 4,149 effective ATK and 155 × 5.5 ≈ 852.5 effective HP before the faction bonus. Two practical reads fall straight out of the table:
- Per march slot, higher tier always wins. Capacity slots are fixed, and a T10 in a slot is +12.5% ATK/DEF and +4.7% HP over a T9 in that same slot — multiplied by your entire % ledger.
- Per point of power, lower tier is the tougher body. A T10 carries 30% more power than a T9 for 12.5% more ATK — T9s deliver about 15% more ATK (and 24% more HP) per point of power. Tier up because marches get stronger, not because the power rating gets more efficient — worth knowing for anyone watching kill-event trades, where losses are scored by what they were worth.
Player vs monster, player vs player
Section titled “Player vs monster, player vs player”Monsters are flat stat blocks. The Lv.200 Yeti’s ledger is two rows: one big “Extra Bonus” block (+5,200% ATK and DEF; its HP is a lone +280%) plus a +750% Heroes row from its five Lv.150 zombie “heroes” — the ÷20 conversion again, working on a monster. It has no damage boost and no damage reduction: your DMG Boost lands against 0% reduction, which is why creature rallies melt monsters far above your own power.
Players are ledgers you can read. In a PvP report every row appears on both sides — and the report also prints the opponent’s research progress, gear levels, module levels and plugin resonance. From a real arena fight against a Lv.155 account running the same five heroes:
| ATK source | Measured account | Lv.155 opponent | Where the gap lives |
|---|---|---|---|
| Heroes | 4,194.5% | 2,378.3% | gear averages ~28,600 flat ATK less per hero |
| Mod Vehicle | 2,125.4% | 600.6% | Destroyer-EX Lv.326 vs Destroyer Lv.183 |
| Research techs | 467.0% | 253.0% | Field, Army Building, unit trees, TM, LW |
| Decorations | 500.1% | 130.9% | the most overlooked gap on the list |
Their ledger closed exactly too — every rule on this page reproduced on an account 20 levels behind. And you don’t have to take our word for any of it: every row of both reports — all six stats, both sides, tooltips included — is published in the Battle Report Source Data tables, so you can cross-verify against your own reports.
The faction triangle, caught live
Section titled “The faction triangle, caught live”A second PvP report — a mono–Blood Rose Lv.175 march attacking a mono–Wings of Dawn Lv.155 player — put the faction triangle (WoD > BR > GO > WoD) on the wrong side for the attacker, and the ledger’s Faction Counter row finally showed all four of its faces at once ✅:
| Ledger | Base | Faction Counter row | What the number is |
|---|---|---|---|
| Our Troop ATK (BR) | 9,113.2% | +1,367.0% | exactly 15.0% of base — the always-on faction bonus (×1.15 with five matching-faction heroes) |
| Their Troop ATK (WoD) | 3,715.5% | +984.6% | exactly 26.5% = 1.15 × 1.10 − 1 — bonus times their active counter |
| Our Troop DEF | 8,063.3% | +0.0% | counter inert (BR counters GO, not WoD) — and the bonus never applies to DEF |
| Their Troop DEF | 3,590.0% | +359.0% | exactly 10.0% — the active counter alone |
So the row the game labels “Faction Counter” is really the whole faction layer: the bonus is ATK-only and always on (up to ×1.15), the counter adds ×1.10 to ATK and DEF but only for the side whose triangle applies, and the two multiply — a fully active side fights at ×1.265 ATK. That layer sits on top of everything else in the ledger.
Two more confirmations fell out of the same report: the completed Hall of Honor showed up in combat to the digit (the Heroes row’s HoH channel reads +525.0% DEF = 10,500 ÷ 20 — the statue finish, visible in a fight the same week), and the hero level-bonus formula predicted the Blood Rose march’s channels exactly (347.8% ATK / 308.5% DEF from three ATK- and two DEF-oriented heroes at Lv.175) — the fourth roster it has matched to the decimal.
What a round looks like
Section titled “What a round looks like”From live arena combat logs. A round is two exchanges — each attack answered by a counterattack — and shields absorb before HP (a hit that lands on shield reads 0 HP damage). Damage per hit decays as the loser’s units die.
Later rounds bring the skills volley: hero skills fire together and one round out-damages ten. Round 11 of a live arena win:
| Hit | Damage |
|---|---|
| Spirit Doll! · EM Pulse! · Power of Devour! (skill-2s) | 208,611 each |
| Precision Blast! · Arrow Shower! (skill-1s) | 160,470 each |
| Normal attack | 82,323 |
| One round, total | −1,111,419 HP |
| The opponent’s whole volley back | −34,766 HP |
What this means for your build
Section titled “What this means for your build”- Heroes are nearly half your ATK. The Heroes row is statues, levels, stars and gear converted at 20-flat-per-1%. Hall of Honor fragments and gear promotions are troop buffs, not hero vanity.
- The vehicle is the second engine. Modification, exterior modules and Tactical Plugins pay large troop %, a big flat hero line, most of your damage boost and nearly all of your damage reduction.
- Everything is additive. The engine keeps one ledger per stat and adds the rows — even the Faction Counter appears as its own row. Breadth of systems beats depth in any single one; this is the Scaling Guide’s rule seen from inside the engine.
- The quiet rows are free stats. Decorations, HQ skin, VIP, the monthly pass and alliance techs added over 600% ATK on the measured account — from things most players never check.
- Research shows up exactly as published. The report’s tech tooltips reproduce the Tech Tree Stats tables to the digit — down to Leader’s Will’s freshly researched lines appearing in live combat.
Decoded from live battle reports (Lv.200 Hunter Yeti rally + arena PvP with ⓘ tooltips read on both sides) and training-screen tier panels, September 24, 2026, with the faction layer decoded from a third report — Blood Rose vs Wings of Dawn, tooltips both sides — October 9, 2026 ✅. Every stat total and every tooltip split reconciles exactly, on both accounts. One curiosity for the record: hero-flat lines from Hero Training’s “All Heroes’” node and the summary panel’s Hero ATK/DEF totals follow extra rules still being decoded — they’ll be added here when verified.