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State 677 — Season 2 Everfrost Guide (Old Data)

Fuel → Frostbanes → Frost Cores → Greenhouses → Ice Blooms → BioLab → Resistance → higher Frostbanes → more Frost Cores

Everything State 677 does in the opening should support that loop.

Players who break the loop by spending Frost Cores and Ice Blooms in the shop, upgrading unnecessary seasonal buildings too early, or killing low-reward creatures will fall behind in resistance.

Falling behind means lower-level creatures, fewer seasonal resources and slower progress for the rest of the season.

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Day by Day Guide from Server 630 (Spl. Thanks to them)

Section titled “Day by Day Guide from Server 630 (Spl. Thanks to them)”

FrostBorn Lions [FL2] | Season 2 Library

Exact event unlocks may move slightly between server groups. The in-game Season calendar and countdown are the final authority.

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  1. Select Support Mastery.
  2. Construct every available Smart Greenhouse.
  3. Begin upgrading the BioLab.
  4. Kill the highest practical Frostbanes.
  5. Use Snow Leopards only after Frostbane opportunities are exhausted.
  6. Do not spend Frost Cores or Ice Blooms in the Arctic store.
  7. Report the actual daily attempt limit to state leadership.
  • Upgrade Greenhouses evenly rather than pushing one while leaving the others far behind.
  • Use Frost Cores primarily on Greenhouses.
  • Use Ice Blooms primarily on Greenhouses and the BioLab.
  • Join strong Frostbane rallies whenever possible.
  • Claim every Season Journey and Personal Glory reward that becomes available.
  • Check every seasonal screen and activate any earned bonuses manually.

For spenders, current guides recommend purchasing the seasonal building queue first and, where available, the four Wartime Investment packages. These purchases are optional; they should never be presented as a requirement for participation.

Day 2 — Increase resistance before using attempts

Section titled “Day 2 — Increase resistance before using attempts”

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Do not automatically burn every creature attempt immediately after reset.

When a BioLab upgrade will finish that day, players should wait for it to complete and then attack the higher-level Frostbanes unlocked by the additional resistance. They must still finish all rewarded attempts before reset.

The state should establish a rally ladder:

  • Highest-resistance players start the highest Frostbane rallies.
  • Mid-power players fill those rallies.
  • Lower-power players join for first-hit credit, influence and seasonal rewards.
  • Rally leaders announce the required troop type and formation.

Aggressive spender benchmarks reported by current guides are approximately Greenhouses 10–12 and BioLab 9–10 around Days 2–3. These are reference points, not state requirements; free-to-play players should focus on continuous progress rather than chasing spender numbers.

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By Day 3, every active player should understand:

  • Frostbanes come before Snow Leopards.
  • Resistance determines which regular seasonal creatures can be defeated.
  • Greenhouses produce Ice Blooms.
  • The BioLab provides resistance.
  • Seasonal building resources must not be wasted.
  • Daily creature attempts must never expire unused.

Leadership should publish the first progress report:

MetricWhat to track
BioLab progressHighest, average and struggling players
Greenhouse progressWhether players are keeping them reasonably even
ResistanceHighest creature level each group can defeat
ParticipationPlayers completing their daily attempts
FuelWhether players are burning fuel unnecessarily
Personal GloryPlayers falling behind on early rewards

Do not publicly shame weaker members. Pair them with rally leads and teach them how to progress.

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By this point, the state should have a clear procedure for Yetis and any other bosses that appear.

  • Use the highest-level Yeti the alliance can defeat reliably.
  • Prefer a full-health Yeti; a damaged one may already belong to another alliance’s attempt.
  • Use 5 or 10-minute rallies when necessary so the rally fills with main formations.
  • Most guides report two rewarded Yeti kills per ordinary day and five on Sunday.
  • If a Yeti targets a headquarters, starting a rally against it and cancelling the rally can reset or redirect its target.
  • Resistance does not govern Yeti damage in the same way it governs Frostbanes and Snow Leopards.

Alliance leaders should post Yeti coordinates, level, health and rally time before attacking.

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Leadership should inspect whether players are:

  • Buying shop items with Frost Cores too early.
  • Upgrading combat-oriented seasonal buildings prematurely.
  • Killing Snow Leopards before Frostbanes.
  • Allowing Greenhouses or the BioLab to remain idle.
  • Using fuel on low-value map activities.
  • Ignoring Personal Glory chests.

Combat seasonal buildings should normally wait until the Greenhouse/BioLab engine is healthy. One current guide recommends considering combat buildings only after approximately BioLab 10+, Greenhouses 15+ and a stable Frost Core supply—generally late Week 2 or early Week 3 rather than opening week.

Day 6 — Catch-up and state strengthening

Section titled “Day 6 — Catch-up and state strengthening”

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Use Day 6 to carry players who are falling behind:

  • Run repeated high-level Frostbane rallies.
  • Teach players to inspect resistance before attacking.
  • Ensure every active player has selected Support Mastery.
  • Help alliances identify inactive accounts.
  • Move active players into alliances capable of completing seasonal objectives.
  • Prepare healing resources and formations for future Ice Pit and Glory War battles.

The objective is not only to build the top 20 accounts. A strong season requires several active alliances and a large number of players capable of joining rallies, healing and participating in objectives.

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At the end of the opening seven days, publish a state report containing:

  1. Highest and average BioLab level.
  2. Highest and average Greenhouse level.
  3. Highest Frostbane defeated.
  4. Number of active seasonal participants.
  5. Personal Glory leaders.
  6. Fuel and healing concerns.
  7. Upcoming unlocks and event times.
  8. Alliances ready for Ice Pits and Glory War.

Do not reset to Combat Mastery merely because the first week has ended. Most players should still remain in Support.

Continue the same engine, but begin separating players into two groups:

Players who still need resistance remain fully invested in Support Mastery, Greenhouses and BioLab progression.

Only the strongest players who can already defeat top seasonal creatures and maintain their resource income should begin planning for later combat builds and Mastery changes.

Some guides show approximately Greenhouses 16–20 and BioLab 10–12 around Days 10–12 for aggressive accounts. Treat this as a comparison benchmark, not a universal target.

Days 11–14 — Prepare for competitive events

Section titled “Days 11–14 — Prepare for competitive events”

Leadership should now finalize:

  • Glory War rally leaders and fillers.
  • Ice Pit assignments.
  • Red-zone and safe-zone positioning.
  • Batch-healing procedures.
  • State buff schedules.
  • Kong damage and last-hit rules.
  • Cross-state diplomacy.
  • Which alliances will contest each Ice Pit level.

Core Proliferation may appear around this general phase in some rollouts, but reports differ. When it appears, rewards are doubled and only the first 15 kills generally provide the seasonal creature rewards. Follow the displayed counter.

These activities may unlock after the opening week or later. Verify the actual event screen each week.

DaySeasonal priorities
MondayFrozen Rescue; Level 1 Arctic Ice Pit when unlocked
TuesdayFrozen Rescue; development and catch-up rallies
WednesdayFrozen Rescue; Level 2 Arctic Ice Pit when unlocked
ThursdayHero development and Hero Swap planning; good time to align skill books and fragments with hero-point events
FridayLevel 3 Arctic Ice Pit; strongest attendance and saved fishing resources
SaturdayEnemy Buster, Glory War or other scheduled combat; exact calendar varies
SundayEndless Night activities and up to five rewarded Yeti kills where shown

The attached and community guides report Ice Pit contests at approximately 11:00 APO/server time on Monday, Wednesday and Friday, but State 677 should announce the countdown shown in its own event screen rather than relying solely on that fixed time.

  1. Smart Greenhouses.
  2. BioLab.
  3. Additional seasonal development buildings only when required.
  4. Combat buildings after the resource engine is established.

Greenhouses convert time into Ice Blooms. The BioLab converts seasonal investment into resistance. Higher resistance unlocks stronger Frostbanes and Snow Leopards, which return more Frost Cores and resources.

For free-to-play players who cannot defeat the next creature even with sufficient resistance, secondary seasonal buildings may eventually be needed for additional power. They should not replace the core Greenhouse/BioLab strategy during the opening.

The most consistently recommended early path is:

  • Architect’s Insight: increased Mastery experience from seasonal building upgrades.
  • Ice Bloom Production: increased Greenhouse output.
  • Frost Core Refinement: increased Frost Core gains.
  • Resistance Boost: additional resistance.
  • Building Support/Eco Recovery: faster or more efficient construction.
  • Then utility skills such as Injury Relief, Shield Bond, Swift Rally and Vault Master according to account role.

The attached guide recommends remaining in Support until BioLab 28, because Support’s resistance bonus helps players defeat the highest Frostbanes. Only after the BioLab can replace that lost resistance should players switch to Military/Combat Mastery.

Switch only when:

  • The player can continue defeating the highest relevant seasonal creatures without Support’s resistance.
  • Greenhouse and BioLab development are stable.
  • Major Glory War or Ice Pit combat is approaching.
  • The account is genuinely needed as a rally lead or frontline fighter.

For Combat Mastery:

  • Rally leaders prioritize rally capacity/power, damage and survivability.
  • Rally fillers prioritize attack, health and troop survival.
  • Lower-resistance players should remain in Support longer rather than weakening their seasonal income.

Frostbanes first. Snow Leopards second.

They consume the same seasonal attempt pool, but guides consistently report that Snow Leopards provide poorer rewards per attempt.

Additional rules:

  • Attack the highest level that can be defeated efficiently.
  • Wait for a same-day BioLab upgrade before using attempts.
  • Join stronger rallies for higher rewards and first-hit credit.
  • Do not let attempts expire.
  • When the game shows 30 attempts, complete 30.
  • When the game shows 15 doubled attempts, stop after 15.
  • Continue ordinary non-rewarded kills only when another event or first-clear objective justifies the fuel.
  • Usually two rewarded defeats daily and five on Sunday.
  • Target the highest safe level rather than wasting limited attempts on weak Yetis.
  • Use full main formations.
  • Use longer rally timers for the strongest Yetis.
  • Avoid damaged Yetis unless ownership has been confirmed.
  • Use the rally-and-cancel method when a Yeti targets a headquarters.
  • Assign designated Yeti rally leaders in each alliance.
  • Record which players have already consumed their daily attempts.

Kongs are significantly stronger than Yetis and contribute to state-wide missions. The attached guide states that the direct killing reward goes to the player delivering the final blow.

  1. Post the coordinate, current health and recommended power.
  2. Announce the alliance coordinating the kill.
  3. Launch two or three synchronized rallies.
  4. Allow all available members to obtain participation rewards.
  5. Decide the final-hit arrangement before the Kong reaches low health.
  6. Prohibit deliberate same-state sniping unless it is an openly competitive event.

Because Kongs appear unpredictably, appoint state scouts across multiple time zones.

Multiple alliances attack the Tundra Titan. The alliance producing the greatest qualifying damage or capture contribution claims the pit. Even a member who attacks once can receive participation rewards, so everyone available should land at least one attack.

  • Red zone: closest to the Pit, shortest marches, but headquarters can be attacked and looted.
  • Frozen outer area: safer headquarters positioning, usually around a 25–30-second march.
  • Strong and shield-ready players occupy the red zone.
  • Developing and resource-heavy players remain in the safer area.
  • Activate War Frenzy.
  • Request President combat buffs.
  • Use Rose or equivalent attack/defence buffs where available.
  • Use main formations.
  • Prepare for injured and potentially perished troops.
  • Use small batch healing so alliance helps reduce speedup and diamond usage.
  • Do not arrive with full hospitals.

During the first Ice Pit phase, competition may be state-only; later phases can allow the other grouped states to enter.

  • Purple/common hooks and gold/master hooks start fishing queues.
  • Multiple hooks can be used in one queue.
  • Owning the Pit improves the chance of rare fish.
  • Save valuable hooks for Level 3 Pits unless completing an index entry requires otherwise.
  • Fish in different Pits to complete the full index.
  • Duplicate fish can be shared.
  • Open the Fish Index and manually activate newly obtained fish to claim the reward.
  • Pit owners may receive alliance-shareable diamond envelopes.
  • Coordinate Pit rotations diplomatically when constant fighting would weaken all four grouped states.
  • At the end of Fishing event, you can collect 100 diamonds for each hook you trade in.

Frozen Rescue generally runs Monday through Wednesday when unlocked.

A Cold Snap freezes an animal. Players scout it to begin the rescue timer, and cooperative scouting speeds the rescue. Once freed, players can collect rewards from the animal. Share coordinates immediately because the available window is limited.

AnimalMain rewardBest for
Deer/ElkBadgesPlayers blocked by T10 or badge requirements
MammothUniversal/exclusive equipment or weapon fragmentsEquipment progression
FoxOrange skill books and other resourcesHero skill development
BoarDiamonds, fuel or related resourcesGeneral account economy

The attached guide reports ten rescue attempts per day and shows Elk providing approximately 300 badges per rescue, but values should be verified in State 677’s event panel.

  • Complete Snowman tasks every day.
  • Snowballs upgrade the Snowman.
  • Snowflakes from Frostbanes and Snow Leopards can be converted into Snowballs.
  • The attached guide reports a conversion of 100 Snowflakes for one Snowball.
  • Snowballs may also be obtained through tasks and player interactions.
  • The guide shows 20 event levels and awards the base Zazz Snowman decoration at Level 20.
  • Exact decoration statistics and later upgrades should be checked in the current in-game panel.
  • Do not leave Snowman tasks until the final day; several depend on repeated daily activity.

Personal Glory should be pushed early because it improves recurring Glory Chest income. The attached guide shows:

  • A Personal Glory cap of approximately 72,200.
  • A Glory Chest available every eight hours.
  • Alliance Season Points combining Personal Glory and Glory War performance.

Players should:

  • Complete seasonal creature attempts.
  • Secure first-hit and discovery rewards.
  • Claim eight-hour chests promptly.
  • Open all rank milestones manually.
  • Avoid allowing chests to remain unclaimed for extended periods.

Verify the actual cap in State 677, since values can be adjusted between versions.

The current Season 2 roster is listed by newer guides as:

  • Bella
  • Alma
  • Harleyna

The hero corresponding to a player’s main faction generally provides the most immediate formation value.

  • Hero levels can be swapped.
  • Skill levels can be swapped where the destination hero has the appropriate unlocked skill slots.
  • Hero stars do not transfer.
  • Excess skill books may be refunded when the receiving hero cannot use all transferred skill levels.
  • Star the new hero before completing the swap when doing so unlocks additional skill capacity.
  • Save fragment and skill-book spending for Hero Initiative or equivalent hero-scoring days whenever practical.

The attached guide’s Hero Swap explanation remains useful even though its example heroes are from the older season sequence.

During the opening:

  • Do not exchange Frost Cores needed for Greenhouses.
  • Do not exchange Ice Blooms needed for BioLab upgrades.
  • Avoid cosmetic or low-impact purchases.
  • Evaluate orange skill books, badges, universal fragments and other premium items only after the seasonal building engine is secure.

The store is a late-season value source, not a Day 1 shopping destination.

  1. Frostbanes before Snow Leopards.
  2. Use every rewarded attempt shown by the game.
  3. Greenhouse and BioLab before the seasonal shop.
  4. Support Mastery until resistance is safely secured.
  5. Yetis, Kongs and Ice Pits must be coordinated—not sniped.
  6. A strong state develops ordinary players, not only whales.